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51
on: November 06, 2025, 02:20:52 pm
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Started by Earwin - Last post by zondra
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Also minor auto learn ench damage..shouldn't they auto learn ench with staff
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52
on: November 05, 2025, 07:06:07 pm
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Started by Earwin - Last post by zondra
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I agree with thieves . One of my favorite classes
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53
on: November 05, 2025, 06:00:21 pm
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Started by Earwin - Last post by Sirri
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Alters are next in the roadmap after thieves (these objectively deserve priority).
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54
on: November 05, 2025, 04:12:56 pm
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Started by Earwin - Last post by zondra
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I think druids should have like a sanc light. The forms are unusable at hero rank. Trans get to keep buffs and have alot more. Plus slow haste soften blink etc.
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55
on: November 05, 2025, 03:46:13 pm
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Started by Earwin - Last post by Boa
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+1 to all of the ideas in this thread. I have a druid with a wolverine form and its just very bad at dodging - just deflecting blows with its face. Also, I was always wondering - why animals selected for forms are kinda picked from a children zoo? hare? fox? wolverine? where is black panther? rhino? i want PTERODACTYL! (don't take it serious)
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56
on: November 05, 2025, 02:34:10 pm
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Started by Earwin - Last post by Raider
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- make dodge/number of attacks stats visible - review str/dex/con stats. For example, druid wolf has 22 con, while alter bull has 20. - more skills. Bite, claw, pounce, gore, trample, peck, roar, lacerate. Evade, block, disarm, debuff, lag/daze. Call minions, pack tactics, deathblows, sneak attacks. Endless opportunities for fun stuff here. - review the DR scaling, like Earwin said, minor forms get irrelevant very quick. And major forms are obtained very late. - allow to autosac corpses (autojunk?) - more forms variety - druids lack haste/sanc/surv instincts. So their forms are quite weak at hero - no defense, poor offense. Would be nice to have a form focused druid, who is similar to a fighter - stances, blockers, debuffs, lag/daze.
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57
on: November 05, 2025, 12:50:55 pm
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Started by Raider - Last post by Raider
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- Surges
From another MUD:
Surges are regularly scheduled mud-wide events based on the server time. They are evenly spaced 40 hours apart to allow our players in all time zones to have a good chance of being able to catch at least one surge during the week.
During a surge, mortals gain experience and skill proficiency improvements at twice their normal rate. They are also more likely to find additional gold from slaying creatures (mobs). Dying to a mob will incur no experience loss during a surge. Lastly, no con loss in PK during surges.
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58
on: November 05, 2025, 12:23:24 pm
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Started by Raider - Last post by Raider
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Couple of ideas: - Buy with smuggler coins. Some significant amount of AF(+15-20?) for 100-200 ticks. An item that will crumble or a potion - Buy with abyss currency - a manual of luck
Would nice if it was a buff that cannot be dispelled, so everyone can benefit from it without sacrificing gear slots.
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59
on: November 04, 2025, 10:16:01 pm
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Started by Raider - Last post by Boa
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done! and to be in sync - I made Chislev and found out that its actually 'circle of protection' instead of sanc now
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60
on: November 04, 2025, 08:40:05 pm
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Started by Boa - Last post by arpade
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pretty sure its 12th
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