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51
on: October 23, 2025, 10:19:35 pm
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Started by arpade - Last post by arpade
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I'm having a blast exploring the map and discovering where different items come from.
This is in part only possible because there is less competition when compared to years ago for limited items, so i can actually find them in the wild and learn where they come from.
As I am a optimist I am assuming Solace will bounce back and gradually gain more players. And I pity future players that lose this chance at exploring the world and really learning where each artifact comes from once solace is full of players again.
My idea may be controversial and potentially very difficult to implement, but in case it is possible i wanted to suggest some kind of "shadow item" mechanic to show where limited items com from after they are taken. As a way to democratize information to newbies, if they explore they will know where things come from, even if they are taken.
Say you look at some mob which already had his awesome sword taken, it might show: MasterBlasterUltimate is using: <wielded> (Glowing) (Humming) Blade Of awesomeness (shadow)
The idea is to show the item, but make it clear it is not really there (here i expressed that with the (shadow) tag, maybe a (memory), or (lost) would be better). So a player looking may learn where the blade of awesomeness comes from, even if it is taken.
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52
on: October 23, 2025, 10:11:56 pm
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Started by arpade - Last post by arpade
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I find it a bit odd that dwarves are as bad as anyone else walking through mountain terrain. Aren't they the race known for living in mountains?
I imagine that draconian bonuses to mountain movement are meant to represent their wings/limited flight but would'nt it make sense for dwarves to have a similar buff in that terrain due to their familiarity in navigating in such terrain?
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53
on: October 22, 2025, 07:20:57 pm
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Started by zondra - Last post by zondra
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I think all minotaurs should have Bash skill. I think it's in thier blood. Like all elves sneak. Minotaur bash
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54
on: October 21, 2025, 11:57:47 am
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Started by omledufromage - Last post by zondra
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Some times sirri makes me question how I even have a job. I'm more confused now than before.
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55
on: October 21, 2025, 11:30:18 am
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Started by omledufromage - Last post by Sirri
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(effective saves) = (victim's saves) - (your spellforce)
Spellpower is +level to all spells, so generally much stronger than spellforce. For just the purpose of saves, 1 spellpower = 2 spellforce, roughly, subject to unannounced changes as I'm still tweaking this. But spellpower (level) also participates in damage calculation, ability to heal/dispel, etc.
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56
on: October 21, 2025, 11:04:45 am
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Started by omledufromage - Last post by omledufromage
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What exactly is spellforce? Is it the same as spellpower, but only for the purpose of defeating save checks?
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57
on: October 21, 2025, 02:01:47 am
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Started by Lelik - Last post by Lelik
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The air before you flares up and Mob's spell reflects! Mob breathes out a cloud of poisonous gas! Mob's blast of gas * DEVASTATES * you!
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58
on: October 21, 2025, 02:00:08 am
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Started by Lelik - Last post by Lelik
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Mob breathes a cone of hot fire over you! You are thirsty. You deflect Mob's fire breath with your shield.
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59
on: October 20, 2025, 11:58:41 am
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Started by Raider - Last post by zondra
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I think it's fine the way it is. Just my 2 cents
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60
on: October 20, 2025, 11:01:15 am
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Started by Raider - Last post by Raider
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Right now it works from the inventory. I think it should only work when worn. Of course you can remove it after getting the buff, but still..
Btw, maybe phrase/special spells should only work while you wear the item, so the buff disappears if the item removed? (spider bracelet, knight banner)
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