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General => Logs => Topic started by: novann on December 01, 2014, 09:11:48 pm



Title: The Bonk of Solamia and jackal, feat Koelsoh
Post by: novann on December 01, 2014, 09:11:48 pm
As always playing with Arsa on reraid, and...
[log]
<1026/1026hp 566/928mana 331/342mv 404528tnl | NES>
e
Before a towering iron portcullis

[Exits: east west]
A powerful knight in shining armor stands his vigilant guard over the Solamnic Keep.

<1026/1026hp 566/928mana 330/342mv 404528tnl | EW>
whe
Within the area of the Solamnic Keep:
(PK) Irtion     Before a towering iron portcullis

<1026/1026hp 566/928mana 330/342mv 404528tnl | EW>

Koelsoh steps out of the shadows.
You feel a sudden pain erupt through the back of your skull.

<1026/1026hp 566/928mana 330/342mv 404528tnl | EW>
ab
To see resistances and vulnerabilities use 'verbose' mode.

The following skills and spells are affecting you:

'Sanctuary' spell is active for 0 hours and 20 minutes
'Blackjack' skill is active for 2 hours and 55 minutes
'Bless' spell is active for 3 hours and 55 minutes
'Black guard' skill is active for 4 hours and 55 minutes
'Protective shield' spell is active for 6 hours and 20 minutes
'Blink' spell is active for 10 hours and 15 minutes
'Eldritch shield' spell is active for 13 hours and 25 minutes
'Protection good' spell is active for 16 hours and 50 minutes
'Armor' spell is active for 20 hours and 35 minutes
'Haste' spell is active for 35 hours and 10 minutes
'Detect invis' spell is active for 35 hours and 15 minutes
'Fly' spell is active for 35 hours and 45 minutes
'Shield' spell is active for 39 hours and 30 minutes

You have a hero resistance bonus of +4%.

<1026/1026hp 866/928mana 342/342mv 404528tnl | EW>
i
You are carrying:
     a coarsely woven rug
     an invitation to the Royal courts
     a red tinted seal
     a blue tinted seal
     a green tinted seal
( 2) (Humming) a wicked iron battleaxe
     (Humming) an antique silver-plated whip
     (Invis) a crown of frozen blood
     a beaker of endless water
     the Red DragonOrb
     tanned hide of the underground beast
     (Humming) a bracelet of ancient dwarven design
     a canvas rummage sack
     a runed silver armlet

<1026/1026hp 866/928mana 342/342mv 404528tnl | EW>
i
You are carrying:
     a coarsely woven rug
     an invitation to the Royal courts
     a red tinted seal
     a blue tinted seal
     a green tinted seal
( 2) (Humming) a wicked iron battleaxe
     (Humming) an antique silver-plated whip
     (Invis) a crown of frozen blood
     a beaker of endless water
     the Red DragonOrb
     tanned hide of the underground beast
     (Humming) a bracelet of ancient dwarven design
     a canvas rummage sack
     a runed silver armlet

<1026/1026hp 866/928mana 342/342mv 404528tnl | EW>

You feel your muscles freeze up, but it passes.

<1026/1026hp 866/928mana 342/342mv 404528tnl | EW>

You feel your muscles freeze up, but it passes.

<1026/1026hp 866/928mana 342/342mv 404528tnl | EW>
ab
To see resistances and vulnerabilities use 'verbose' mode.

The following skills and spells are affecting you:

'Sanctuary' spell is active for 0 hours and 5 minutes
'Blackjack' skill is active for 2 hours and 40 minutes
'Bless' spell is active for 3 hours and 40 minutes
'Black guard' skill is active for 4 hours and 40 minutes
'Protective shield' spell is active for 6 hours and 5 minutes
'Blink' spell is active for 10 hours and 0 minutes
'Eldritch shield' spell is active for 13 hours and 10 minutes
'Protection good' spell is active for 16 hours and 35 minutes
'Armor' spell is active for 20 hours and 20 minutes
'Haste' spell is active for 34 hours and 55 minutes
'Detect invis' spell is active for 35 hours and 0 minutes
'Fly' spell is active for 35 hours and 30 minutes
'Shield' spell is active for 39 hours and 15 minutes

You have a hero resistance bonus of +4%.

<1026/1026hp 866/928mana 342/342mv 404528tnl | EW>

You feel your muscles freeze up, but it passes.

<1026/1026hp 866/928mana 342/342mv 404528tnl | EW>

The white aura around your body fades.

<1026/1026hp 866/928mana 342/342mv 404528tnl | EW>

You feel your body going all soft.

<1026/1026hp 866/928mana 342/342mv 404528tnl | EW>
ab
To see resistances and vulnerabilities use 'verbose' mode.

The following skills and spells are affecting you:

'Blackjack' skill is active for 2 hours and 20 minutes
'Bless' spell is active for 3 hours and 20 minutes
'Soften' spell is active for 3 hours and 55 minutes
'Black guard' skill is active for 4 hours and 20 minutes
'Protective shield' spell is active for 5 hours and 45 minutes
'Blink' spell is active for 9 hours and 40 minutes
'Eldritch shield' spell is active for 12 hours and 50 minutes
'Protection good' spell is active for 16 hours and 15 minutes
'Armor' spell is active for 20 hours and 0 minutes
'Haste' spell is active for 34 hours and 35 minutes
'Detect invis' spell is active for 34 hours and 40 minutes
'Fly' spell is active for 35 hours and 10 minutes
'Shield' spell is active for 38 hours and 55 minutes

You have a hero resistance bonus of +4%.

<1026/1026hp 866/928mana 342/342mv 404528tnl | EW>

Your muscles suddenly freeze up in a paintful spasm!

<1026/1026hp 866/928mana 342/342mv 404528tnl | EW>
ab
You are paralyzed, your muscles won't respond!

<1026/1026hp 866/928mana 342/342mv 404528tnl | EW>
ab
You are paralyzed, your muscles won't respond!
You yell, 'Help! I am being attacked by Sigurd!'
Sigurd's fireball >>> ANNIHILATES <<< you!
That really did HURT!
Sigurd's fireball *** DEMOLISHES *** a knight of Solamnia!
Sigurd is in perfect condition.

<761/1026hp 866/928mana 342/342mv 404528tnl | EW>

Sigurd parries your pierce.
Sigurd parries your pierce.
A bolt of lightning streaks from Sigurd's gauntlets of devastation at you.
Sigurd releases a bolt of electrical energy at you!
Sigurd's lightning bolt DISMEMBERS you!
Sigurd's blast of light MUTILATES you!
Sigurd's blast of light misses you.
You yell, 'Help! Koelsoh is attacking me!'
Koelsoh steps out of the shadows.
Koelsoh's slice DISMEMBERS you!
Koelsoh's slice MASSACRES you!
You blink away from Koelsoh's slice.
A knight of Solamnia's slash strikes for Sigurd, but he isn't there.
A knight of Solamnia's slash strikes for Sigurd, but he isn't there.
Sigurd is in perfect condition.

<527/1026hp 866/928mana 342/342mv 404528tnl | EW>

A knight of Solamnia slices his swords across Sigurd in a smooth scissor motion.
A knight of Solamnia's slicing blade mauls Sigurd.
A knight of Solamnia's slicing blade decimates Sigurd.
Sigurd has a few scratches.

<527/1026hp 866/928mana 342/342mv 404528tnl | EW>
fle
You are paralyzed, your muscles won't respond!
Sigurd has a few scratches.

<527/1026hp 866/928mana 342/342mv 404528tnl | EW>

Sigurd begins a strange chant, muttering, 'Andor hinolam dagnir.'
A burst of flame gathers near Sigurd and flies onward.
Sigurd's fireball === OBLITERATES === you!
Sigurd's fireball *** DEVASTATES *** a knight of Solamnia!
Sigurd has a few scratches.

<337/1026hp 866/928mana 342/342mv 404528tnl | EW>

Sigurd parries your pierce.
Sigurd parries your pierce.
Your pierce misses Sigurd.
Sigurd's blast of light maims you!
You parry Sigurd's blast of light.
You parry Koelsoh's slice.
Koelsoh's slice MASSACRES you!
You sure are BLEEDING!
A knight of Solamnia's slash strikes for Sigurd, but he isn't there.
A knight of Solamnia's slash mauls Sigurd.
A knight of Solamnia gets a wild look in his eyes.
Sigurd's bleeding mauls him.
A knight of Solamnia shivers and suffers.
Sigurd has a few scratches.

