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February 09, 2026, 07:28:10 am
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+  Solace MUD Official Forum
|-+  Recent Posts
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 1 
 on: Yesterday at 11:22:28 pm 
Started by xafelar - Last post by zondra
I agree they are pretty well balanced now

 2 
 on: Yesterday at 10:30:12 pm 
Started by xafelar - Last post by Sirri
Spear is strong enough & already has a way to apply bleed (even if not as reliable as dagger/sword, by design).
I really like where fighters are now, don't expect any significant changes there. (some chances are quietly tweaked as I monitor stuff but no more than that)

 3 
 on: Yesterday at 05:28:31 pm 
Started by xafelar - Last post by zondra
I think jab should have bleed aff. It does say they are bleeding. Plus it's spear main offense

 4 
 on: Yesterday at 11:04:21 am 
Started by xafelar - Last post by Sirri
Lunge, backhand, chop and jab are "filler" skills used when you just want quick raw damage and don't need tactical options. (ranking or long fights where all debuffs are already applied). They are far from useless, quite the opposite, they are in fact the most used skills in the game.

 5 
 on: February 07, 2026, 12:11:56 pm 
Started by xafelar - Last post by xafelar
These skills are pretty much 'useless'. What you think about adding some utility to them? May be daze chance for backhand(or simply replace it with mace swing in mace spec)? As for jab, obvious solution would be to add bleed to it. Or a chance to crit/penetrate resist?

 6 
 on: January 30, 2026, 07:54:37 am 
Started by xafelar - Last post by arpade
I suppose it depends on how you interpret the skill.

I think grouund control is intended to be seen as a unarmed fighting skill (think like Jiu-Jitsu), like twisting the guys arm once he is on the floor or something.
Therefor it only applies to unarmed combat skills (throw, crush, stuff like that).

But maybe a argument could be made for adding it to others. Do keep in mind there may be balance issues aside from the aesthetics of it.
 

 7 
 on: January 30, 2026, 07:18:10 am 
Started by xafelar - Last post by Sirri
- pls join Discord, all the fun is there now https://discord.gg/v4CjCHWmjG
- ^ what Zondra said. Limited Krynn items are now just a stepping stone. Real endgame eq is inherently unlimited and is located in the Abyss (if you dare venture there). Chromatic set is trash compared to what you can find on lower floors.
- identify or mastered lore already recognizes autocasts, +skills, and [spoilers] on abyssal items, except no exact chances.
- we now have way more decent Krynn eq for all levels too, you just need to actually explore. (more to come soon-ish when the next Raider's batch is ready to be released)

 8 
 on: January 30, 2026, 03:29:26 am 
Started by xafelar - Last post by zondra
Abyss items are better than most items in game now

 9 
 on: January 29, 2026, 02:24:58 pm 
Started by xafelar - Last post by xafelar
1) Solace is mostly PVE mud right now and exploration is the main buiness of most players.
But it is quite problematic to explore item loads when most of good items are limited and already popped/stored.
Is it possible to show full list of loadable items when you look at mob, but show missing items with different color(I think CF has such system).
Or just make 'investigate' skill which shows a list of mobs that respawn in room and full list of items they can load.

2) Solace has a lot of items with special properties like autocasts, items that gives you certain skill/spell, item that gives buff if you say something etc. In many cases it is hard to figure out if item worth a damn and if it has hidden properties. Something like "grants you ability to cast sanctuary", or "has a 30% chance to cast 55% level 10 'acid blast' on hit", or "has a 30% chance to cast 55% level 10 'cure light' when you are hit", or "casts level 50 'haste' if you say right words".

3) Remove item limits from equipment and preps or make it 10x current limit? Save limits for super cool equipment like chrom set and such.

These changes would make life of young(hehe) explorers much more comfortable. It is really hard to catch on par with players who played solace for 10 years 10 years ago and know all ins and outs. Especially when you have no idea what to look for.

 10 
 on: January 29, 2026, 09:51:12 am 
Started by xafelar - Last post by xafelar
Would that make sense if ground control worked with bash/legsweep/shieldbash? All these skills put opponent down to the ground similar to throw.

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