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+  Solace MUD Official Forum
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| | |-+  new manual form
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Author Topic: new manual form  (Read 5585 times)
arre
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« on: October 10, 2010, 12:11:46 pm »

'ball of lightning', with random hit/dam, and resistances.
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Blind makes me panic - it brings back bad memories from early days of playing Solace...
omledufromage
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« Reply #1 on: October 10, 2010, 06:57:25 pm »

It is not affected by summoning sickness and dies at the end of the turn.

ops, wrong game.  Grin
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c'mon, just relax and try to imagine that you're just a letters on the screens of other people Grin
arre
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« Reply #2 on: October 10, 2010, 07:23:51 pm »

haha, its not mtg, but probably it is worth it... hps * 10, hr/dr * 10, attacks with random branks (flaming, shocking, vampiric, fatigue_draining, autodisarming, resistance_negating), dies in 10 ticks Smiley

or berserk - hps*2, hr/dr*2, gets slowed and exhausted in 3 ticks.
« Last Edit: October 10, 2010, 07:38:09 pm by arre » Logged

Blind makes me panic - it brings back bad memories from early days of playing Solace...
rexbu
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« Reply #3 on: October 26, 2010, 05:21:14 am »

Or a form that will have small hr/dr but you could choose damtype.
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Kage
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« Reply #4 on: October 26, 2010, 07:07:03 am »

Or a form that will have small hr/dr but you could choose damtype.

- We almost got them to release elemental shurikens... but then the MUD died.

- At any rate, nightfist could be non-phys (negative?), dragon punches could be non-phys (fire?), savage blows could be non-phys (energy?) or toss in some Air/Earth damage with throw? etc.   Something .. anything would be cool.
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omledufromage
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« Reply #5 on: October 26, 2010, 08:25:40 am »

I like physical damage for assassins and transmuters. Sure there could be some kind of way to do other kinds of damage... but I don't think it should be so simple.

Perhaps return 'seasonal hand'. I don't know how it worked, but I wouldn't make damtype change. I would make fists carry the possibility of burning, freezing, shocking... etc... just like weapons such as Staff of the Sun, that sometimes burns the opponent, and in some situations when that happens, blinds them.
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c'mon, just relax and try to imagine that you're just a letters on the screens of other people Grin
arre
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« Reply #6 on: October 26, 2010, 02:28:29 pm »

i though assassins powerful enough as they are, except beasts, so may be enhance dragon punch for beasts with fire.
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rexbu
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« Reply #7 on: October 26, 2010, 03:15:46 pm »

Ok maybe not give them to chose from every damtype, maybe just 2 or 3(negative, holy, drowning  Roll Eyes). I mean this both for assassins and new form for transmuters(which will never exist)
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