<241/1026hp 893/928mana 342/342mv 404528tnl | EW>
fle
You are paralyzed, your muscles won't respond!
Sigurd has a few scratches.

<241/1026hp 893/928mana 342/342mv 404528tnl | EW>

Koelsoh steps out of the shadows.
Sigurd has a few scratches.

<241/1026hp 893/928mana 342/342mv 404528tnl | EW>
fle
You are paralyzed, your muscles won't respond!
Sigurd has a few scratches.

<241/1026hp 893/928mana 342/342mv 404528tnl | EW>

Sigurd murmurs spidery words, saying, 'Andor hinolam dagnir.'
A burst of flame gathers near Sigurd and flies onward.
Sigurd's fireball >>> ANNIHILATES <<< you!
You have been KILLED!!

You have died and turned into an invincible ghost for a few minutes.
With this death you feel part of your life force slip away.

a dark room containing a blood filled pit

[Exits: west]
[/log]

Sigurd got all he could take, cause he have tonns of storage stuff on himself. Even Koelsoh returned some things.
Sigurd doing full loot with many people (Jace, Brayden, me second time), then they delete.
Then they travelling with Arsa for flickering orbs like there was nothing.
Sigurd often appers on reraid and raiding me, hold personing me after strangle.

2,5 people in the game and soon there will be one Sigurd masturbation on all stuff he get.

So let us
1. Ban Sigurd
2. Throw away Arsa from solamnia

WBR.



Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: zondra on December 01, 2014, 09:24:34 pm
yea i wasn't grouped with them was i? can i control what they do? we are friends and he kills you on his own so how is the bad rp for me.when i walked into room i said don't loot but i can't force my will on people


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: novann on December 01, 2014, 09:27:48 pm
Sigurd attacked your knight, so its means nothing for ya anyway.


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: andrey on December 01, 2014, 09:42:48 pm
A common trap on a clanned person. sleep/hold=kill
Hard to be the only takhisis in the game. Did you lost something  worthy at all? Maybe next time you should drop all in the temple and only then reraid?  ;)


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: Urimarr on December 01, 2014, 09:44:38 pm
Sigurd got all he could take, cause he have tonns of storage stuff on himself.
Loot me if you can.
Quote
Sigurd doing full loot with many people (Jace, Brayden, me second time),
You're liar! I didn't loot Jace and even didn't fight him. So Brayden and you are "many people"?
Quote
then they delete.
You lie again! Brayden is alive and feels good and you haven't deleted yet :)
Quote
Then they travelling with Arsa for flickering orbs like there was nothing.
WTF are you talking about? I left Realm after your death.
Quote
Sigurd often appers on reraid and raiding me, hold personing me after strangle.
Because I'm always in Realm. Let me guess where would you been if you appear and Solamnic knight is in? To reraid for sure.
Quote
2,5 people in the game and soon there will be one Sigurd masturbation on all stuff he get.
I can throw you some staff so you can use it with your a$$.
Quote
So let us
1. Ban Sigurd
2. Throw away Arsa from solamnia
Do you want to masturbate alone?  ;D

Please, stop crying!
Be well!


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: zondra on December 01, 2014, 10:36:24 pm
Im sure my time will come


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: novann on December 01, 2014, 11:19:00 pm
Ha, Urimarr is revealed!
И нафига ты лутишь людей без ризона, время чужое чтоли не уважаешь?
Дурачок.


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: novann on December 01, 2014, 11:24:51 pm
I remembered you doing a massacre with your heretic at Pal.
Now you are playing like a pissing girl.
How Can I get ya, when you always flee and astral.
Now person under astral cannot be revealed by area spell even (when changed it?)
You want all people leave the game? Or what do you want?
What is your RP with Sigurd?


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: novann on December 01, 2014, 11:26:27 pm
A common trap on a clanned person. sleep/hold=kill
Hard to be the only takhisis in the game. Did you lost something  worthy at all? Maybe next time you should drop all in the temple and only then reraid?  ;)

Better then be a nircissist knight of mishakal, dont ya? )


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: andrey on December 01, 2014, 11:40:05 pm
A common trap on a clanned person. sleep/hold=kill
Hard to be the only takhisis in the game. Did you lost something  worthy at all? Maybe next time you should drop all in the temple and only then reraid?  ;)

Better then be a nircissist knight of mishakal, dont ya? )
don't know  ::) why do you think beorn is narcissistic? Maybe he is looking in mirror always? Or he is spreading poems about himself? He just kicked your ass once , and immediately became narcissistic...? why?


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: zondra on December 01, 2014, 11:44:49 pm
I dont think my rp is so bad,  how many things have i looted,  one thing,  the orb which alt trans doesn't need,


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: novann on December 01, 2014, 11:54:02 pm
And gave orb to that bastard, yup?
Well I dont against the loot, I am against the loot without talks, with no RP, full loot and switch in the quiet mode.
The RP of govnjuk.

Beorn, you havent kick my ass, you just got all healing eq in da krynn, by requesting, and now you are kinda tough.
Evil is twice harder to get anything worse. So I am tough guy on the dark side againsts pure babies with request *flex*.
Kidding.



Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: andrey on December 02, 2014, 12:11:15 am
Have only 3 healing items.
 :) Faar not all healing things in the Krynn ;D


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: omledufromage on December 02, 2014, 12:26:28 am
Sigurd completely illegal name, by the way...

Just mentioning...
It always surprises me that people here like Dragonlance and all, but don't seem to care at all about actual mythology (Norse mythology, in this case) to catch the references and complete lack of creativity in other people's character creation...


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: Proph on December 02, 2014, 12:59:17 am
Sigurd is just a greedy little b*tch, who betrays his friends. Nothing impressive, but super annoying.

He waits in astral in places he knows people will try to gather nice things, then tries to paralyze them after they're severely weakened from battle. He won't face them any other way. Maybe he doesn't make people delete when he loots, but he sure ruins what fun they might be having.

He was incredibly jealous of Jace's stuff and tried to kill him while they were grouped. Asked for help to kill Drextor, then tried to paralyze Jace when he's at 300ish HP to get his shinies. Cool guy eh?

Sorry Urimarr. You may have had one tough and well-dressed heretic in the past, but Sigurd is a joke. I'm ashamed at myself for ever helping you (in game or through PM).


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: zondra on December 02, 2014, 01:49:59 am
And gave orb to that bastard, yup?
Well I dont against the loot, I am against the loot without talks, with no RP, full loot and switch in the quiet mode.
The RP of govnjuk.

Beorn, you havent kick my ass, you just got all healing eq in da krynn, by requesting, and now you are kinda tough.
Evil is twice harder to get anything worse. So I am tough guy on the dark side againsts pure babies with request *flex*.
Kidding.




Yea i gave him orb, i died in front if him he didnt loot
 He got my hour glass back and helped me get many other things,  why shouldn't i help him


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: omledufromage on December 02, 2014, 02:07:40 am
[log]
Sigurd begins a strange chant, muttering, 'Andor hinolam dagnir.'
A burst of flame gathers near Sigurd and flies onward.
Sigurd's fireball === OBLITERATES === you!
Sigurd's fireball *** DEVASTATES *** a knight of Solamnia!  <<<===
Sigurd has a few scratches.
[/log]

He attacks a common enemy of yours during reraid at the Solamnic knight, but by no mere accident attacks the knight in the process.
I suppose this could be enough reason...

But hey, don't take me too seriously. I have no idea what's going on.
That little piece of the log just caught my attention.


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: Kage on December 02, 2014, 05:01:34 am
- fireball and hold person?


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: jAx on December 02, 2014, 05:02:10 am
Just to clarify Arsa was a little pissed and left the group right after that happened. He even said some other things later which I don't have the time to find, about not looting him, and don't do anything to make him quit he is the only evil Knight, without him he wouldn't have anything to do. I'll dedicate some more time later perhaps if need be.

but for now, sh*t happens ... it's happened to me before PLENTY of times.

[log]
<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Arsa tells the group, 'No idea. but we tried like 10 times now.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Someone tells the group, 'Green crystal.'

gtell Irtion might try and assault your Keep Arsa?
<1254/1254hp 749/749mana 383/383mv 0tnl | NS>
You tell the group, 'Irtion might try and assault your Keep Arsa?'

