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+  Solace MUD Official Forum
|-+  Solace Development
| |-+  Ideas
| | |-+  Color options
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Author Topic: Color options  (Read 17168 times)
Matthew
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« Reply #20 on: November 26, 2007, 04:50:13 pm »

You can continue to have your colour barren solace, by not switching colour options on!
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I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
Quino
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Vicious IRC marauder


« Reply #21 on: November 26, 2007, 06:10:49 pm »

And you can have color haven solace by setting up your client :-)
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Matthew
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« Reply #22 on: November 27, 2007, 01:22:57 am »

Careful Quino. Might have to start calling you Ezus!
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I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
Nierth
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« Reply #23 on: November 27, 2007, 11:50:12 am »

Matthew, you know that this bastard ezus has all accounts here? He can use even mine :-(
« Last Edit: November 27, 2007, 03:59:03 pm by Nierth » Logged
ezus
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« Reply #24 on: November 27, 2007, 02:29:08 pm »

bu-bu-bu
* ezus kissed Nierth.
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Red-white destiny.
blah
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« Reply #25 on: December 01, 2007, 06:27:52 am »

though i dont like too many colors and so, i am fed up with taking poping artifacts from ground, checking and dropping most of time. How about to leave it like now if its unworthy item, put +before if it is good item and put ++ if it is really good good item.
or put glowing instead of + for rp conditions, or shinnig for ++
so you can see if worthy only by looking
+ ~ 5-9% stronger spells or 5-9%resist
++ ~10% or more
this all simply to eliminate spam of unworthy items
« Last Edit: December 01, 2007, 06:31:25 am by blah » Logged
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