Title: Change 41 and half kenders Post by: Kage on November 17, 2008, 09:38:30 pm - It seems it is now possible to make a 26 dexterity assassin with a half-kender. I dont know if this was intended to be possible but it seems to confuse some aspects of the engine.
[log]Half-Kender/assassin creation screen .-----------------------------. || || || Strength 16 (19) || || Intelligence 20 (20) || || Wisdom 18 (19) || || Dexterity 23 (25) || <----------------- showing 25 max || Constitution 19 (19) || || || |>-----------------------------<| || Points remaining: 0 || '-----------------------------' To increase/decrease your statistics, type '<stat> +/-', to accept statistics, type 'done'.[/log] Somehow this is the score sheet of the assassin in game after some ranks. [log]>score You are A confused ninja the 1st Brown Race: half-kender Sex: male Age: 18 years old (young) You are a chaotic good assassin, Wayfollower of the Beasts. Level: 8, with 94687 exp (experience to level: 24223) Str: 19 Health: 236 /236 Practices: 13 Int: 20 Mana : 178 /178 Training sessions: 2 Wis: 19 Move : 168 /168 Dex: 26 Carrying 20/23 items (66/336 pounds) <----------- My dex is 26 but my carrying is as if I had 16 dex'ish Con: 19 You have 133 gold and 836 silver coins. You have 0 smuggler coins. Wimpy set to 5% hit points. Hometown is Palanthas. You are standing. You are well-armored against piercing. <----- You are well-armored against bashing. <----- Appears these AC figures are low as well You are well-armored against slashing. <----- You are armored against magic. <----- You have chosen to walk the path of Beasts. Use 'affects' command to see spells affecting you. <236/236hp 178/178mana 168/168mv 24223tnl[/log] - My carrying item limit is below a minotaur with 17 dexerity for some reason and Im not sure my AC is accurate considering what 25 dexerity gives. [log]>change read 41 [ 41] Kiri-Jolith: Updates Fri Nov 7 16:26:24 2008 To: All - Humans, kenders and half-kenders will live twice as long as before. - Draconians will live 10% longer than before. - Humans have their main stat increased by 4, up from 3. - Half-elves and half-kenders have their main stat increased by 3, up from 2 and 1. - Necromancer minions have their health slightly improved. - Platinum dragon shield was slightly improved. Kiri-Jolith[/log] - I think the recent change has put half-kender assassins in a state of buggyness and possibly thieves, have not attempted. I think their suppose to have 25 dex max? or if able to have 26 dex then something maybe needs fixed with char creation or half-kenders (26 dex would be crazy btw, might help assassins and thieves lol) Title: Re: Change 41 and half kenders Post by: xafelar on November 17, 2008, 09:44:48 pm Why HK got +3 from old +1? +2 would be enough
And if imms decide to keep +3 and 26 possible dex, they should check if it really gives any bonus(i.e. ac, better dodges, hr etc). PS +1 to mino! |