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Arsa tells the group, 'Damnit.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Someone tells the group, 'Damn.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

A young brass dragon leaves south.

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>
l
Before the rusty iron gates of the Tower of Sorcery
  So, finally you are before the fabled Palanthas' Tower of Sorcery. Having been
cursed by a Black Robe just before he plunged to his death, this place has long
been abandonned and deserted. The mages who once lived and study their arcane
arts here have since moved to the Tower in Wayreth Forest. So strong was the curse
laid upon this Tower that no mortals are said to be even able to walk through the
Shoiken Grove surrounding it. Until now, that is. As you stared in open-mouthed
awe and respect of the Tower, the sense of horror and terror begin to seep back
into your soul. Unless you are very confident of your warrior skills or arcane
spells, do not even think of threading into the Tower itself.

[Exits: north south]
( 2) A nature spring flows from the ground here.

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>
where
Within the area of Shoikan Grove:
(PK) Arsa       In the darkness of Shoikan Grove
(PK) Koelsoh    Before the rusty iron gates of the Tower of Sorcery

who
<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Someone has arrived from the north.
-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Irtion the male half-elf, Sorceror of the Thorn
                 Fenalyr the female half-elf
                 Getpalen the male human
            (PK) Arsa the female half-elf, Platinum Monk of Solamnic Knights
            (PK) Koelsoh the male wild elf, the Bearer of the Eternal Flame

Players found: 5

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Someone nods.

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Someone says, 'Wake.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>
stand
You stand up.

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Someone tells the group, 'We'll get talon.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Someone tells the group, 'Or we can murder irtion fast.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
In the darkness of Shoikan Grove

[Exits: north east south west]

<1254/1254hp 749/749mana 382/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
In the darkness of Shoikan Grove

[Exits: north east south west]

<1254/1254hp 749/749mana 382/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
In the darkness of Shoikan Grove

[Exits: north east south west]

<1254/1254hp 749/749mana 382/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
On a dark pathway leading into Shoikan Grove

[Exits: north south]

<1254/1254hp 749/749mana 381/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
On a dark pathway leading into Shoikan Grove

[Exits: south west]

<1254/1254hp 749/749mana 380/383mv 0tnl | SW>

Someone leaves south.
You follow someone.
At the edge of a dark, chilling grove

[Exits: north east west]

<1254/1254hp 749/749mana 379/383mv 0tnl | NEW>

Someone leaves west.
You follow someone.
A gate on the edge of a dark, chilling grove

[Exits: north east south west]

<1254/1254hp 749/749mana 382/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
A large rusted iron gate before Shoikan Grove

[Exits: east south]

<1254/1254hp 749/749mana 381/383mv 0tnl | ES>

Someone leaves south.
You follow someone.
A dark, narrow street along the towering stone walls

[Exits: north south]
A boy stares at you for a moment then runs off to play.
A tall knight dressed in warm clothes eyes you carefully as he passes.
A guard is here walking the battlements.

<1254/1254hp 749/749mana 380/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
a narrow street along the towering stone walls

[Exits: north south]
A man dressed in humble but warm clothing walks by.

<1254/1254hp 749/749mana 378/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
a narrow street along the towering stone walls

[Exits: north south west]
A tall knight dressed in warm clothes eyes you carefully as he passes.

<1254/1254hp 749/749mana 381/383mv 0tnl | NSW>

Someone leaves south.
You follow someone.
a narrow street along the towering stone walls

[Exits: north south]
A city soldier patrols the streets for trouble.

<1254/1254hp 749/749mana 379/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
a narrow street along the towering stone walls

[Exits: north south]
     A ring bearing the mark of Solamnia is here.
( 2) (Glowing) A war banner has been left here.
     A standard shield has been left here.
     You see a metal helmet here.
     A plain steel sword is lying here.

<1254/1254hp 749/749mana 377/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Inside the grand western gates of Palanthas

[Exits: north east south west]
Getpalen the male human is here.
(White Aura) A powerful man-at-arms stands guard over the city.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Getpalen leaves west.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Someone leaves east.
You follow someone.
On a cobblestone trade road through Palanthas

[Exits: east west]
( 2) You see a pair of metal leggings here.
( 2) You see a metal helmet here.
( 2) A plain steel sword is lying here.
( 3) (Glowing) A war banner has been left here.
A tall knight dressed in warm clothes eyes you carefully as he passes.

<1254/1254hp 749/749mana 382/383mv 0tnl | EW>

Someone tells the group, 'Irtion?'

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>
vs itrion
Target is now set to 'itrion'.

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>
vs irtion
Target is now set to 'irtion'.

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>

A Solamnic footman says, 'Move along now, don't be loitering'

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>

A blacksmith yells, 'Best blades made here, buy ye blades here!'

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>

Someone stops using a ring forged from abyssal steel.
Someone wears a ring engraved with five dragon heads on the finger of his left hand.
Someone's flaming ring flashing brightly.

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>
gtell We can, I have no problems with that at all.
You tell the group, 'We can, I have no problems with that at all.'

l
<1254/1254hp 749/749mana 383/383mv 0tnl | EW>
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west.

[Exits: east west]
( 2) You see a pair of metal leggings here.
( 2) You see a metal helmet here.
( 2) A plain steel sword is lying here.
( 3) (Glowing) A war banner has been left here.
A tall knight dressed in warm clothes eyes you carefully as he passes.

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>

Someone leaves east.
You follow someone.
On a cobblestone trade road through Palanthas

[Exits: north east west]
( 2) (Glowing) A war banner has been left here.

<1254/1254hp 749/749mana 382/383mv 0tnl | NEW>

Someone leaves east.
You follow someone.
On a cobblestone trade road through Palanthas

[Exits: east south west]
( 5) A plain steel sword is lying here.
( 2) You see a pair of metal leggings here.
( 5) You see a metal helmet here.
( 4) (Glowing) A war banner has been left here.
( 3) A standard shield has been left here.
     You see a pair of gloves here.
A guard is here walking the battlements.
A ragged looking beggar reaches out to passers by for some kindness.
A street vagrant is resting here.

<1254/1254hp 749/749mana 381/383mv 0tnl | ESW>

Someone leaves east.
You follow someone.
On a cobblestone trade road through Palanthas

[Exits: north east west]
( 3) You see a metal helmet here.
( 3) A plain steel sword is lying here.
( 3) (Glowing) A war banner has been left here.
( 2) A standard shield has been left here.

<1254/1254hp 749/749mana 380/383mv 0tnl | NEW>

Someone leaves east.
You follow someone.
On a cobblestone trade road through Palanthas

[Exits: north east south west]
     You see a metal helmet here.
( 2) A plain steel sword is lying here.
( 2) (Glowing) A war banner has been left here.
     A jagged spear is lying on the ground.
A dirty old man glares at you in a blurred, drunken stupor.

<1254/1254hp 749/749mana 379/383mv 0tnl | NESW>

Someone leaves east.
You follow someone.
Beneath a large stone archway before the Palanthas markets

[Exits: east west]
     A plain steel sword is lying here.
     (Glowing) A war banner has been left here.
A small, playful puppy sniffs the ground and whines for attention.
A ragged looking beggar reaches out to passers by for some kindness.

<1254/1254hp 749/749mana 382/383mv 0tnl | EW>

Someone leaves east.
You follow someone.
A cobblestone trade road through the western Palanthas markets

[Exits: north east south west]
A little girl looks around herself in curiosity as she runs around.

<1254/1254hp 749/749mana 381/383mv 0tnl | NESW>

Someone leaves east.
You follow someone.
Palanthas market square

[Exits: north east south west]

<1254/1254hp 749/749mana 380/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
In the southern market

[Exits: north east south west]
( 3) (Glowing) A war banner has been left here.

<1254/1254hp 749/749mana 379/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
Under a broken stone archway south of the Palanthas markets

[Exits: north south]
A tall knight dressed in warm clothes eyes you carefully as he passes.
The blood-red glow of Lunitari fades below the horizon.

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
a darkly lit street named 'South road'

[Exits: north east south west]
A city soldier patrols the streets for trouble.

<1254/1254hp 749/749mana 382/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
a darkly lit street named 'South road'

[Exits: north south west]
     A standard shield has been left here.
( 2) You see a metal helmet here.
( 2) A plain steel sword is lying here.
( 2) (Glowing) A war banner has been left here.
A small boy plays noisily in the city streets.
A city soldier patrols the streets for trouble.

