Currently, this skill is semi-useless to rangers. 
 
 Keywords: 'Tailored Skins', 'Tailor Skins'  
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   Syntax: tailor <body part> <clothing type> 
            
   This allows a skilled ranger to fashion his or her own clothing from the 
   skin of creatures. They must have a body part (head, arms, legs, etc.) to 
   use, and the clothing they make may be : arms, hands, legs or feet wear. 
 
   The effectiveness of the made part is dependent upon the level of the 
   creature whose part is being tailored. The rangers level also influences 
   how effective they are at making the best skins. 
Proposal for Enhancement:
Improve item durabilityMake items created with this skill permanent (non-decaying), similar to how a warrior’s trophy functions (e.g., poncho). This encourages long-term use and investment in the skill.
Broaden the body part supportExpand coverage to all major equipment slots: neck, torso, head, legs, feet, hands, body, and waist. This would make the skill more versatile and worthwhile.
Scale item quality with creature levelEnsure that item quality reflects the level of the body part used. For instance, a belt crafted from a level 10 creature should be significantly less effective than one crafted from a level 50 creature.
Add more meaningful item bonusesCurrently, crafted gear provides only basic armor and minor HR/DR. Introduce a bonus, such as stats, saving throws (SVs), or resistances, based on the level and type of body part used.
Why This MattersThese changes would redefine the ranger’s gear progression. Instead of relying entirely on external loot or equipment, rangers could craft gear that evolves with them—personalized, functional, and thematically fitting. This would also incentivize engaging with wilderness content in a more immersive and rewarding way.