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- Please no drama, no toxic stuff etc. Respect each other. Let everyone play and enjoy.
- Respect legacy of Solace: roleplay.
- Strictly follow ALL RULES.

Consider clans closed for now. Write a role indicating you'd love a certain clan; you might be inducted at some point (don't worry about your level).

Coming soon: a solution for solo mages level grind. Multicharring is NOT allowed (see above about following all rules).

Cheers!

(don't forget to invite friends on other platforms)
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+  Solace MUD Official Forum
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| |-+  Ideas
| | |-+  rangers
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Author Topic: rangers  (Read 11106 times)
n00b
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« Reply #20 on: January 19, 2010, 08:44:41 am »

meanwhile it is really easy to check.
Parse player base and get statistics for ranger class.
Levels, specialization, clan, etc. Get famous ranger. 20-30 minutes and it will be clear that there are no really good rangers with sword specs.

It is like WoW team worked. "over 90% mages get instant arcane explosion. means AE is almost useless without instant cast. Let us make AE instant and put another talent in this slot".
Something like that.
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Heretics never die, they just go to hell and regroup!
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bluesky
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« Reply #21 on: January 19, 2010, 05:50:29 pm »

what's the point in rangers having disarm? it sucks too much as it is. For all my fighters with skill and weapons mastered disarm failed 3/4 or 4/5 times... that's 5-6 rounds + lag per fight. disarm chance should be improved. hell, chemosh cleric has more chance of disarming than a warrior.
if you want better disarm chances, take strip weapon. It is the best disarm thing in the game in my experience.
Black metamorphosis is highest rank chemosh cleric empower... of course it should be powerful...
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