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+  Solace MUD Official Forum
|-+  Recent Posts
Pages: 1 ... 4 5 [6] 7 8 ... 10

 51 
 on: November 06, 2025, 02:20:52 pm 
Started by Earwin - Last post by zondra
Also minor auto learn ench damage..shouldn't they auto learn ench with staff

 52 
 on: November 05, 2025, 07:06:07 pm 
Started by Earwin - Last post by zondra
I agree with thieves . One of my favorite classes

 53 
 on: November 05, 2025, 06:00:21 pm 
Started by Earwin - Last post by Sirri
Alters are next in the roadmap after thieves (these objectively deserve priority).

 54 
 on: November 05, 2025, 04:12:56 pm 
Started by Earwin - Last post by zondra
I think druids should have like a sanc light. The forms are unusable at hero rank.  Trans get to keep buffs and have alot more.   Plus slow haste soften blink etc.

 55 
 on: November 05, 2025, 03:46:13 pm 
Started by Earwin - Last post by Boa
+1 to all of the ideas in this thread. I have a druid with a wolverine form and its just very bad at dodging - just deflecting blows with its face.
Also, I was always wondering - why animals selected for forms are kinda picked from a children zoo? hare? fox? wolverine? where is black panther? rhino? i want PTERODACTYL! (don't take it serious)

 56 
 on: November 05, 2025, 02:34:10 pm 
Started by Earwin - Last post by Raider
- make dodge/number of attacks stats visible
- review str/dex/con stats. For example, druid wolf has 22 con, while alter bull has 20.
- more skills. Bite, claw, pounce, gore, trample, peck, roar, lacerate. Evade, block, disarm, debuff, lag/daze. Call minions, pack tactics, deathblows, sneak attacks. Endless opportunities for fun stuff here.
- review the DR scaling, like Earwin said, minor forms get irrelevant very quick. And major forms are obtained very late.
- allow to autosac corpses (autojunk?)
- more forms variety
- druids lack haste/sanc/surv instincts. So their forms are quite weak at hero - no defense, poor offense. Would be nice to have a form focused druid, who is similar to a fighter - stances, blockers, debuffs, lag/daze.

 57 
 on: November 05, 2025, 12:50:55 pm 
Started by Raider - Last post by Raider
- Surges

From another MUD:

Surges are regularly scheduled mud-wide events based on the server time.
They are evenly spaced 40 hours apart to allow our players in all time zones to
have a good chance of being able to catch at least one surge during the week.

During a surge, mortals gain experience and skill proficiency improvements at twice their normal rate.
They are also more likely to find additional gold from slaying creatures (mobs).  Dying to a mob will
incur no experience loss during a surge.  Lastly, no con loss in PK during surges.



 58 
 on: November 05, 2025, 12:23:24 pm 
Started by Raider - Last post by Raider
Couple of ideas:
- Buy with smuggler coins. Some significant amount of AF(+15-20?) for 100-200 ticks. An item that will crumble or a potion
- Buy with abyss currency
- a manual of luck

Would nice if it was a buff that cannot be dispelled, so everyone can benefit from it without sacrificing gear slots.

 59 
 on: November 04, 2025, 10:16:01 pm 
Started by Raider - Last post by Boa
done! and to be in sync - I made Chislev and found out that its actually 'circle of protection' instead of sanc now

 60 
 on: November 04, 2025, 08:40:05 pm 
Started by Boa - Last post by arpade
pretty sure its 12th

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