1
on: Yesterday at 09:11:32 am
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Started by Kiri-Jolith - Last post by khiren
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Another one for revamp.
[log] A warm wave of magic flows through your hands as you perceive that.. .. this object, a polearm made from dragonbone, is a polearm, and can be referred to as 'polearm bone dragon dragonbone'. It is of 39th level, weighs 3 pounds, and is worth 212 gold. It glows with a soft light and hums faintly. It can only be used by those of darkened soul. It deals 4d5 damage (averaging at 12). Its attacks take the form of a slash. It is designed to be used with two hands. When worn, it modifies hit roll by 5 modifies damage roll by 3 [/log]
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2
on: August 28, 2025, 10:17:10 pm
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Started by khiren - Last post by disaster
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And this kender attacked a neutral fighter without saying anything.
Sun Tzu, The Art of War : "Attack him where he is unprepared, appear where you are not expected."
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3
on: August 28, 2025, 10:13:34 pm
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Started by khiren - Last post by disaster
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I don't like the 2v1.
Sun Tzu, Art of War: if our forces are ten to the enemy’s one, to surround him; if five to one, to attack him it was just by the book 
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4
on: August 28, 2025, 01:19:21 pm
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Started by khiren - Last post by khiren
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If we're aiming for max realism there's no way you can 1) sneak up to a horse and 2) knock it out with a sack.  Might add a lag though, sounds fair. I surely couldn’t sneak up on a horse, since I’ve no skill in sneaking or hiding. But we’re talking about fictional characters here—ones who *do* have those abilities, not to mention kender with 25 dex who’ve perfected them. But if lag is all we have for now, it’s still a step in the right direction. @Sirrion could we at least add random lag based on the mount’s height? for example: donkey: max lag 0-1 riding horse: max lag 1–2 warhorse: max lag 1-2 war elephant: max lag 1–3 ...and so on? +1
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5
on: August 28, 2025, 01:17:00 pm
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Started by khiren - Last post by Sirri
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If we're aiming for max realism there's no way you can 1) sneak up to a horse and 2) knock it out with a sack.  Might add a lag though, sounds fair.
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6
on: August 28, 2025, 10:25:00 am
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Started by khiren - Last post by khiren
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Also, if after all that you for some reason can't kill the person, go find someone else to help you, so it is 2v1, like those two Druid bitches that are currently in the realms. This is considered skill to the playerbase. Has been this way for 20+ years.
What can I say, man? A few days ago, I attacked a group in Maus and killed one, but the other was out of range. I didn’t get any loot, as that's not how I roll (out of the clan). The one who was out of range quickly switched to another character. Moments later, a druid, wild elf, showed up, and we fought in front of the Maus; he ended up fleeing. Shortly after, a wild elf ranger appeared, and we fought to a stalemate. Then the druid came back, this time with a beast assassin. What started as one versus two quickly became one versus three. By some luck, I was able to disengage and retreat. Unfortunately, I lost the log; otherwise, I'd post it. Regarding pesky gnome druids, watch out, where there were two, now there are three  [log]A warhorse collapses, sending Kerr tumbling to the ground.[/log] I'd say this should give a round of lag to the rider. That would be the least we can do, but I still vote for having a fall mechanic. [log] How about adding fall damage along with a bit of random lag (1–3 seconds), scaled by the type of fall, the rider’s weight, type of terrain, and the mount’s height? [/log]
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7
on: August 28, 2025, 10:20:17 am
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Started by khiren - Last post by khiren
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Also, if after all that you for some reason can't kill the person, go find someone else to help you, so it is 2v1, like those two Druid bitches that are currently in the realms. This is considered skill to the playerbase. Has been this way for 20+ years.
What can I say, man? A few days ago, I attacked a group in Maus and killed one, but the other was out of range. I didn’t get any loot, as that's not how I roll (out of the clan). The one who was out of range quickly switched to another character. Moments later, a druid, wild elf, showed up, and we fought in front of the Maus; he ended up fleeing. Shortly after, a wild elf ranger appeared, and we fought to a stalemate. Then the druid came back, this time with a beast assassin. What started as one versus two quickly became one versus three. By some luck, I was able to disengage and retreat. Unfortunately, I lost the log; otherwise, I'd post it. Regarding pesky gnome druids, watch out, where there were two, now there are three  You forgot to mention that your charater is a neutral kender ranger. And this kender attacked a neutral fighter without saying anything. And then a neutral druid. Is even basic RP no longer relevant? Is this how we want this game to be? Ah, that was you? I could tell there was skill at work that evening—well played with the wild elf ranger. I picked up a lesson or two from that encounter, I did.  When it comes to the PK, I tend to uphold the basics, which Sirrion clarified in this post. https://solace.i-read-you.ru/forum/index.php?topic=5978.msg37223#msg37223"Good can't nuke good, and Heretics can't use magic items." - Everything else is fair game. If you’re looking for RP, he belongs to the Wick Tree, whose members all share a disturbed fixation with combat. Unless well medicated with elven wine. 
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8
on: August 28, 2025, 09:46:52 am
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Started by khiren - Last post by Raider
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Also, if after all that you for some reason can't kill the person, go find someone else to help you, so it is 2v1, like those two Druid bitches that are currently in the realms. This is considered skill to the playerbase. Has been this way for 20+ years.
What can I say, man? A few days ago, I attacked a group in Maus and killed one, but the other was out of range. I didn’t get any loot, as that's not how I roll (out of the clan). The one who was out of range quickly switched to another character. Moments later, a druid, wild elf, showed up, and we fought in front of the Maus; he ended up fleeing. Shortly after, a wild elf ranger appeared, and we fought to a stalemate. Then the druid came back, this time with a beast assassin. What started as one versus two quickly became one versus three. By some luck, I was able to disengage and retreat. Unfortunately, I lost the log; otherwise, I'd post it. Regarding pesky gnome druids, watch out, where there were two, now there are three  You forgot to mention that your charater is a neutral kender ranger. And this kender attacked a neutral fighter without saying anything. And then a neutral druid. Is even basic RP no longer relevant? Is this how we want this game to be? [log]A warhorse collapses, sending Kerr tumbling to the ground.[/log] I'd say this should give a round of lag to the rider.
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9
on: August 28, 2025, 08:54:11 am
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Started by khiren - Last post by khiren
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10
on: August 28, 2025, 07:32:33 am
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Started by khiren - Last post by Ridgeway
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Don't confuse yourself, I ain't mad about dying. I've been killed in this game enough times that it doesn't matter. I don't like the 2v1. Had either came and killed me alone, I wouldn't have said anything about it at all. Plus they didn't even try 1v1img me first. It's was an instant 2v1.
Do you think I'm gonna go recruit help when I try and Cleave Anza in half later? No, and I know if that Cleave doesn't go off Im f*cking toast. Won't mean I won't try though, not will I recruit assistance. It seems scummy to me in a game that is about preps and gear and not skill.
Matter of fact that's probably the first time I've ever been 2v1 in this game. May happen to others on the regular, but first time for me. Maybe I should take it as a compliment, perhaps I'm getting more "skilled" in the game and becoming a threat.
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