Solace MUD Official Forum

Solace Development => Ideas => Topic started by: xafelar on February 07, 2026, 12:11:56 pm



Title: backhand jab
Post by: xafelar on February 07, 2026, 12:11:56 pm
These skills are pretty much 'useless'. What you think about adding some utility to them? May be daze chance for backhand(or simply replace it with mace swing in mace spec)? As for jab, obvious solution would be to add bleed to it. Or a chance to crit/penetrate resist?


Title: Re: backhand jab
Post by: Sirri on February 08, 2026, 11:04:21 am
Lunge, backhand, chop and jab are "filler" skills used when you just want quick raw damage and don't need tactical options. (ranking or long fights where all debuffs are already applied). They are far from useless, quite the opposite, they are in fact the most used skills in the game.


Title: Re: backhand jab
Post by: zondra on February 08, 2026, 05:28:31 pm
I think jab should have bleed aff. It does say they are bleeding. Plus it's spear main offense


Title: Re: backhand jab
Post by: Sirri on February 08, 2026, 10:30:12 pm
Spear is strong enough & already has a way to apply bleed (even if not as reliable as dagger/sword, by design).
I really like where fighters are now, don't expect any significant changes there. (some chances are quietly tweaked as I monitor stuff but no more than that)


Title: Re: backhand jab
Post by: zondra on February 08, 2026, 11:22:28 pm
I agree they are pretty well balanced now