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+  Solace MUD Official Forum
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 21 
 on: September 17, 2025, 06:46:10 pm 
Started by Geryon - Last post by Geryon
Code:
With a whizzing sound, a bolt carved from obsidian flies in from obsidian guardrom, soaring towards you!

"obsidian guardrom"? The mob who made the shot was an obsidian guard.

 22 
 on: September 17, 2025, 05:41:48 pm 
Started by Geryon - Last post by Geryon
All the links in "Helpful links" subsection, except from the first one (leading to the forum root) are broken. They end up in 404 error:


 23 
 on: September 17, 2025, 03:01:04 pm 
Started by zondra - Last post by khiren
Maybe he is a fan of Kris Kross

Exactly!

 24 
 on: September 17, 2025, 02:18:52 pm 
Started by zondra - Last post by zondra
Maybe he is a fan of Kris Kross

 25 
 on: September 17, 2025, 01:48:48 pm 
Started by zondra - Last post by khiren
lord-mayor of Palanthas is using:

<worn on finger> (Glowing) (Humming) a royal Palanthas signet ring

<worn on legs> some royal silk leggings

<worn on hands> a pair of royal silk gloves

<worn on waist> the bracelet of endurance

<worn around wrist> a fine sash of royal silk

<wielded> a lord's walking stick

Bracelet on waist and sash on wrist.

That’s a new trend, kind of like when kids in the ’90s wore their pants inside out. #bringBack90

 26 
 on: September 16, 2025, 11:28:37 pm 
Started by zondra - Last post by zondra
lord-mayor of Palanthas is using:

<worn on finger> (Glowing) (Humming) a royal Palanthas signet ring

<worn on legs> some royal silk leggings

<worn on hands> a pair of royal silk gloves

<worn on waist> the bracelet of endurance

<worn around wrist> a fine sash of royal silk

<wielded> a lord's walking stick

Bracelet on waist and sash on wrist.

 27 
 on: September 14, 2025, 03:38:45 pm 
Started by rexbu - Last post by khiren
I’m on Omle’s side here; hide is an active messy skill by design; lack of “quality of life” is exactly what a hiding person feels.
Racial sneak is strong but I don’t see PK scene dominated exclusively by elves, which means it’s not really OP.

I understand that Hide was designed to be messy, but the question is whether that design still makes sense when the end result is just spam and busywork, rather than meaningful counterplay.

“Quality of life” isn’t about making stealth effortless; it’s about letting the skill serve its intended purpose without drowning players in re-hide triggers for actions that have no tactical weight.

But hey, it's your mud; if you think it's fine as is, we can close this topic.

 28 
 on: September 14, 2025, 01:03:24 pm 
Started by rexbu - Last post by Sirri
I’m on Omle’s side here; hide is an active messy skill by design; lack of “quality of life” is exactly what a hiding person feels.
Racial sneak is strong but I don’t see PK scene dominated exclusively by elves, which means it’s not really OP.

 29 
 on: September 14, 2025, 09:57:56 am 
Started by rexbu - Last post by khiren
Invisibility is a spell for which one can easily buy potions of 'detect invis'. If hide were "unbreakable", so to speak, then some classes would be completely incapable of even noticing that someone (and who) is around. It's completely different.

Sure, you can argue that all you need is to set a trigger to make yourself hidden quickly again after a scan, or another skill, however breaking the hiding in the moment gives a clue to people in the surroundings that you are there. Even people in the area are able to see you around with "where". That gives them the potential sense of danger and gives them the chance to choose to go to somewhere where you cannot hide. Not even giving them this opportunity is, again, beyond OP. It is broken. Aside from that, some skills have lag. Want to eagle eye someone? Lag. Want to cast 'detect invis'? Lag. All of these are small moments of vulnerability to the assassin since he leaves hiding, and they should be there. 

Not to mention how much easier it becomes for assassins to go in areas with aggressive mobs if they can just scan freely without worry of being seen and attacked... Again, it's OP. The only class that has the ability to walk around freely unseen are abjuration transmuters, and they sacrifice a lot to be able to do so (meaning they basically don't have offensive power, etc...).

You're basically asking for assassins to possess the ability to stay unseen just as well as abjurers (in the appropriate terrain), while preserving the offensive capacity of assassins (or thieves).
 

What you describe as “OP” should actually be a core mechanic for assassins and thieves. Giving away constant clues to their whereabouts strips away the element of surprise, and that element is being undervalued here.

Those “small moments of vulnerability” don’t provide real counterplay; they just punish assassins and thieves with endless re-hide spam and weaken the entire point of stealth. Non-stealth classes already have straightforward counters, like terrain where hiding isn’t possible. And nowadays it’s practically impossible to reach zones outside the city without crossing exactly that kind of terrain. If that’s not enough of a clue for someone, I don’t know what is.

Most mobs can detect hidden players, but very few can detect astral or invisibility. I am not really sure what point you were trying to make.

The request is that the hide not be broken by using non-combat skills, spells, or actions.

Stealth classes, like assassins are already punished enough:
  • by being forced to move through terrain that doesn’t allow hiding.
  • by having to prepare the room where they can perform their endgame assassination skill.
  • by having them restricted to physical damage type

 30 
 on: September 14, 2025, 02:39:02 am 
Started by rexbu - Last post by rexbu
Ok that makes sense. And I partially agree. Still thief/assassin would not be totally unseen, as they often have to change terrain (there is forest everywhere, water etc.). In town they are unseen but that seems thematic. Also many classes have ways to deal with hidden, like wizard eye, sense living, faerie fog, area spells etc.

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