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+  Solace MUD Official Forum
|-+  Recent Posts
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 1 
 on: Yesterday at 07:51:53 pm 
Started by xafelar - Last post by zondra
Should be good and I think it should cast at least dispel evil

 2 
 on: Yesterday at 06:37:01 pm 
Started by xafelar - Last post by xafelar
1) c fre dev
You draw upon the powers granted by your god.
Your god doesn't seem to like an astral deva.

cons deva
The perfect match!
An astral deva seems indifferent towards you.

Should be a goodie, no?

2) 50 min cooldown, eh?

3) ord all rest
A donkey sits down and rests.
An astral deva regards you with an expressionless gaze and ignores your order.
Ok.

Can't order her to do basic stuff?

p.s. NVM, apparently its not a pet like elementals or mummies. More like a buff in a form of pet.

 3 
 on: February 13, 2026, 11:34:09 pm 
Started by Akhulas - Last post by xafelar
It was only affecting specific undead, changed to all.

Looks like shadowfire doesn't affect golems aswell. Neither iron nor flesh. Should fix this too maybe?

 4 
 on: February 08, 2026, 11:22:28 pm 
Started by xafelar - Last post by zondra
I agree they are pretty well balanced now

 5 
 on: February 08, 2026, 10:30:12 pm 
Started by xafelar - Last post by Sirri
Spear is strong enough & already has a way to apply bleed (even if not as reliable as dagger/sword, by design).
I really like where fighters are now, don't expect any significant changes there. (some chances are quietly tweaked as I monitor stuff but no more than that)

 6 
 on: February 08, 2026, 05:28:31 pm 
Started by xafelar - Last post by zondra
I think jab should have bleed aff. It does say they are bleeding. Plus it's spear main offense

 7 
 on: February 08, 2026, 11:04:21 am 
Started by xafelar - Last post by Sirri
Lunge, backhand, chop and jab are "filler" skills used when you just want quick raw damage and don't need tactical options. (ranking or long fights where all debuffs are already applied). They are far from useless, quite the opposite, they are in fact the most used skills in the game.

 8 
 on: February 07, 2026, 12:11:56 pm 
Started by xafelar - Last post by xafelar
These skills are pretty much 'useless'. What you think about adding some utility to them? May be daze chance for backhand(or simply replace it with mace swing in mace spec)? As for jab, obvious solution would be to add bleed to it. Or a chance to crit/penetrate resist?

 9 
 on: January 30, 2026, 07:54:37 am 
Started by xafelar - Last post by arpade
I suppose it depends on how you interpret the skill.

I think grouund control is intended to be seen as a unarmed fighting skill (think like Jiu-Jitsu), like twisting the guys arm once he is on the floor or something.
Therefor it only applies to unarmed combat skills (throw, crush, stuff like that).

But maybe a argument could be made for adding it to others. Do keep in mind there may be balance issues aside from the aesthetics of it.
 

 10 
 on: January 30, 2026, 07:18:10 am 
Started by xafelar - Last post by Sirri
- pls join Discord, all the fun is there now https://discord.gg/v4CjCHWmjG
- ^ what Zondra said. Limited Krynn items are now just a stepping stone. Real endgame eq is inherently unlimited and is located in the Abyss (if you dare venture there). Chromatic set is trash compared to what you can find on lower floors.
- identify or mastered lore already recognizes autocasts, +skills, and [spoilers] on abyssal items, except no exact chances.
- we now have way more decent Krynn eq for all levels too, you just need to actually explore. (more to come soon-ish when the next Raider's batch is ready to be released)

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