Title: High level mobs dodge too much Post by: Raider on August 15, 2024, 11:14:59 pm 41+ level mobs dodge 90% of fighter attacks.
This makes exploring zones a very slow process. An average round of a hasted fighter in offensive stance against a high level mob: A massive hellhound's flaming bite grazes you. A massive hellhound dodges your freezing bite. A massive hellhound dodges your shocking bite. A massive hellhound dodges your freezing bite. A massive hellhound parries your shocking bite. A massive hellhound dodges your freezing bite. A massive hellhound dodges your freezing bite. A massive hellhound dodges your freezing bite. There is no way to debuff mob's stats low enough to counter this. Please consider buffing the skills that lower stats. Plus half of high level zones is populated with undead, and they are immune to bleed and eyejab. And all the tunnels are too clean to find dirt to kick. This is the most debuffing that fighters can do, which is clearly not enough. 'Cross slice wound' skill is active for 2 hours and 55 minutes, modifying strength by -2 'Boneshatter' skill is active for 5 hours and 50 minutes, modifying dexterity by -1 modifying strength by -5 'Bleed' skill is active for 6 hours and 0 minutes, modifying dexterity by -3 modifying strength by -3 modifying constitution by -5 Title: Re: High level mobs dodge too much Post by: Sirri on September 15, 2024, 02:01:16 am Buffed: boneshatter, bleed, caltraps, ambush cripple, form gore (everything also scales with level now).
Slightly lowered dodge chance cap for NPCs. (There are plans for blockers overhaul anyways) |