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						  21  
						
						 on: October 28, 2025, 11:22:00 am  
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						Started by Raider - Last post by Raider
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						 1st Circle. some more inv space to accomodate for the different damage type weapons that fighters have to carry.
  PACK RAT [Special] [FIGHTER, KNIGHT, OUTCAST, RANGER] Character gains 10 additional inventory space. 
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						  22  
						
						 on: October 24, 2025, 01:08:42 pm  
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						Started by arpade - Last post by Sirri
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						 Nah, too easy to abuse (store them all forever) 
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						  23  
						
						 on: October 24, 2025, 03:00:38 am  
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						Started by arpade - Last post by zondra
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						 I think carts should be able to hold orbs 
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						  24  
						
						 on: October 24, 2025, 02:57:42 am  
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						Started by arpade - Last post by Sirri
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						 They live *in*, as in inside, the mountains not *on* them. They aren't great climbers especially in all that heavy armor they love to wear. 
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						  25  
						
						 on: October 24, 2025, 02:50:16 am  
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						Started by arpade - Last post by Sirri
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						 Your cart can be looted if you aren't guarding it (i.e. not in the room with it). 
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						  26  
						
						 on: October 24, 2025, 01:15:28 am  
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						Started by arpade - Last post by arpade
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						 One thing about carts is confusing me, can anyone loot your cart? Or is it private? 
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						  27  
						
						 on: October 24, 2025, 01:07:13 am  
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						Started by arpade - Last post by zondra
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						 Carts as well. 
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						  28  
						
						 on: October 24, 2025, 01:05:41 am  
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						Started by arpade - Last post by zondra
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						 This makes sense  
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						  29  
						
						 on: October 23, 2025, 10:30:50 pm  
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						Started by arpade - Last post by arpade
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						 After movement changes in Solace mounts have been more and more important for getting around.
  But when going really far it can be quite tempting to just recall back. I think it would be a nice quality of life change to have mounts/mercenaries accompany when recalling, just so the player does not need to worry/weigh if it is better to not even bring it along when they intend to recall away. 
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						  30  
						
						 on: October 23, 2025, 10:19:35 pm  
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						Started by arpade - Last post by arpade
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						 I'm having a blast exploring the map and discovering where different items come from.
  This is in part only possible because there is less competition when compared to years ago for limited items, so i can actually find them in the wild and learn where they come from.
  As I am a optimist I am assuming Solace will bounce back and gradually gain more players. And I pity future players that lose this chance at exploring the world and really learning where each artifact comes from once solace is full of players again.
  My idea may be controversial and potentially very difficult to implement, but in case it is possible i wanted to suggest some kind of "shadow item" mechanic to show where limited items com from after they are taken. As a way to democratize information to newbies, if they explore they will know where things come from, even if they are taken.
  Say you look at some mob which already had his awesome sword taken, it might show:  MasterBlasterUltimate is using: <wielded>           (Glowing) (Humming) Blade Of awesomeness (shadow)
  The idea is to show the item, but make it clear it is not really there (here i expressed that with the (shadow) tag, maybe a (memory), or (lost) would be better). So a player looking may learn where the blade of awesomeness comes from, even if it is taken.
  
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