<1254/1254hp 749/749mana 381/383mv 0tnl | NSW>
where

Someone leaves south.
You follow someone.
a darkly lit street named 'South road'

[Exits: north south]

<1254/1254hp 749/749mana 380/383mv 0tnl | NS>
Within the area of the City of Palanthas and above:
Fenalyr         The Palanthas cartographer
(PK) Koelsoh    a darkly lit street named 'South road'

<1254/1254hp 749/749mana 380/383mv 0tnl | NS>
Someone leaves south.
You follow someone.
An intersection of the southern city walls and 'South road'

[Exits: north east south west]
     A ring bearing the mark of Solamnia is here.
     (Glowing) A war banner has been left here.
A little girl looks around herself in curiosity as she runs around.

<1254/1254hp 749/749mana 379/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
Inside the Grand Southern gates of Palanthas

[Exits: north south]
     You see a metal helmet here.
     A plain steel sword is lying here.
     (Glowing) A war banner has been left here.
A drunk rests in a corner mumbling incoherent words.

<1254/1254hp 749/749mana 378/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Inside the Southern gate house of Palanthas

[Exits: north south up]
     You see a pair of gloves here.
     You see a pair of metal leggings here.
     You see a metal helmet here.
     A plain steel sword is lying here.
     (Glowing) A war banner has been left here.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.

<1254/1254hp 749/749mana 383/383mv 0tnl | NSU>

Someone leaves south.
You follow someone.
Outside the Grand Southern gates of Palanthas

[Exits: north south]
A city soldier patrols the streets for trouble.

<1254/1254hp 749/749mana 382/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Before Briarwood

[Exits: north south]
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
     A nature spring flows from the ground here.

<1254/1254hp 749/749mana 381/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Beneath the Canopy

[Exits: north east south west]
     (Humming) An iron shield, dented and worn, sits up on its point here.
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
     A steel staff with a sharp point rests gently here.

<1254/1254hp 749/749mana 380/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
Beneath the canopy

[Exits: north east south west]
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
     This saber is quite sharp and heavy.
( 2) A pair of broken glasses sit lopsidedly on the ground.
     A simple ring is here, reflecting light.
An ogre speaks in intelligible tones.

<1254/1254hp 749/749mana 379/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
On a traveled trail

[Exits: north south]
     A ring carved out of wood covered in tiny runes.
     A steel staff with a sharp point rests gently here.
     This saber is quite sharp and heavy.
     This hide smells as if it's been buried in feces for days.

<1254/1254hp 749/749mana 378/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Before the Vingaard Mountains

[Exits: north south]

<1254/1254hp 749/749mana 381/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
At the beginning of the Vingaard mountains

[Exits: north south]
( 3) A violet is here, attracting honeybees.
( 3) A small nut is here.

<1254/1254hp 749/749mana 380/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
On the road through the Vingaard mountains

[Exits: north south]

<1254/1254hp 749/749mana 379/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
On the road through the Vingaard mountains

[Exits: north south]
A knight standing here, watching for signs of evil.

<1254/1254hp 749/749mana 378/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
On the road through the Vingaard mountains

[Exits: north east south]

<1254/1254hp 749/749mana 377/383mv 0tnl | NES>

Someone leaves south.
You follow someone.
On the road through the Vingaard mountains

[Exits: north east south west]
A sheep standing here, looking for grass.

<1254/1254hp 749/749mana 382/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
Walking through solid blocks of stones

[Exits: north south]

<1254/1254hp 749/749mana 381/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Walking through solid blocks of stones

[Exits: north east south]
A knight dressed in light steel plate stands here watchful.

<1254/1254hp 749/749mana 380/383mv 0tnl | NES>

Someone leaves south.
You follow someone.
Walking through solid blocks of stones

[Exits: north west]

<1254/1254hp 749/749mana 379/383mv 0tnl | NW>

Someone leaves west.
You follow someone.
The intersection of mountain pathes

[Exits: north east south west]
A knight stands here guiding travellers along the mountain road.
A Solamnic knight nods at you and indicates the road continues south.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north south]

<1254/1254hp 749/749mana 382/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north south west]

<1254/1254hp 749/749mana 381/383mv 0tnl | NSW>

Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north south]

<1254/1254hp 749/749mana 380/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north east]

<1254/1254hp 749/749mana 383/383mv 0tnl | NE>

Someone leaves east.
You follow someone.
Southern road through the Vingaard mountains

[Exits: south west]

<1254/1254hp 749/749mana 382/383mv 0tnl | SW>

Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north south]

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north south west]

<1254/1254hp 749/749mana 382/383mv 0tnl | NSW>

Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north east]

<1254/1254hp 749/749mana 381/383mv 0tnl | NE>

Someone leaves east.
You follow someone.
Southern road through the Vingaard mountains

[Exits: east west]

<1254/1254hp 749/749mana 380/383mv 0tnl | EW>

Someone leaves east.
You follow someone.
Southern road through the Vingaard mountains

[Exits: east west]

<1254/1254hp 749/749mana 379/383mv 0tnl | EW>

Someone leaves east.
You follow someone.
Southern road through the Vingaard mountains

[Exits: east west]

<1254/1254hp 749/749mana 382/383mv 0tnl | EW>
gtell I will set up a trap before he can enter the High Clerist Tower, I will have to see the invisible to blackjack him however.

Someone leaves east.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north south west]
(White Aura) A knight stands here guiding travellers along the mountain road.
A Solamnic knight nods at you and gestures that the road continues south.

<1254/1254hp 749/749mana 381/383mv 0tnl | NSW>
You tell the group, 'I will set up a trap before he can enter the High Clerist Tower, I will have to see the invisible to blackjack him however.'

<1254/1254hp 749/749mana 381/383mv 0tnl | NSW>
Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north south]

<1254/1254hp 749/749mana 380/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north south]

<1254/1254hp 749/749mana 382/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north south]

<1254/1254hp 749/749mana 381/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north south]

<1254/1254hp 749/749mana 382/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north south]

<1254/1254hp 749/749mana 381/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north south]

<1254/1254hp 749/749mana 380/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Way of the southern Solamnic road

[Exits: north south]

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Way on the Southern Solamnic road

[Exits: north east south west]
A knight dressed in a white scale mail shirt is standing here, watching over the mountains.

<1254/1254hp 749/749mana 382/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
The Pass

[Exits: north south]
A silent, tiny kender tries to hide from your eyes.

<1254/1254hp 749/749mana 381/383mv 0tnl | NS>

Someone says, 'Here?'

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>
l

The dim silvery haze of Solinari fades from the sky.

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>
The Pass
  The tall walls of the Vingaard Mountains rise high above to a dizzying
height. The peaks are covered with snow and shrouded with clouds. Strong,
cold winds blow through the pass, creating an eerie howling sound. The pass
continues to the north. In a distance to the south, a tower made of white
stone rises majestically against the sky.

[Exits: north south]
A silent, tiny kender tries to hide from your eyes.

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>
nod

Someone leaves north.
You follow someone.
Way on the Southern Solamnic road

[Exits: north east south west]
A knight dressed in a white scale mail shirt is standing here, watching over the mountains.

<1254/1254hp 749/749mana 382/383mv 0tnl | NESW>
You nod.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
trap poison
You carefully set a poison trap.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Someone says, 'Here.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
gtell I set a poison trap
You tell the group, 'I set a poison trap.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
l
Way on the Southern Solamnic road
  You stand at a crossroads through the Southern Solamnic road. Clearly,
the High Clerist's Tower is to the south. You can see its immense form
rising up over the horizon, and have been able to for some time. To
the east and west... who knows? They look like untamed wilderness,
though.

[Exits: north east south west]
A knight dressed in a white scale mail shirt is standing here, watching over the mountains.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
trap spiked
You try to set a spiked trap, but fail.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Someone tells the group, 'Bj him.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
trap spiked
You carefully set a spiked trap.
You have become better at set spiked trap!

