12
on: August 27, 2025, 10:26:27 pm
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Started by rexbu - Last post by zondra
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Was thinking hamstring should be like caltraps. Maybe each move counts for like 25 or 30 . Also Maybe have bleed have a chance of cutting the nerves in the arm or leg for slower moves or loss of use of arm or - str and dex on top of normal bleed.
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13
on: August 27, 2025, 10:23:02 pm
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Started by khiren - Last post by zondra
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He can't help himself.
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14
on: August 27, 2025, 08:34:57 pm
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Started by khiren - Last post by khiren
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Omg, khiren, you’re such a bullsh*ter!  Calling me a bullsh*ter is just name-calling, not an argument. If you don’t have a logical counterpoint, perhaps consider skipping my posts instead of dragging the conversation down.
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15
on: August 27, 2025, 06:13:07 pm
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Started by kender - Last post by zondra
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I like crossslice can stay but either pincer or chop should be added. Knights get way more skills with weapons and aura.
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16
on: August 27, 2025, 05:09:27 pm
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Started by khiren - Last post by Lelik
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Omg, khiren, you’re such a bullsh*ter! 
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17
on: August 27, 2025, 01:58:05 pm
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Started by khiren - Last post by khiren
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Also, if after all that you for some reason can't kill the person, go find someone else to help you, so it is 2v1, like those two Druid bitches that are currently in the realms. This is considered skill to the playerbase. Has been this way for 20+ years.
What can I say, man? A few days ago, I attacked a group in Maus and killed one, but the other was out of range. I didn’t get any loot, as that's not how I roll (out of the clan). The one who was out of range quickly switched to another character. Moments later, a druid, wild elf, showed up, and we fought in front of the Maus; he ended up fleeing. Shortly after, a wild elf ranger appeared, and we fought to a stalemate. Then the druid came back, this time with a beast assassin. What started as one versus two quickly became one versus three. By some luck, I was able to disengage and retreat. Unfortunately, I lost the log; otherwise, I'd post it. Regarding pesky gnome druids, watch out, where there were two, now there are three 
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18
on: August 27, 2025, 09:25:49 am
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Started by khiren - Last post by khiren
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Christopher Reeve didn’t have fly spell.
We discussed this internally yesterday. How could a rider possibly stay mounted while flying? The two should be mutually exclusive: you either ride or you fly around. Plus, if someone is flying around (above the area) beyond the reach, how would you bring him/her down? Currently, there is no mechanism for this. Not to mention the consequences of being pulled down as a fly race like Sivak Draconian, or from the flying mount or transmuter mage(eagle or hawk form).
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19
on: August 27, 2025, 09:19:28 am
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Started by khiren - Last post by khiren
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Not trying to talk him out of his idea. Just trying to convey that this game doesn't change much. So don't expect it. Ive said for years the game should have skill based PvP, not prep and gear based. However, 20+ years later it's still the same. Go get preps...(Sanc, Harden Skin, Haste, Armor, Shield, Protection Good/Evil, Frenzy, anything at all) then go jump on someone who doesn't know it's coming, isn't ready for it, and has no chance to fight you off, and kill them. After killing them, act as if you have accomplished something amazing. Also, if after all that you for some reason can't kill the person, go find someone else to help you, so it is 2v1, like those two Druid bitches that are currently in the realms. This is considered skill to the playerbase. Has been this way for 20+ years.
This has been the game for as long as I remember. It doesn't and won't change. It will always be who has the better gear, buffs, and knowledge to go find them. So adapt or move on.
Point being, they aren't going to change how Blackjack works on a mount most likely. Maybe, but I doubt it.
As Rexbu mentioned, the game has undergone significant changes since its return. There’s also another thread where we’ve been discussing needed improvements for thieves, and Sirrion has said he’ll review it at some point. Thanks, @Sirrion, for working on making Solace better and keeping the lights up. Besides, I’m not expecting the whole game to suddenly change its foundation overnight, nor do I think Blackjack on mounts is the only issue. What I’m saying is that when something creates a lopsided risk/reward dynamic like dismounting a rider with no actual consequence, then it’s worth at least acknowledging as a design flaw. Sure, the game has been prep-and-gear-based for decades, but that doesn’t mean smaller adjustments can’t be made to improve balance. Nobody’s asking for a total overhaul, just consistency. If falling off a mount means nothing, then it’s essentially wasted mechanics. If it at least carried a penalty lag, partial damage, or something similar, then it would add depth and make dismounting meaningful instead of merely cosmetic. That’s not about turning the whole system upside down; it’s about making sure core class abilities like stealth, ambush, and dismounting don’t feel hollow.
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20
on: August 27, 2025, 01:47:45 am
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Started by khiren - Last post by rexbu
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It's not true that game doesnt change, Sirrion changed it alot. Some examples: - axe spec totally revamped - terrain and moves changed from the core - flying mechanics changed - alteration mages lost sanc gained mana shields - draconians divided to subraces with different charateristics - shield spec introduced - how parry and shield block work revamped
and so on ......I could go on
As for the problem itself, Khiren is right, mounts should be balanced as buying a mount currently will put many skills of some classes out of order. Thief cannot blackjack, dirt kick, can mount but then cannot hide. Guess what, mage can be invis all the time without issues (who is stealthy here?) Assassin cannot assassinate, strangle, dirt kick etc. Ranger cannot ambush, dirt kick etc.
So what do classes lose when mounted? Fighters lose stance but gain mounted crit and defenses. Mages/clerics dont lose anything! They only gain.
So asking for a little balance when someone is dismounted is NOT too much. Its totally OK if someone falls from horse to take damage, have lag or lose concentration.
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