41
on: May 04, 2025, 06:15:24 pm
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Started by khiren - Last post by Sirri
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No exact numbers 
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42
on: May 04, 2025, 04:47:54 pm
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Started by khiren - Last post by khiren
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This skill works always, similar to enhanced damage but scaling with your lost health percentage (no threshold).
Thanks for the quick reply. However, I still don’t know the exact numbers. Is it something like 10% overall resistance when you're at 10% health? That’s what I’m trying to figure out.
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43
on: May 04, 2025, 02:57:05 pm
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Started by khiren - Last post by Sirri
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This skill works always, similar to enhanced damage but scaling with your lost health percentage (no threshold).
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44
on: May 04, 2025, 02:32:56 pm
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Started by khiren - Last post by khiren
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[log] Keywords: 'Last', 'Stand' ---------------------------
When hurt, dwarves strike harder and become more resilient to all damage. [/log]
Can we get some in-game info for this skill?
Specifically:
A message when Last Stand activates due to low health (e.g., "Your injuries awaken a surge of dwarven fury!")
A message is displayed when it deactivates after healing above the threshold (e.g., "You feel your strength stabilize as your wounds close.")
An indicator in aff when the effect is active.
Ideally, there should be some way to see how the skill scales or improves (perhaps via aff, skills, or score) so players can understand its progression and impact.
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45
on: May 03, 2025, 05:15:53 pm
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Started by khiren - Last post by khiren
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Currently, this skill is semi-useless to rangers.
[log] Keywords: 'Tailored Skins', 'Tailor Skins' --------------------------------------------
Syntax: tailor <body part> <clothing type> This allows a skilled ranger to fashion his or her own clothing from the skin of creatures. They must have a body part (head, arms, legs, etc.) to use, and the clothing they make may be : arms, hands, legs or feet wear.
The effectiveness of the made part is dependent upon the level of the creature whose part is being tailored. The rangers level also influences how effective they are at making the best skins. [/log]
Proposal for Enhancement:
Improve item durability Make items created with this skill permanent (non-decaying), similar to how a warrior’s trophy functions (e.g., poncho). This encourages long-term use and investment in the skill.
Broaden the body part support Expand coverage to all major equipment slots: neck, torso, head, legs, feet, hands, body, and waist. This would make the skill more versatile and worthwhile.
Scale item quality with creature level Ensure that item quality reflects the level of the body part used. For instance, a belt crafted from a level 10 creature should be significantly less effective than one crafted from a level 50 creature.
Add more meaningful item bonuses Currently, crafted gear provides only basic armor and minor HR/DR. Introduce a bonus, such as stats, saving throws (SVs), or resistances, based on the level and type of body part used.
Why This Matters These changes would redefine the ranger’s gear progression. Instead of relying entirely on external loot or equipment, rangers could craft gear that evolves with them—personalized, functional, and thematically fitting. This would also incentivize engaging with wilderness content in a more immersive and rewarding way.
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46
on: May 03, 2025, 03:49:16 pm
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Started by khiren - Last post by khiren
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Always nice to see some drama 😄. Aside from that prep system is broken and needs to go. Most offensive class with ability to ignore sanc with spells cannot become most defensive class at the same time. One class cannot be all at once. How can fighter match that? Or cleric have offensive power with preps?
Good point +1 from me 
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47
on: May 03, 2025, 03:28:48 pm
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Started by khiren - Last post by rexbu
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Always nice to see some drama 😄. Aside from that prep system is broken and needs to go. Most offensive class with ability to ignore sanc with spells cannot become most defensive class at the same time. One class cannot be all at once. How can fighter match that? Or cleric have offensive power with preps?
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48
on: May 02, 2025, 10:59:27 pm
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Started by khiren - Last post by zondra
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I wouldn't be to bothered by what a scum bag thinks of you.
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49
on: May 02, 2025, 08:55:05 am
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Started by khiren - Last post by khiren
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You are clearly confusing me with someone else but it doesn't matter now.
Oh, and let’s not forget to add one more to your list: liar. Profile completed. I hope zondra complete your team who walk only by three people minimum and always quit and relogin. Tamiel is right where he needs to be, holding the clan steady
You only hold "chicken and sucker" flag. I had a different opinion about Jiub, but unfortunately he joined your ranks. Zondra? Oh, absolutely—top-tier roleplayer, really elevates the game. We group so often that I can barely remember the last time it didn’t happen. Except, you know, we don’t. I walk alone most of the time—your claim that I always roll with a party of three? Hilarious. Another gem from your growing collection of fabrications. I group with people I trust, which definitely excludes you, now and forever. As for ‘chicken and sucker’? Sure, if that makes you feel better. Meanwhile, I’m not the one hoarding gear, bending rules, lying through my teeth, or hopping characters like I’m cycling through socks. You twist the rules into whatever shape suits your narrative, and then act like you're the victim. That’s not strategy—it’s delusion. It might be worth seeking help. And about those IP bans? Ring a bell? It might be time to dust off that old routine. Sirri, thoughts?
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50
on: May 02, 2025, 01:52:26 am
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Started by khiren - Last post by zondra
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I stopped playing for couple months and decided to play again some bc who knows how long it will stay around.
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