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
9

Someone tells the group, 'I'll hold.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
where
> blackjack irtion
They aren't here.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
Within the area of the High Peaks of Vingaard Mountains and above:
(PK) Koelsoh    Way on the Southern Solamnic road

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
where
Within the area of the High Peaks of Vingaard Mountains and above:
(PK) Koelsoh    Way on the Southern Solamnic road

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
who
-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Irtion the male half-elf, Sorceror of the Thorn
                 Fenalyr the female half-elf
                 Getpalen the male human
            (PK) Arsa the female half-elf, Platinum Monk of Solamnic Knights
            (PK) Koelsoh the male wild elf, the Bearer of the Eternal Flame

Players found: 5

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
gtell He is close?
You tell the group, 'He is close?'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
where
Within the area of the High Peaks of Vingaard Mountains and above:
(PK) Koelsoh    Way on the Southern Solamnic road

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

The day has begun.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Someone peers intently north.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Arsa tells the group, 'Already attacked him.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
The Pass

[Exits: north south]
A silent, tiny kender tries to hide from your eyes.

<1254/1254hp 749/749mana 382/383mv 0tnl | NS>

Someone leaves north.
You follow someone.
Way on the Southern Solamnic road

[Exits: north east south west]
A knight dressed in a white scale mail shirt is standing here, watching over the mountains.

<1254/1254hp 749/749mana 382/383mv 0tnl | NESW>
gtell he is already at the keep!
You tell the group, 'He is already at the keep!'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
where
Within the area of the High Peaks of Vingaard Mountains and above:
(PK) Koelsoh    Way on the Southern Solamnic road

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
who
Someone leaves south.
You follow someone.
The Pass

[Exits: north south]
A silent, tiny kender tries to hide from your eyes.

<1254/1254hp 749/749mana 382/383mv 0tnl | NS>
-=-=-=-= Visible players in the realms =-=-=-=-
                 Genuko the male elf
            (PK) Irtion the male half-elf, Sorceror of the Thorn
                 Fenalyr the female half-elf
                 Getpalen the male human
            (PK) Arsa the female half-elf, Platinum Monk of Solamnic Knights
            (PK) Koelsoh the male wild elf, the Bearer of the Eternal Flame

Players found: 6

<1254/1254hp 749/749mana 382/383mv 0tnl | NS>
Someone leaves south.
You follow someone.
Near the Tower

[Exits: north south]
A knight in tough armors stands guard, watching for invaders.

<1254/1254hp 749/749mana 381/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Before gates of the High Clerist Tower

[Exits: north]

<1254/1254hp 749/749mana 380/383mv 0tnl | N>

Someone leaves south.
You follow someone.
Entering into the High Clerist Tower

[Exits: south]
(Translucent) (White Aura) Arsa the female half-elf is here.

<1254/1254hp 749/749mana 379/383mv 0tnl | S>
where
Within the area of the High Clerists Tower and above:
(PK) Arsa       At the courtyard of High Clerist Tower
(PK) Koelsoh    Entering into the High Clerist Tower

<1254/1254hp 749/749mana 383/383mv 0tnl | S>

Someone leaves south.
You follow someone.
In the Courtyard

[Exits: north east south west]
A tall knight clad in the armor of solamnia carefully watches for order.

<1254/1254hp 749/749mana 382/383mv 0tnl | NESW>

Someone appears in a flash of light!

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
where
Within the area of the High Clerists Tower and above:
(PK) Arsa       The eastern part of courtyard
(PK) Sigurd     In the Courtyard
(PK) Koelsoh    In the Courtyard

l
<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
In the Courtyard
  The courtyard is filled with knights from all ranks, mixed with bewildered
travelers from all over the land. High above, you see the battlements,
patroled with vigilant guards. To the north, you can spot the entrance to
the tower. The courtyard extends eastward and westward from here.

[Exits: north east south west]
(Translucent) (White Aura) Sigurd the male human is here.
A tall knight clad in the armor of solamnia carefully watches for order.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Sigurd leaves north.
You follow Sigurd.
Entering into the High Clerist Tower

[Exits: south]
(Translucent) (White Aura) Sigurd the male human is here.

<1254/1254hp 749/749mana 382/383mv 0tnl | S>

Sigurd leaves north.
You follow Sigurd.
Before gates of the High Clerist Tower

[Exits: north]
(Translucent) (White Aura) Sigurd the male human is here.

<1254/1254hp 749/749mana 381/383mv 0tnl | N>

Sigurd leaves north.
You follow Sigurd.
Near the Tower

[Exits: north south]
(Translucent) (White Aura) Sigurd the male human is here.
A knight in tough armors stands guard, watching for invaders.

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Sigurd leaves north.
You follow Sigurd.
The Pass

[Exits: north south]
(Translucent) (White Aura) Sigurd the male human is here.
A silent, tiny kender tries to hide from your eyes.

<1254/1254hp 749/749mana 382/383mv 0tnl | NS>

Sigurd leaves north.
You follow Sigurd.
Way on the Southern Solamnic road

[Exits: north east south west]
(Translucent) (White Aura) Sigurd the male human is here.
A knight dressed in a white scale mail shirt is standing here, watching over the mountains.

<1254/1254hp 749/749mana 381/383mv 0tnl | NESW>
where
Within the area of the High Peaks of Vingaard Mountains and above:
(PK) Sigurd     Way on the Southern Solamnic road
(PK) Koelsoh    Way on the Southern Solamnic road

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
who
-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Irtion the male half-elf, Sorceror of the Thorn
                 Fenalyr the female half-elf
                 Getpalen the male human
            (PK) Arsa the female half-elf, Platinum Monk of Solamnic Knights
            (PK) Sigurd the male human
            (PK) Koelsoh the male wild elf, the Bearer of the Eternal Flame

Players found: 6

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
l
Way on the Southern Solamnic road
  You stand at a crossroads through the Southern Solamnic road. Clearly,
the High Clerist's Tower is to the south. You can see its immense form
rising up over the horizon, and have been able to for some time. To
the east and west... who knows? They look like untamed wilderness,
though.

[Exits: north east south west]
(Translucent) (White Aura) Sigurd the male human is here.
A knight dressed in a white scale mail shirt is standing here, watching over the mountains.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

The sun rises in the east.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Sigurd begins a strange chant, muttering, 'Faernil ralithafi dagnir fao.'
Sigurd is surrounded by a protective shield.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
l
Way on the Southern Solamnic road
  You stand at a crossroads through the Southern Solamnic road. Clearly,
the High Clerist's Tower is to the south. You can see its immense form
rising up over the horizon, and have been able to for some time. To
the east and west... who knows? They look like untamed wilderness,
though.

[Exits: north east south west]
(Translucent) (White Aura) Sigurd the male human is here.
A knight dressed in a white scale mail shirt is standing here, watching over the mountains.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
where
Within the area of the High Peaks of Vingaard Mountains and above:
(PK) Sigurd     Way on the Southern Solamnic road
(PK) Koelsoh    Way on the Southern Solamnic road

who
<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
-=-=-=-= Visible players in the realms =-=-=-=-
                 Fenalyr the female half-elf
                 Getpalen the male human
                 Elemoe the male half-elf
            (PK) Arsa the female half-elf, Platinum Monk of Solamnic Knights
            (PK) Sigurd the male human
            (PK) Koelsoh the male wild elf, the Bearer of the Eternal Flame

Players found: 6

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Sigurd tells the group, 'Duo.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Sigurd murmurs spidery words, saying, 'Baenur skaarlermes dagnir.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

You no longer see invisible objects.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

The white aura around your body fades.
gtell My sanctuary has fallen.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
gtell I can no longer see the invisible.
You tell the group, 'My sanctuary has fallen.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
You tell the group, 'I can no longer see the invisible.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Sigurd begins a strange chant, muttering, 'Randa easi shanto.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
get anc 2.back
You get a scroll of ancient magic from a leather backpack.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Sigurd murmurs spidery words, saying, 'Hanme arith meiros er.'
Your eyes tingle.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
get holy 2.back
You get a scroll of holy protection from a leather backpack.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
get blue back

Sigurd begins a strange chant, muttering, 'Suntaar sanntheeshie shanto.'
You are surrounded by a white aura.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
You get a swirling blue potion from a leather backpack.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
quaff blue
You quaff a swirling blue potion.
You are already flying.
You are filled with wild frenzy!
You are already as strong as you can get!

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Sigurd begins a strange chant, muttering, 'Magnul arlasklaniles liritar.'
Sigurd begins to flicker in and out of existence before your eyes.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
recite anc
You recite a scroll of ancient magic.
You are already shielded from harm.
You feel someone protecting you.
You are already in a frenzy.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

You become less aware of incoming spells.
sensespell

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
recite holy
You become more aware of incoming spells.

