Title: Item Branding System via Craftsmith NPC Post by: khiren on August 21, 2025, 06:30:42 pm One of the recurring challenges in the MUD is the issue of limited items. Over time, these items often become a source of frustration, not only for current players competing for them, but also for future players who may feel locked out of content due to scarcity. I’d like to suggest a system that both alleviates this issue and adds new depth to gameplay.
Core Idea Introduce a Craftsmith NPC (perhaps located in Mithrilhalls) who offers an exceptional service called item branding. When a character chooses to brand an item, the following occurs:
Example of item before and after branding
Cost and Balance To ensure balance and preserve the sense of achievement, the branding service should come at a significant cost. For example:
Benefits
Downsides
In summary, the branding system could resolve long-standing frustrations around limited items, while also deepening the game’s economy, progression, and sense of player investment. Title: Re: Item Branding System via Craftsmith NPC Post by: rexbu on August 21, 2025, 06:59:16 pm This system exists in MMOs (which I was victim of for several years). In WoW specifically is called "bind on pick" and "bind on equip". It did function but all Hunters(for example) had same end game gear. I think in Solace scarcity stimulates PK. On other hand I hate reboot race. For example I never had GoS. Take what you want from it.
Title: Re: Item Branding System via Craftsmith NPC Post by: rexbu on August 21, 2025, 07:02:16 pm Also WoW was/is know as "carebear" game. You cannot ever lose your gear, you cant be looted. But you never have same adrenaline as in Solace. Higher the stakes more fun it is.
Title: Re: Item Branding System via Craftsmith NPC Post by: khiren on August 21, 2025, 07:06:23 pm This system exists in MMOs (which I was victim of for several years). In WoW specifically is called "bind on pick" and "bind on equip". It did function but all Hunters(for example) had same end game gear. I think in Solace scarcity stimulates PK. On other hand I hate reboot race. For example I never had GoS. Take what you want from it. You’re right, WoW’s “bind on pick/equip” did make everyone end up with the same gear, which isn’t what I’d want here. The branding idea isn’t meant to remove scarcity or PK; items still go back to the pool and can still be looted, just not sold. The main goal is to cut down on reboot races, which reward time availability more than long-term investment. Branding would keep scarcity alive, but give players some continuity with their hard-earned gear. Title: Re: Item Branding System via Craftsmith NPC Post by: khiren on August 21, 2025, 07:08:58 pm Also WoW was/is know as "carebear" game. You cannot ever lose your gear, you cant be looted. But you never have same adrenaline as in Solace. Higher the stakes more fun it is. I never suggested that we go "carebear" mode. Branded item still can be looted :) Branding only protects you from: [log] Due to your long absence in Solace some of your limited items have disappeared. [/log] |