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+  Solace MUD Official Forum
|-+  Solace Development
| |-+  Ideas
| | |-+  poison, disease changes
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Author Topic: poison, disease changes  (Read 5445 times)
blah
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« on: November 08, 2007, 05:00:38 pm »

Well, instead of making poison, disease stronger for all classes...(which alows to sleep and kill with poison and plag in few ticks - this is not whinning though... i didnt die) well idea is to give only morgion cleric empower lower posion/disease resistance. Anyway it is possible to leave poison and plague strong as they are, but still add lower diesase/poison to morgion clerics. I am for that too.
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Rionne
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« Reply #1 on: November 08, 2007, 05:18:51 pm »

Hey, that's a good idea. It'll also make them less helpless against knights.
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deda
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« Reply #2 on: November 08, 2007, 05:45:57 pm »

Anyway it is possible to leave poison and plague strong as they are, but still add lower diesase/poison to morgion clerics. I am for that too.

This would be way too powerful... Since both poison and plague tend to go around fortitude saves... Likewise, If they lower resist self and poison/plague self they would be undefeatable... Also, divine health should be altered into something like resistance to poison/plague instead of immunity as it is now...
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blah
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« Reply #3 on: November 08, 2007, 06:10:21 pm »

Not if pois/plag damage return to previous strength. Well, maybe not anyway, though i didnt see how much poison and plague can heal cleric. Autohealing 150-200hps on tick is not overpower if i got right numbers.
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dedraelos
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« Reply #4 on: November 08, 2007, 08:01:20 pm »

Actually, I'm pretty sure morgi clers don't received hps for poison, only plague. This is seriously not an overpower, if anything, it's barely a bonus at all due to the need to be without disease for so many reasons and no way to remove it.
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