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>

Sigurd says, 'Hide.'

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>
You recite a scroll of holy protection.
You are already blessed.
You feel holy and pure.

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>
hide
hide
where
who
You attempt to hide.

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>
You attempt to hide.

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>
Within the area of the High Peaks of Vingaard Mountains and above:
(PK) Sigurd     Way on the Southern Solamnic road
(PK) Koelsoh    Way on the Southern Solamnic road

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW> -=-=-=-= Visible players in the realms =-=-=-=-
                 Genuko the male elf
            (PK) Irtion the male half-elf, Sorceror of the Thorn
                 Fenalyr the female half-elf
                 Getpalen the male human
                 Elemoe the male half-elf
            (PK) Arsa the female half-elf, Platinum Monk of Solamnic Knights
            (PK) Sigurd the male human
            (PK) Koelsoh the male wild elf, the Bearer of the Eternal Flame

Players found: 8

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>

Sigurd says, 'Traps are here?'

nod
<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>
You nod.

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>
trap spiked

Sigurd murmurs spidery words, saying, 'Lumina asarl shanto keno.'
Sigurd vanishes into another plane of existence!

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>
You step out of the shadows.
hide
hide
You can't set a new spiked trap yet.

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>
You attempt to hide.

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>
You attempt to hide.

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>
trap poison
You step out of the shadows.
hide
hide
You can't set a new poison trap yet.

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Someone says, 'Wait.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

The white aura around someone's body fades.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
gtell Can't lay more traps yet.
You step out of the shadows.
hide
hide
You tell the group, 'Can't lay more traps yet.'

l
<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
Way on the Southern Solamnic road
  You stand at a crossroads through the Southern Solamnic road. Clearly,
the High Clerist's Tower is to the south. You can see its immense form
rising up over the horizon, and have been able to for some time. To
the east and west... who knows? They look like untamed wilderness,
though.

[Exits: north east south west]
A knight dressed in a white scale mail shirt is standing here, watching over the mountains.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Someone begins a strange chant, muttering, 'Suntaar sanntheeshie shanto.'
Someone is surrounded by a white aura.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
where
Within the area of the High Peaks of Vingaard Mountains and above:
(PK) Koelsoh    Way on the Southern Solamnic road

who
<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
-=-=-=-= Visible players in the realms =-=-=-=-
                 Genuko the male elf
                 Getpalen the male human
                 Elemoe the male half-elf
            (PK) Arsa the female half-elf, Platinum Monk of Solamnic Knights
            (PK) Koelsoh the male wild elf, the Bearer of the Eternal Flame

Players found: 5

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Someone nods.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
hide
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
hide

Someone peers intently north.
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Someone peers intently north.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Someone peers intently north.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Arsa tells the group, 'Morfed my knight.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
where
Within the area of the High Peaks of Vingaard Mountains and above:
(PK) Koelsoh    Way on the Southern Solamnic road

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
l

Someone leaves south.
You follow someone.
You step out of the shadows.
hide
hide
The Pass

[Exits: north south]
A silent, tiny kender tries to hide from your eyes.

<1254/1254hp 749/749mana 382/383mv 0tnl | NS>
The Pass
  The tall walls of the Vingaard Mountains rise high above to a dizzying
height. The peaks are covered with snow and shrouded with clouds. Strong,
cold winds blow through the pass, creating an eerie howling sound. The pass
continues to the north. In a distance to the south, a tower made of white
stone rises majestically against the sky.

[Exits: north south]
A silent, tiny kender tries to hide from your eyes.

<1254/1254hp 749/749mana 382/383mv 0tnl | NS>
Someone leaves south.
You follow someone.
Near the Tower

[Exits: north south]
A knight in tough armors stands guard, watching for invaders.

<1254/1254hp 749/749mana 381/383mv 0tnl | NS>
The shadows here are too natural to blend with.

<1254/1254hp 749/749mana 381/383mv 0tnl | NS>
Someone leaves south.
You follow someone.
Before gates of the High Clerist Tower

[Exits: north]

<1254/1254hp 749/749mana 380/383mv 0tnl | N> The shadows here are too natural to blend with.

<1254/1254hp 749/749mana 380/383mv 0tnl | N>
Someone leaves south.
You follow someone.
Entering into the High Clerist Tower

[Exits: south]

<1254/1254hp 749/749mana 379/383mv 0tnl | S>

Someone leaves south.
You follow someone.
In the Courtyard

[Exits: north east south west]
A tall knight clad in the armor of solamnia carefully watches for order.

<1254/1254hp 749/749mana 378/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
Before northern entrance of the tower

[Exits: north east west]
A knight clad in shiny steel armor stands here.

<1254/1254hp 749/749mana 382/383mv 0tnl | NEW>
9

Someone leaves south.
You follow someone.
The Northern hallway of the tower

[Exits: south]
(White Aura) A knight wearing a helm of the Kingfisher guards the corridors silently.

<1254/1254hp 749/749mana 381/383mv 0tnl | S>
> blackjack irtion
They aren't here.

<1254/1254hp 749/749mana 381/383mv 0tnl | S>

Someone leaves south.
You follow someone.
The Northern hallway of the tower

[Exits: north south]
A guard of the crown patrols the courtyards here.
A guard of the crown patrols the courtyards here.

<1254/1254hp 749/749mana 380/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
The Northern hallway of the tower

[Exits: north east south]
A tall man bearing polished armors of Solamnia patrols a corridor.

<1254/1254hp 749/749mana 379/383mv 0tnl | NES>
9

Someone leaves east.
You follow someone.
Near a stairwell leading up

[Exits: south west up]
A tall man wearing solamnic armors is standing here, protecting the peace.
A tall man wearing solamnic armors is standing here, protecting the peace.
A tall man wearing solamnic armors is standing here, protecting the peace.

<1254/1254hp 749/749mana 378/383mv 0tnl | SWU>
> blackjack irtion
They aren't here.
You feel solid again.

<1254/1254hp 749/749mana 383/383mv 0tnl | SWU>

Someone leaves west.
You follow someone.
The Northern hallway of the tower

[Exits: north east south]
A tall man bearing polished armors of Solamnia patrols a corridor.

<1254/1254hp 749/749mana 382/383mv 0tnl | NES>

Someone leaves south.
You follow someone.
the Central hall of the High Clerist Tower

[Exits: north east south west]
(White Aura) A majestic and regal-looking Magister stands here.

<1254/1254hp 749/749mana 381/383mv 0tnl | NESW>

Someone leaves east.
You follow someone.
Eastern hallway of the tower

[Exits: north east west]

<1254/1254hp 749/749mana 380/383mv 0tnl | NEW>

Someone leaves east.
You follow someone.
Eastern hallway of the tower

[Exits: east west]
A tall man bearing polished armors of Solamnia patrols a corridor.

9
<1254/1254hp 749/749mana 379/383mv 0tnl | EW>
> blackjack irtion
They aren't here.

<1254/1254hp 749/749mana 379/383mv 0tnl | EW>
Someone leaves east.
You follow someone.
Eastern hallway of the tower

[Exits: east west]
A guard of the crown patrols the courtyards here.

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>

Someone leaves east.
You follow someone.
Eastern hallway of the tower

[Exits: east west]
A guard of the crown patrols the courtyards here.

<1254/1254hp 749/749mana 382/383mv 0tnl | EW>
where

Someone leaves east.
You follow someone.
Eastern entrance of the tower

[Exits: west]
(White Aura) A knight bearing a shield of the Crown assumes his battle stance.

<1254/1254hp 749/749mana 381/383mv 0tnl | W>
Within the area of the High Clerists Tower:
(PK) Koelsoh    Eastern entrance of the tower

<1254/1254hp 749/749mana 381/383mv 0tnl | W>
Someone leaves east.
You follow someone.
Alas, you cannot go that way.

<1254/1254hp 749/749mana 381/383mv 0tnl | W>

Someone tells the group, 'Hide koel.'

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
hide
You attempt to hide.

hide
<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
l
Eastern entrance of the tower
  A small arch stands over the entrance into the eastern tower. As you inspect
the entrance carefully, not a trace of cobwebs spun by spiders are around.
And this is not surprising, for the Solamnic knights and guards use the
entrance day in and day out. The day when you see cobwebs hung around the
entrance would most probably be the day when the Tower of High Clerist
falls.....

