Paralysis was reworked to exclude full-body paralysis (which sucks a lot

Saves system feels quite different compared to 20 years ago.
Under the old system saves in the 70s (very hard, if possible, to attain with state-of-the-art gear of the time) would make you close to immune to monster bullsh*t,
now I get routinely blinded/plagued/whatever in just a few attempts.
My guess would be the saves chance after all the number crunching has a lower max cap.
It also got deadlier with the hour-to-minute affect timer transition.
Just like dirt kick turned from a fringe skill to something quite reliable.
You don't know the current moon, his spell power and feats. If you think it's a bug - post in right section.
The most effective set he could take (and therefore my guess) is: penetration, penetration, combat casting.Thanks to the team effort he likely has full books, so Raistlin's spell enhancer (+1-3).
Staff of Magius (+3)
I would bet on ~43 cumulative spellpower at the moment of the battle, given a good but not perfect moon.
Penetration would probably add *handwaves* another 3.
With old system saving a double-check of a 46-level mob VS 80 saves would be peanuts.
Not a bug, in the same way lash failing against flying enemies is not a bug.
It was designed like that, plus a bit of luck
