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September 04, 2025, 06:24:50 am
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- Please no drama, no toxic stuff etc. Respect each other. Let everyone play and enjoy.
- Respect legacy of Solace: roleplay.
- Strictly follow ALL RULES.

Consider clans closed for now. Write a role indicating you'd love a certain clan; you might be inducted at some point (don't worry about your level).

Coming soon: a solution for solo mages level grind. Multicharring is NOT allowed (see above about following all rules).

Cheers!

(don't forget to invite friends on other platforms)
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1.5 player is in MUD and chromatic is already stored (c)
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+  Solace MUD Official Forum
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 1 
 on: Yesterday at 07:49:04 pm 
Started by khiren - Last post by khiren
According to the help file:

[log]
 Keywords: 'Shuriken'
----------------------

   Syntax: shuriken <victim>

   With this skill an assassin may hurl specially crafted discs of sharp
   metal at a victim. The assassin must be carrying a shuriken at the time,
   either in his/her hands or in inventory. When it is thrown the shuriken is
   lost, but if successful the shuriken also strikes for considerable damage.
[/log]

We can conclude that this skill was poorly designed from the start.

No one is using it, and it lacks scalability or repeatability.

The problem depends on actually carrying shurikens in your inventory. This is a crippling requirement because you can carry only so much.

The damage caused is physical and insignificant.

What I am suggesting is to remove the requirement of actually having to carry shurikens in your inventory.

Why? Because it borders right with mages having to use components for their spells, which they currently don't have to. This would level the plain field.

Next, scale the number of shurikens that an assassin can throw at the target based on the level.

For each <yet to be determined> level, the assassin can throw one more shuriken at the target.

The target has a chance to dodge or magically protect ("force field") from shurikens.

Finally, introduce types of maladictions that are thematically tied to shuriken attacks, giving assassins more tactical depth.

Examples include:
  • Barbed Shuriken → causes bleeding (damage over time, reduced healing).
  • Weighted Shuriken → slows the victim’s movement or attack speed.
  • Piercing Shuriken → lowers armor or physical resistance.
  • Venom-coated Shuriken → poison damage over time.
  • Paralytic Shuriken → chance to stun or reduce dexterity.
  • Shadow Shuriken → blinds the target or reduces hit chance.
  • Cursed Shuriken → lowers saving throws or resistances, making the victim more vulnerable.

 2 
 on: Yesterday at 07:14:05 pm 
Started by Lelik - Last post by Lelik
Done talking to you.
Thanks heavens! Please never answer me again Grin

 3 
 on: Yesterday at 07:11:02 pm 
Started by Lelik - Last post by khiren
My fault I was trying to argue with you. Help files are trash and don’t capture the whole point. We’ll take a look at Sirri’s decision.

Yes, help files are the problem, not a lack of understanding or inability to read them.

What a dodge.

Done talking to you.

 4 
 on: Yesterday at 07:01:32 pm 
Started by Lelik - Last post by Lelik
According to new interaction between axe and polearm/spear specs, it would be great to add cleave ability with polearm.

 5 
 on: Yesterday at 06:58:14 pm 
Started by Lelik - Last post by Lelik
My fault I was trying to argue with you. Help files are trash and don’t capture the whole point. We’ll take a look at Sirri’s decision.

 6 
 on: Yesterday at 06:04:12 pm 
Started by Lelik - Last post by khiren
They shouldn't be blocked by the shield, but they are currently blocked.

Why do you think it's a bug?

[log]
 Keywords: 'Shield Mastery'
----------------------------

   Improves shield block chance, and enables you to deflect offensive spells and
   skills with your shield.
[/log]

According to the help file, it's working as intended. Assassinate and ambush are offensive skills.

You should move this one to the idea zone.
Feint also blocks offensive skills but not assassinate and ambush.
The idea is that assassinate/ambush works when the enemy doesn't see you. Of course, you can argue for a long time that the shield master notices the enemy's attack at the last moment blah-blah-blah. Fighter is also a master of feint, dodge and parry, then he should definitely notice the attack at the last moment.

Do you actually read help files? I don't think you do.

[log]
 Keywords: 'Feint'
-------------------

   Use of this automatic skill gives a chance to block weapon hits
   as they are mislead by a tricky feint. The ability to dodge several fighting
   skills is also greatly affected by the dexterity of the attacker and the target.
[/log]

Nowhere in the help file does it say it blocks offensive skills/spells.

However, it says it blocks weapon hits, meaning you'd have to be in a fight for it to become active.

Those two are different.

You just have to read the help file and have some common sense.

 7 
 on: Yesterday at 03:57:51 pm 
Started by Lelik - Last post by Lelik
They shouldn't be blocked by the shield, but they are currently blocked.

Why do you think it's a bug?

[log]
 Keywords: 'Shield Mastery'
----------------------------

   Improves shield block chance, and enables you to deflect offensive spells and
   skills with your shield.
[/log]

According to the help file, it's working as intended. Assassinate and ambush are offensive skills.

You should move this one to the idea zone.
Feint also blocks offensive skills but not assassinate and ambush.
The idea is that assassinate/ambush works when the enemy doesn't see you. Of course, you can argue for a long time that the shield master notices the enemy's attack at the last moment blah-blah-blah. Fighter is also a master of feint, dodge and parry, then he should definitely notice the attack at the last moment.

 8 
 on: Yesterday at 03:53:37 pm 
Started by Lelik - Last post by zondra
True ha but i love at 430am he takes the bus at 7 so I'm solo in the morning

 9 
 on: Yesterday at 03:52:50 pm 
Started by Lelik - Last post by zondra
I think we can't be 100 percent.  Think of strangle I doubt someone would be out for 5 hours same with blackjack.

 10 
 on: Yesterday at 03:36:08 pm 
Started by Lelik - Last post by Lelik
Probably same with keys. When blinded or when it's dark you can still unlock doors. I know in the morning I can't open the car without a flashlight or miss the hole couple times
You have your son for that)

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