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+  Solace MUD Official Forum
|-+  Solace Development
| |-+  Ideas
| | |-+  magical weapons
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Author Topic: magical weapons  (Read 3147 times)
schelkunchik
Guest
« on: May 01, 2006, 01:53:35 pm »

like flaming, freezing etc. weapons
magical energy in such weapons can be excitated in full moons to do a bit more damage (similar to spells, being more agressive in full moons)
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Moon_Face
Premium Member
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Posts: 208


Ahuna Matata!


« Reply #1 on: May 02, 2006, 10:39:54 am »

Flag: Minotaur
+20 hr/dr vs Minotaurs or +2d6 vs Minos

Flag: Night
+20 hr/dr  or +2d6 in Night & -20 hr/dr  or -2d6 in Day.
(or maybe Negative power in Night and Divine power in a Day)
(Freezing in Night and flaming in day)

Flag: Nature
(bonus in forest)

etc... it may be interesting to have so many different flags... You will never know an end of battle before it comes.
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sh*t happens...
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