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+  Solace MUD Official Forum
|-+  Solace Development
| |-+  Ideas
| | |-+  Teleport idea
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Author Topic: Teleport idea  (Read 4907 times)
hugo
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« on: May 16, 2006, 10:58:21 am »

Maybe make it so you cannot teleport into a non-recall/non-teleport area?
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Quino
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« Reply #1 on: May 17, 2006, 12:03:21 am »

Nooooo, no fun then with teleporting to Edges.
Better make it so you cannot teleport to norecall|noexit rooms... remember as I dropped few years in norecall in Edges.. *shivers*
« Last Edit: May 17, 2006, 12:32:14 am by Quino » Logged
deda
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« Reply #2 on: May 17, 2006, 12:26:01 am »

C'mon guys, teleporting to Edges and Nether unexpectedly gives all the fun to the game... Grin
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Quino
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« Reply #3 on: May 17, 2006, 12:33:17 am »

C'mon guys, teleporting to Edges and Nether unexpectedly gives all the fun to the game... Grin

Probably I mislead you Smiley I like that teleport can throw to Edges or somewhere dangerous -- but I don't like trapping to places I cannot exit in any way!
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deda
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« Reply #4 on: May 17, 2006, 12:43:59 am »

Nod to that Cool
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Proph
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« Reply #5 on: May 17, 2006, 02:24:09 am »

C'mon guys, teleporting to Edges and Nether unexpectedly gives all the fun to the game... Grin

There's nothing unexpected about it. I teleport to ToHS, edges, nether or some other godforsaken area about half the time. Not teleporting in front of an agro-mob-- now that would just about give me a heartattack! Shocked

I like the idea of not teleporting to no-exit/no recall rooms. It makes sense that the same magic preventing you from getting out should prevent you from getting in (like inside guilds etc etc).
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Nothing is too much to hope for.
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