41
on: December 07, 2024, 08:55:06 pm
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Started by Critic - Last post by Critic
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Aye, but there is a great difference between mountains and hills, fore example. That's why it should be separated into different colours/markers somehow
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42
on: December 06, 2024, 10:44:13 pm
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Started by Earwin - Last post by Earwin
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Formed chars currently have to keep their food in inventory. It makes sense you're not picking stuff up with your fangs, and not handling your bags, alright. It doesn't make sense at all that you can't eat the brownie's leg you've just bitten off from his body. Suggestion: allow some or all forms to eat crap from the ground.
Forms have very little in terms of communication. Like, there's a subset of emotes still working, but they're undocumented, you have to manually go through each and every one of them and test if it works in form. Suggestion: add a help file or a command/option that lists emotes allowed in form. Plus, yelling. Animals can't yell coherent words, but they can be freaking loud. Birds in particular, canines and adjacent. Suggestion: you should be able to howl or screech or whatever, and be heard across the area, maybe flyzone included.
Major forms are powerhouses alright, but minor ones are kind of... boring. They are okay-ish in terms of damage output/defence, but they feel really really dumb. You can't do anything with them. And if you have access to major ones, you never use your minors again. Never ever ever. Suggestion: give hares ability to flee in direction like thieves, turtles the ability to waterbreathe, wolves/jackals/foxes ability to sniff things out (e.g. a notification when 'look'ing that something is in the room you can't see, but can smell; applies both to e.g. hide/invis and blindness / but not to astral/duo, as these are dimensional techniques), boars ability to dig up fekkin truffles with light healing properties. or anything else that's not kill/sleep/revert
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43
on: December 06, 2024, 07:36:26 pm
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Started by Critic - Last post by Earwin
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In good-enough client: inside/city — bright white swamp/field — green forest — bright green mountain/hills — yellow desert — bright yellow water/underwater — bright blue
Printing text is much, much easier than getting fancy color working correctly everywhere, providing fallback for non-supporting clients and all this sh*t.
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44
on: December 06, 2024, 06:36:32 pm
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Started by Critic - Last post by Critic
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I'm not sure about swamps, but bright green is a forest in JMC client, dark green is a hill. Your method is better, but it's more complex...
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45
on: December 06, 2024, 06:23:33 pm
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Started by Critic - Last post by Earwin
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Ideally you need detection/negotiation of terminal color capabilities. Which, over telnet, is a whole fat can of very fat worms.
Another approach would be to just, like, type it out: Before Briarwood (forest) Or put it into exits string, or as the first row of room-affects.
You can then highlight it seven different ways in your client, or whatever.
FTR, swamps and forests are two different colors — dark green for swamps, bright green for forests ("basic" term has 16 colors, 8 main+8 bright). If they are lookin' the same for you, I have bad news about your client's 256 color support!
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46
on: December 06, 2024, 05:25:40 pm
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Started by Raider - Last post by Raider
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1. Wail of banshees - no message when you try to sing when on cooldown 2. You can wail like bansee again. <- typo
3. sing lurk no message when you try to sing when on cooldown
4. A lurker of the night fades away like a wisp of smoke. A lurker of the night stops following you. A lurker of the night stops following you. <- extra message A lurker of the night fades away like a wisp of smoke. A lurker of the night stops following you. A lurker of the night stops following you. <- extra message
5. gather shadows skill - no message when skill failed
6. sing 'neverending pain' asdf You sing the deep words of Neverending Pain. 'Stand still everyone and be blinded by sorrow, Look what was stripped by gleams of the morrow. Dead but not yielded up, best Measure's slave. Glance at Laurana by Sturm Brightblade's grave.' They aren't here. <- should not sing when target not found Same with Pillage of Palanthas, Chains of Misery and Curse of Dargaard
7. sing 'looking in the mirror' You sing the deep words of Looking in the Mirror. 'Don't study the waters, seeking for demons. All you will know when you gaze at the surface, is that they exist, and one of them's you!'
It requires a target, but i was able to sing it without target. And then i got the song on cooldown. You can also sing it on yourself or groupmate without any effect, but you still get the CD.
The mirror mob does bashes in combat (should not?)
8.The shadow of a ranger vanishes like a lost memory. The shadow of a ranger stops following you. The shadow of a ranger stops following you. <- extra message
9. Journeyman's rhyme <- grants random amount of moves. Sometimes too low
10. lore flu Object 'wooden flute' is type instrument. You can wear it at hold. It is made of wood. Weight is 2, value is 0, level is 10.
doesnt show volume/purity stats
Overall the class is somewhat playable. Need to raise some numbers (healing song, damaging songs. Remove CD on wailing song)
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47
on: December 06, 2024, 12:55:30 pm
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Started by Critic - Last post by Critic
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When you use command 'colour' you can differentiate colours in room's name. But it seems some terrain type has the same colour code. Fore example, mountains and hills, swamps and forest. It's awfull for some skills and spells. So it shiuld be fixed, either in assignment colour code in terrain type, or in ANSI output buffer in comm.c Basically, there are 8 main colours, but it could be easy increased https://habr.com/ru/companies/macloud/articles/558316/
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48
on: December 05, 2024, 07:48:36 pm
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Started by Earwin - Last post by Earwin
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On second thought, probably not related to fly affect before death, but rather the interplay of new movement mechanics with post-death flight.
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49
on: December 05, 2024, 07:44:56 pm
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Started by Earwin - Last post by Earwin
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Killed with a fly spell on me, got up, run-run-run: w < 1/277h 0/466m 106/213v 113315xp 4:00 | SW > You're already on the ground. In a dark narrow alley You are standing upon a dusty street paved with dark cobblestones. A few scattered torches flicker in the shadows and provide minimal light to see by. The alley continues east or you can go west to South road.
[Exits: east west] A guard is here walking the battlements.
< 1/277h -1/466m 106/213v 113315xp 4:00 | EW >
Note "You are already on the ground" message. Got down to -6 or thereabouts before tick regen.
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50
on: December 05, 2024, 07:39:19 pm
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Started by Earwin - Last post by Earwin
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With a whizzing sound, a ranger's arrow flies in from Rangerrom, soaring towards you! A ranger's arrow MASSACRES you!
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