[Exits: west]
(White Aura) A knight bearing a shield of the Crown assumes his battle stance.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>

Someone tells the group, 'Than bj.'

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
gtell Aye.
You step out of the shadows.
hide
hide
You tell the group, 'Aye.'

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
where
Within the area of the High Clerists Tower:
(PK) Arsa       The eastern part of courtyard
(PK) Koelsoh    Eastern entrance of the tower

<1254/1254hp 749/749mana 383/383mv 0tnl | W>

You feel weaker.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
hide
where
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
Within the area of the High Clerists Tower:
(PK) Koelsoh    Eastern entrance of the tower

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
where
Within the area of the High Clerists Tower:
(PK) Koelsoh    Eastern entrance of the tower

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
where
Within the area of the High Clerists Tower:
(PK) Irtion     Southern Part of Courtyard
(PK) Koelsoh    Eastern entrance of the tower

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
9
> blackjack irtion
You step out of the shadows.
hide
hide
They aren't here.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
9
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
> blackjack irtion
You step out of the shadows.
hide
hide
They aren't here.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
9
> blackjack irtion
You step out of the shadows.
hide
hide
They aren't here.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
9
where
> blackjack irtion
You step out of the shadows.
hide
hide
They aren't here.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
Within the area of the High Clerists Tower:
(PK) Irtion     Southern Part of Courtyard
(PK) Koelsoh    Eastern entrance of the tower

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
where
Within the area of the High Clerists Tower:
(PK) Irtion     Before the entrance on the south-east watchtower
(PK) Koelsoh    Eastern entrance of the tower

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
9
> blackjack irtion
You step out of the shadows.
hide
hide
They aren't here.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
9
> blackjack irtion
You step out of the shadows.
hide
hide
They aren't here.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
where
Within the area of the High Clerists Tower:
(PK) Irtion     Before the entrance on the south-east watchtower
(PK) Arsa       The eastern part of courtyard
(PK) Koelsoh    Eastern entrance of the tower

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
9
> blackjack irtion
You step out of the shadows.
hide
hide
They aren't here.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
l
Eastern entrance of the tower
  A small arch stands over the entrance into the eastern tower. As you inspect
the entrance carefully, not a trace of cobwebs spun by spiders are around.
And this is not surprising, for the Solamnic knights and guards use the
entrance day in and day out. The day when you see cobwebs hung around the
entrance would most probably be the day when the Tower of High Clerist
falls.....

[Exits: west]
(White Aura) A knight bearing a shield of the Crown assumes his battle stance.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
scan w
You step out of the shadows.
hide
hide
You peer intently west.
 **** 1 west ****
A guard of the crown patrols the courtyards here.
A guard of the crown patrols the courtyards here.

 **** 2 west ****

 **** 3 west ****
A tall man bearing polished armors of Solamnia patrols a corridor.

 **** 4 west ****

 **** 5 west ****
(White Aura) A majestic and regal-looking Magister stands here.

 **** 6 west ****


<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
l
Eastern entrance of the tower
  A small arch stands over the entrance into the eastern tower. As you inspect
the entrance carefully, not a trace of cobwebs spun by spiders are around.
And this is not surprising, for the Solamnic knights and guards use the
entrance day in and day out. The day when you see cobwebs hung around the
entrance would most probably be the day when the Tower of High Clerist
falls.....

[Exits: west]
(White Aura) A knight bearing a shield of the Crown assumes his battle stance.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
hide
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
where
Within the area of the High Clerists Tower:
(PK) Koelsoh    Eastern entrance of the tower

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
w
Eastern hallway of the tower

[Exits: east west]
A guard of the crown patrols the courtyards here.

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>
w
Eastern hallway of the tower

[Exits: east west]
A guard of the crown patrols the courtyards here.

<1254/1254hp 749/749mana 382/383mv 0tnl | EW>
w
Eastern hallway of the tower

[Exits: east west]
A tall man bearing polished armors of Solamnia patrols a corridor.

<1254/1254hp 749/749mana 381/383mv 0tnl | EW>
w
Eastern hallway of the tower

[Exits: north east west]

<1254/1254hp 749/749mana 382/383mv 0tnl | NEW>
e
e
Eastern hallway of the tower

[Exits: east west]
A tall man bearing polished armors of Solamnia patrols a corridor.

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>
e
e
Eastern hallway of the tower

[Exits: east west]
A guard of the crown patrols the courtyards here.

<1254/1254hp 749/749mana 382/383mv 0tnl | EW>
Eastern hallway of the tower

[Exits: east west]
A guard of the crown patrols the courtyards here.

<1254/1254hp 749/749mana 381/383mv 0tnl | EW>
Eastern entrance of the tower

[Exits: west]
(White Aura) A knight bearing a shield of the Crown assumes his battle stance.

<1254/1254hp 749/749mana 380/383mv 0tnl | W>
open e
You step out of the shadows.
hide
hide
You open the door.

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>
scan e
You step out of the shadows.
hide
hide
You peer intently east.
 **** 1 east ****


<1254/1254hp 749/749mana 383/383mv 0tnl | EW>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>
e
The eastern part of courtyard

[Exits: north south west]

<1254/1254hp 749/749mana 382/383mv 0tnl | NSW>
s
The eastern part of courtyard

[Exits: north south]
A knight clad in shiny steel armor stands here.

<1254/1254hp 749/749mana 382/383mv 0tnl | NS>
s
The eastern part of courtyard

[Exits: north east south]

<1254/1254hp 749/749mana 381/383mv 0tnl | NES>
scan e

Sigurd has arrived from the east.
A young brass dragon has arrived from the east.
You step out of the shadows.
hide
hide
You peer intently east.
 **** 1 east ****
A dirty little rat scurries about in dismay.

 **** 2 east ****


<1254/1254hp 749/749mana 383/383mv 0tnl | NES>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | NES>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | NES>

Arsa tells the group, 'Don't assist.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NES>

Sigurd leaves east.
A young brass dragon leaves east.
You follow Sigurd.
Before a towering iron portcullis

[Exits: east west]
(Charmed) A young brass d


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: zondra on December 02, 2014, 05:16:11 am
Right after that i ungrouped them,  just like when that draconian cleric if morgion attack me right ouyside your keep,sh*t happens


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: jAx on December 02, 2014, 06:06:37 am
Well I f*cked that post up he so said don't loot and stop stop lol


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: morty on December 02, 2014, 06:58:50 am
Isnt that the case when non-clanned person assists clanned person in clanwar things? Whats in rules about it? I think it should be highly deniable action.


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: zondra on December 02, 2014, 07:40:51 am
it happens all the time. person kills clan char while reraiding. best time to kill a heretic. i got killed in warders couple times like this


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: morty on December 02, 2014, 08:40:25 am
Yes, but in this certain case your groupmates attemped to relieve you from annoying foe to use you in interests of group. It is their fault, not yours, zondra. Quoting one famous person "This is sh*t, but not RP". And that should be punished  >:(. I was punished because of asked non-clanned friend for sanc before going on reraid. But this, plus fullloot. It is completely dishonorable for jax and urimarr. Poor Irtion  :'(


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: Urimarr on December 02, 2014, 09:05:55 am
What is your RP with Sigurd?
Annoying machine :)
Well, novann, I liked you before this post or maybe I was just mistaken.
I have a dream to create Heretic but growing is tooooo boooriiing for me.

He waits in astral in places he knows people will try to gather nice things
Am I everywhere!? :)
Quote
He won't face them any other way.
I attacked you and Irtion both. And what have you did when I was killing Irtion? Recalled, run to your guild and left realm!
Quote
He was incredibly jealous of Jace's stuff and tried to kill him while they were grouped. Asked for help to kill Drextor, then tried to paralyze Jace when he's at 300ish HP to get his shinies. Cool guy eh?
You're real paranoid and shinies-lover. I hate people who delete right after they were partially/fully looted. You're one of them.
Quote
You may have had one tough and well-dressed heretic in the past
He wasn't well-dressed at all. And I had many chars who kicked your ass and you don't even know their names.


