Welcome, Guest. Please login or register.
January 31, 2025, 07:15:15 am
Check the old forum > Home Help Login Register
News: --------------------------------
Reddit community:
https://www.reddit.com/r/SolaceMUD/
--------------------------------
solace.senseisoft.com:4000

- Please no drama, no toxic stuff etc. Respect each other. Let everyone play and enjoy.
- Respect legacy of Solace: roleplay.
- Strictly follow ALL RULES.

Consider clans closed for now. Write a role indicating you'd love a certain clan; you might be inducted at some point (don't worry about your level).

Coming soon: a solution for solo mages level grind. Multicharring is NOT allowed (see above about following all rules).

Cheers!

(don't forget to invite friends on other platforms)
--------------------------------
1.5 player is in MUD and chromatic is already stored (c)
--------------------------------
Registration is disabled due to numerous spam bots.


+  Solace MUD Official Forum
|-+  Solace Development
| |-+  Ideas
| | |-+  strike and others
« previous next »
Pages: [1] Print
Author Topic: strike and others  (Read 7122 times)
Critic
Hero Member
*****

Karma: +7/-7
Offline Offline

Posts: 773



« on: May 18, 2006, 09:02:47 am »

All these skills works with staves, so clerics of Majere lost two items (mace and shield) and got one item (staff). Maybe make some staves one-handed?
When other clerics change their weapon, they still have parry and shield block.
But when majecleric remove his staff - he has only parry.
Kinda unfair...

PS: update help file about majeclerics, their empowers Smiley
Logged

Vsem piz*i, a krilya mne!
Moon_Face
Premium Member
***

Karma: +1/-1
Offline Offline

Posts: 208


Ahuna Matata!


« Reply #1 on: May 18, 2006, 10:18:38 am »

One more thing to Critic's topic: Shield can give not bad stats to his owner.
And I try to understand what power Majere got which may be comparable with Crown of Archons?


Anyway, i'm sure something stands behind it. Seems Swipe and Strike are really effective skills.
Logged

sh*t happens...
Majere
Immortal
*****

Karma: +1/-0
Offline Offline

Posts: 32


Master of the Mind


« Reply #2 on: May 18, 2006, 10:42:01 am »

Items: We are looking at making another item for these clerics, but first we are testing how balanced they are with these skills.

Blocks: Flowing block is designed to compensate for shield block and more. Every new skill does something special.

Weapons: There's no need to change from a staff - normal clerics don't change from maces, what's the problem?

Help files for new skills have been uploaded, we're dealing with the rest Wink

Crown of Archons: The new skills have lots of extra affects which can be dealt. If you try out strike and swipe, and brace (which our wonderful coders ripped the mud apart to build!), then the effectiveness in combat is there.


The reasoning for all this is, as the previous topic stated that YOU guys wanted, was to change them from being mishaclers with divine presence and less healing skills. We decided to change them into clerics who were able to keep the peace, and who had special skills due to their mastery of mental skills and training in martial arts.

Feel free to ask any more questions Smiley
Logged
Quino
Hero Member
*****

Karma: +11/-7
Offline Offline

Posts: 1379


Vicious IRC marauder


« Reply #3 on: May 18, 2006, 11:25:44 am »

I think it's okay with new skills - surely, one item (staff) can grant less affects than two (mace+shield) but new skills are just as unique as they can blind, cripple and disarm - no other cleric can do it.
« Last Edit: May 18, 2006, 11:34:32 am by Quino » Logged
Critic
Hero Member
*****

Karma: +7/-7
Offline Offline

Posts: 773



« Reply #4 on: May 18, 2006, 11:33:15 am »

I don't speak about shield block<->flowing block
I speak about disarming and affects.
To strip parry and shild block from other clerics you should release them from their weapon and shield.
To strip all block from majeclerics you need only release them from staff.
And yes, shield itself grants with some health, saves, other nice affects.
Logged

Vsem piz*i, a krilya mne!
Sirrion
Hero Member
*****

Karma: +16/-4
Offline Offline

Posts: 631


« Reply #5 on: May 18, 2006, 11:47:52 am »

To strip all blocks from druid, you need only release him from his staff. Have you seen any druid whining about it?
Logged

И поэтому я так бегу по дороге
С патефоном волшебным в тележке своей.
Quino
Hero Member
*****

Karma: +11/-7
Offline Offline

Posts: 1379


Vicious IRC marauder


« Reply #6 on: May 18, 2006, 12:11:12 pm »

Barkskin is another blocker that does not depend on weapon
Logged
Sirrion
Hero Member
*****

Karma: +16/-4
Offline Offline

Posts: 631


« Reply #7 on: May 18, 2006, 12:30:58 pm »

Yeah... quite ineffective and working only in forest.
Anyways, clerics of Majere aren't supposed to be protected from each and every situation and kick each and every class with closed eyes.
Logged

И поэтому я так бегу по дороге
С патефоном волшебным в тележке своей.
Critic
Hero Member
*****

Karma: +7/-7
Offline Offline

Posts: 773



« Reply #8 on: May 18, 2006, 12:35:17 pm »

yes, barkskin doesn't depend on staff

well, we'll see, do these new abilities are so good as we think...

does blindding ability depend on saves? or just chance?

does nerve depend on something?
Logged

Vsem piz*i, a krilya mne!
Critic
Hero Member
*****

Karma: +7/-7
Offline Offline

Posts: 773



« Reply #9 on: May 18, 2006, 12:45:06 pm »

PS: also update info on site about majeclerics  Cool
Logged

Vsem piz*i, a krilya mne!
Nierth
Your bane, your curse
Administrator
*****

Karma: +20/-4
Offline Offline

Posts: 1291



« Reply #10 on: May 18, 2006, 02:28:01 pm »

PS: also update info on site about majeclerics  Cool

Aye, done
Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!