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72
on: November 20, 2025, 04:14:00 am
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Started by Sirri - Last post by zondra
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Sending dm
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73
on: November 20, 2025, 03:03:49 am
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Started by Sirri - Last post by Shylin
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Tried to join the discord server but received an error message saying invite invalid
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74
on: November 19, 2025, 07:41:17 pm
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Started by rexbu - Last post by nxx83
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Well, best of the thief class i have seen was in carrion fields. There are some some thief points which u get buy donating gold to the bandit king in each city and by ranking. And you can buy skills by this points from some thief paths - you have general thief skills like stealing, hiding or whatever and some special from arcane path for example - which gives you ability to use wands, read scrolls and better dodge and parry vs magical weapons like flaring or autocasting. Or if you choose the path of swashbuckler - you got some things which can help you in a robery - like you can cut arteries, blackjack person using mace or even fight using some dirty things and trickeries lke autodirt in combat or attack then enemy is on the ground. Or you could choose the path of poisoner to make some kind of potent potions or trapper who can focus on creating deadly traps. In CF not all paths are good for play but this kind of options give a little more interest for playing.
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75
on: November 16, 2025, 07:16:46 pm
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Started by Boa - Last post by Boa
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permanency probably should be revised. don't know how many spells could be applied with it (seems that not many), but at least when you do it with enlarge - it then could be removed after shapeshift. And you end up with endless useless permanency effect without possibility to recast it without dying
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76
on: November 16, 2025, 09:17:41 am
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Started by arpade - Last post by Raider
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Each form has its own stats - str, dex, con, hr/dr, resistances, number of attacks(hidden), dodge (hidden). Int and wis are -2 from your true form. In general you dont want to gain level in forms, because their con is somewhat low.
Your hp, saves, hp/mv/mana regen, +vs race damage and +af are retained when shapeshifted. Autocasts, item skills - dont work. Resistances are overwriten by the form. So true form resists have no effect. Same with shrink/enlarge - this spell gets stripped when you shift (bug?). Elven sneak works (bug?), other racial skills - do not.
You lose 20 mana each tick to maintain the form. So you dont regen mana naturally when shapeshifted.
In short you want a race with the highest con (for hp) and int (for mana and faster mastering) - gnome or human. Or with sneak (h-elf) for pvp. Forms from the books are restricted to your align, so it is a consideration as well.
You can pick offense or defense as your 'focus' at lvl 16. This only determines which form will be granted first. So if you picked offense, you get jackal/fox at 16 and hare/turtle around 20. As an alter you get your first major form at 26-28 and second at 31-33.
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77
on: November 16, 2025, 12:59:50 am
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Started by arpade - Last post by arpade
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Hey! I was thinking of playing around with a few classes i never tried, and I've never played a transmuter.
I wanted to ask things which will be relevant in chosing race in regards to interactions with forms. When a Alterer transforms, does he retain original HP (should i worry about having a good Con score if i want to fight with a alterer)? Or maybe they gain new HP based on spellcasting? Does spellcasting ability affect the form's fighting in any way (translate to hit/dam or something)?
What about resistances, do we keep our original?
I imagine racial specifics are lost (like a draconian regeneration)?
Do any item effects maintain when transformed? I imagine auto-cast items wont proc, but any that give buffs continue to work? (enlarge, regeneration, etc?)
Thanks!
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78
on: November 15, 2025, 01:18:56 am
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Started by rexbu - Last post by arpade
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Just thought of another interesting mechanic for that swashbuckler concept i wrote up on above:
In my head these fighters are more "duelists" then battleground fighters, so they could have a skill that helps express that.
"en garde" skill: Improves parry/dodge against target enemy, but greatly reduces them against any other (maybe even taking a hit from someone other than the victim breaks this stance-like skill). Could be interesting by making the class strong on a 1v1, but not great in 2v2's or even fighting enemies with pets/mercenaries (so there are counters).
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79
on: November 14, 2025, 04:31:51 am
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Started by rexbu - Last post by zondra
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I think make tackle like Bash. This way you don't Have to wait to reuse
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80
on: November 13, 2025, 03:05:22 am
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Started by rexbu - Last post by zondra
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I like those ideas. Cool way to think about it.. I think maybe give them a stance would be nice.
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