Solace MUD Official Forum

Solace Development => Ideas => Topic started by: novann on August 17, 2014, 05:05:25 pm



Title: Clan feat
Post by: novann on August 17, 2014, 05:05:25 pm
Now we have many people in one clan and low people in the other. To compensate this, I offer such and idea: the more people of one clan online, there clan skills effectiveness divides by some multiplicator. So if you are alone you allow to have *2 or *3 clan skill effectiveness. So that will be some kind of fair, that you fight 'for yourself and the other guy'.


Title: Re: Clan feat
Post by: zondra on August 17, 2014, 05:36:42 pm
One way to make cobar playable


Title: Re: Clan feat
Post by: Xamek on August 18, 2014, 03:34:05 am
which clan have many ppl now? i suppose you about warders or solamnia?


Title: Re: Clan feat
Post by: novann on August 18, 2014, 08:28:12 am
I suppose the limit for members in clan is 10. So we now have Takhs closed, and seems Tower closed too, because I see some dedicators in tower playing for weeks, until they are in Tower. So if you are alone in clan vs 3-4 active people in opposite clan, your soul will be pleasant with your better strength. (sorry, English is not my native language)


Title: Re: Clan feat
Post by: deda on August 18, 2014, 01:50:14 pm
the idea is good, but there are no clan skills/empowers that can make you able to fight vs 3-4 clanned enemies at the same time... best skill is: save/quit and relog after few hours... also, if there are 3 enemies around you don't even have to reraid...