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: novann on December 02, 2014, 09:11:38 am
Hey, I repeat I not against full loot, killing one on 3 and so on. I created Takhisis one to have the opposite for the sugar good persons.So thats make me fun.
But. Solamnia walking with mage (neutral) - you got your healing items and platinum plate which blocks everything sometime, so go travel with knights, not mages.
Solamnia walking with one who follow Sirrion - doubtful they have the same goals.
Mage, with whom Solamnia travels have RP of bastard like Zuggroth had, so this is opposite to Solamnia.
Sirrion follower and bastard-mage intersect in clan wars.
Ok, ok I called Amzakor to fight near my clan too, even with Guardians, but you begin this with Sigurd first, and Amzakor is a draco, who have more relation to takh, then your groupmate to solamnia.

I understand, there are too low people at hero ranks with whom you want to travel for the nasty things, that wont be ever enough for you, but create non clanned and go off the clan wars - or if ya got the powers of clan, be strictly RPer then.

Now I have only one idea - to create trash char and full loot ya all. Be well.


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: novann on December 02, 2014, 09:31:26 am

Quote
Annoying machine :)
Well, novann, I liked you before this post or maybe I was just mistaken.
I have a dream to create Heretic but growing is tooooo boooriiing for me.

Hohohoho, you just piss, not bore - you will eat all the sh*t of being alone with everyone is a foe for ya. It not the old times with horde of heretics and ooc freind who will give ya shoking swords

Quote

I attacked you and Irtion both. And what have you did when I was killing Irtion? Recalled, run to your guild and left realm!
Ghazarr was a wimpy one, yeah, cromatic must be safe. But he gathered some stuff for meh later, so thanks for that.


Quote
You're real paranoid and shinies-lover. I hate people who delete right after they were partially/fully looted. You're one of them.
I love shinies too, getting shinies takes time from mobs, and you take 1 min to hold a person and full loot without a word, and rp. This breaks all fun - you understand it?



Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: Urimarr on December 02, 2014, 09:56:31 am
Hohohoho, you just piss, not bore - you will eat all the sh*t of being alone with everyone is a foe for ya. It not the old times with horde of heretics and ooc freind who will give ya shoking swords
I was alone playing Urimarr. Sometimes I met Sios but it was very rare. And I got clothes by myself. If opponents stripped/disarmed and sacrificed my weapons I had long borings fights with mobs to get'em back.
Quote
Now I have only one idea - to create trash char and full loot ya all.
You asked me about respecting other people's time but you have it in abundance for creating trash chars? Alright, see ya.


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: novann on December 02, 2014, 11:21:43 am
Quote
You asked me about respecting other people's time but you have it in abundance for creating trash chars? Alright, see ya.

I am playing this game, cause I childly want the respect and honour for your time, you trained and wear char.
Real world have no justice, so I searching for it in da game.

So you  begin that sh*t, and make it Real world like, poisoned my childish wishings.
So ok then. *grin*


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: Proph on December 02, 2014, 11:22:15 am
No time to figure out multi-quoting nightmare here.

I will just say that neither of my characters (Ghazar and Skraal) were partially or fully looted. Both were fully and nicely dressed when I deleted (Ghazar had chromatic, stone pendants, gem spike bracer etc). And yes I teleported when I was blind and plagued in Aslandor after fighting Outcast Champ for a while. I guess I should have stayed because of what, honor?

Please, grow a brain before you address me.

Sigurd is greedier than anyone and the true shiny-lover. The important difference is you don't earn anything you have.


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: novann on December 02, 2014, 11:28:31 am
And yes I teleported when I was blind and plagued in Aslandor after fighting Outcast Champ for a while. I guess I should have stayed because of what, honor?


flee; qua crimson; blind sigurd; loot me


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: unreal on December 02, 2014, 11:47:24 am
And I got clothes by myself.

 ;D hey, i clearly remember you just looted some warder cristmas tree that Melory killed near your camp - that was the beginning of Urimarr as we all remember him ;D


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: Urimarr on December 02, 2014, 11:49:18 am
I guess I should have stayed because of what, honor?
Surely no!  ;D In other case you'd lost all your cool eq  ;D After healing you could return and help Irtion, for example, find and grind me into dust. But you just left...  ;D
Quote
Please, grow a brain before you address me.
Hey, man, that topic was started by novann and it was addressed to me, Arsa and Koelsoh. Then you suddenly appeared and started to "podperdivat'" and whine. So **** off and go your own way.
[/quote]
flee; qua crimson; blind sigurd; loot me
Don't start to argue with him...


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: Urimarr on December 02, 2014, 11:53:11 am
And I got clothes by myself.

 ;D hey, i clearly remember you just looted some warder cristmas tree that Melory killed near your camp - that was the beginning of Urimarr as we all remember him ;D
Maybe that's truth, can't remember. But frankly speaking I wasn't well equipped. The best thing I have is robe from Edges which we got with Sios together. I don't think ring of Glory of bracers of Kothas Kingdom are the best eq in realm. Am I right?


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: novann on December 02, 2014, 12:00:13 pm
Ok then if imms consider that all this sh*t must be as it must be, then dont deny anyone for crappy rp, full loot and so on, let the old solace with ooc, friendship with imms, crashes for eq, gopniks - begin.

God saw I tryed to play honourably.


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: zondra on December 02, 2014, 01:02:50 pm
Lets not forget you asked jace to team up and kill me, and brayden and even koelsoh for help, great rp to beg follower of sirrion and other clans for aid, im sure queen would love that, Sigurd only came with me one time after you called cleric to help you,  you called friend so guess what that time so did i,  other than that what he does with his free will is on'him,i can'only request , but like our cross says show no mercy in battle,  if you wanna call me out and criticize me i csn really be an ass from bow on


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: novann on December 02, 2014, 01:16:16 pm
Heh, I wanna alliance with Koelsoh and Tower to kill ya, it is some kinds RPish.
And you calling Sigurd in group unRPish - see the difference?

You just get strange persons in your group and they kill me.
Its not enough for ya, that you can even kill me alone.
Well Solamnia RP must strict you for honour battles, to tell groupmates to leave, but you play like Entropy and may be Takhisis must be. Everything is not so clear here, so you are cool.

 


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: Lynx on December 02, 2014, 03:10:03 pm
Well, personally I don't understand two things:

1. what was the point of full looting if you are already look like a NY tree ;)
2. why does jAx use the name of other person (http://solace.i-read-you.ru/oldforum/forum/index.php?action=profile;u=339;sa=showPosts)


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: omledufromage on December 02, 2014, 03:12:39 pm
No time to figure out multi-quoting nightmare here.
THIS.

PS: Seems to me that Sigurd (or Urimarr) just needs is to find his Brünhild for all this unnecessary violence to stop.


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: Proph on December 02, 2014, 08:21:10 pm
And yes I teleported when I was blind and plagued in Aslandor after fighting Outcast Champ for a while. I guess I should have stayed because of what, honor?


flee; qua crimson; blind sigurd; loot me
fle;qua crim (fail);qua crim (fail)

So here I am, half dead with strong plague eating me away and not able to see.  Not everyone knows this this, but chromatic leaves you very vulnerable in terms of saves.

So either I stay in Aslandor forest and take my chance with spam-paralysis and beefy draconian,  or use common sense.


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: jAx on December 03, 2014, 02:51:03 am
I love you all I'll just begin with that... Don't bash my role play if you don't understand the role lol. Do some homework and type help eternalflame. Jealousy provokes envy, envy provokes hatred and everyone has their place so hate on people. Lots of you have hated me and liked me all at the same time depends on the mood, I'm not mad. You see what you want to see and that's fine because from the time I log on until the time I quit I still don't give a f*ck. :) when I log on I play the longest and the hardest, help everyone I can and exchange the old for the new and I have fun! I play the game my with tact and to my strong suits, most of you that are bitching probably don't. If you want to learn all you can and be all you can be ASK FOR HELP!

On a side note I like Irtion, he knows it, we have role played together he came at me I come at him don't voice his opinion for him. Learn some facts please.

Shout out to Sigurd bub, whoever you are you're a beast.
Arsa it's always a pleasure behind the keyboard with you , you know your sh*t and your strong as f*ck.

To the rest of ya , you set your binds and I'll set mine and may the gods be with you.

Everyone who has played with me loves me and they know it....

My turns over so 3 2 1 ... And GO :)


Title: Re: The Bonk of Solamia and jackal, feat Koelsoh
Post by: arre on December 16, 2014, 09:10:57 pm
it's why I don't play solace. Urimar and people like him and tolerating him stink the game.