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+  Solace MUD Official Forum
|-+  Solace Development
| |-+  Ideas
| | |-+  outcasts again
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Author Topic: outcasts again  (Read 2763 times)
arpade
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Without light, there is no beauty, only suffering.


« on: December 19, 2007, 10:53:35 pm »

I generaly like outcasts with their present setting.
but i do think they are somewhat underpower.
a outcast needs all manuals and good equip to be match for a soso char of almost any other class
 To not suggest new abils that take coding and that might take away the style of outcasts.
(wich in my understanding is high damage, poor defense and weakening spells to support),
id just suggest that some of their present abilities are made actualy usefull.
Slaughter is a good example.
one time i was killing a obsidian guard (near the tower) for gc. After he was convulsing, i hit him with a mangles and then i did a slaughter. whats the point of causing unspeakable if the enemy has like 20 hp left?
if slaughter would try to activate when enemies are writhing, now thats a usefull skill, even in PK.
shove could use with mobs, at least to practice. its a great idea wich noone uses.
Slave mobs could rescue.
etc. the point is permit better using of skills outcasts already have.
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