Solace MUD Official Forum

Solace Development => Ideas => Topic started by: eleazar on November 29, 2005, 04:23:20 pm



Title: spells duration
Post by: eleazar on November 29, 2005, 04:23:20 pm
Lets say i have sanc for 2 ticks in affects. If i cast sanc , i would  have in affects sanc for 8 ticks, instead of waiting 2 ticks to renew spell.Is that acceptable?
Now if you cast sanc and you have sanc 2 ticks in affects, you do not change anything.


Title: Re: spells duration
Post by: Nierth on November 29, 2005, 04:29:37 pm
So everybody will be walking around under permanent sanctuary?


Title: Re: spells duration
Post by: eleazar on November 29, 2005, 04:38:43 pm
No, durations woud not be cumulative. If someone cast spell again, it would renew spell. If fight is going to have duration of more ticks or sancer forgets to recast, then sanc will disappear. Difference is only one tick without sanc, though it can decide battle, so you have right for that.


Title: Re: spells duration
Post by: Habbakuk on November 29, 2005, 04:40:06 pm
A chance of being caught without sanctuary / protective shield is just one of weaknesses of mage-classes.