Solace MUD Official Forum

Solace Development => Spelling Mistakes => Topic started by: Werewolf on October 05, 2005, 03:10:32 pm



Title: Mistakes in necromancers' spells
Post by: Werewolf on October 05, 2005, 03:10:32 pm
Failed attempt to raise a mummy or a zombie:
[log]
You fail and destroy the corpse of the merman guard
[/log]
without a trailing dot.

Animate dead cooldown message:
[log]
You feel your power over the dead return.
[/log]
May the native English speakers correct me if I am wrong, but I feel something bad about this phrase. Should be 'returns' or possibly 'returning', not sure about it. Or 'return' is a noun here?

Mummify cooldown message is even worse:
[log]
You feel you power over the dead return.
[/log]


Another funny thing is that when a skeleton or golem dies, the ordinary corpse is created. The result is
[log]
Your group:
[ 3 Mob] The skeleton of the skeleton of the skeleton of an iron golem
[/log]


Title: Re: Mistakes in necromancers' spells
Post by: Sir Solan on October 05, 2005, 04:15:10 pm
I'm sorta sleepy, but I'm reasonably sure it's alright to say
"You feel your power over the dead return."
and be gramatically correct.


Title: Re: Mistakes in necromancers' spells
Post by: jAx on October 05, 2005, 05:07:37 pm
Right you are lad. Right you are.


Title: Re: Mistakes in necromancers' spells
Post by: Miradael on October 06, 2005, 06:17:04 am
I have an A in Pre-College Comp...sounds good to me  :D


Title: Re: Mistakes in necromancers' spells
Post by: Werewolf on October 06, 2005, 09:30:31 am
Failed animate skeleton spell:
[log]
You fail and destroy the skeleton of an aurburn haired mermaid
[/log]
without a dot too.


Title: Re: Mistakes in necromancers' spells
Post by: jAx on October 06, 2005, 09:31:47 am
gramatically correct other than the error in punctuation


Title: Re: Mistakes in necromancers' spells
Post by: Habbakuk on October 13, 2005, 05:51:27 pm
Fixed.