Welcome, Guest. Please login or register.
September 27, 2024, 08:52:41 pm
Check the old forum > Home Help Login Register
News: --------------------------------
solace.senseisoft.com:4000

- Please no drama, no toxic stuff etc. Respect each other. Let everyone play and enjoy.
- Respect legacy of Solace: roleplay.
- Strictly follow ALL RULES.

Consider clans closed for now. Write a role indicating you'd love a certain clan; you might be inducted at some point (don't worry about your level).

Coming soon: a solution for solo mages level grind. Multicharring is NOT allowed (see above about following all rules).

Cheers!

(don't forget to invite friends on other platforms)
--------------------------------
1.5 player is in MUD and chromatic is already stored (c)
--------------------------------
Registration is disabled due to numerous spam bots.


+  Solace MUD Official Forum
|-+  Solace Development
| |-+  Area Defects
| | |-+  Caergoth
« previous next »
Pages: [1] Print
Author Topic: Caergoth  (Read 2734 times)
Rakhat
New Member
*

Karma: +0/-0
Offline Offline

Posts: 3


« on: March 15, 2006, 09:15:08 pm »

Where are invoker's guildmaster?
Guild tower are good.. but mages want to practicing else...
« Last Edit: March 15, 2006, 09:16:52 pm by Rakhat » Logged
Tanis Half-Elven
Immortal
*****

Karma: +7/-0
Offline Offline

Posts: 144



« Reply #1 on: April 23, 2008, 02:45:50 am »

I have removed the invokers guild (it would have become red-robe, but caergoth is neutral-only hometown).
I white-robed guild is fixed, and no longer called "transmuters guild".

Also, all the guild guards and guildmasters in Caergoth will no longer track out of their original rooms.
Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!