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| | |-+  Finnaly, one of those Random PKers killed (by cityguards)
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Author Topic: Finnaly, one of those Random PKers killed (by cityguards)  (Read 4580 times)
omledufromage
Hero Member
*****

Karma: +15/-11
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Posts: 1171


See you space cowboy...


« on: January 30, 2010, 03:30:11 pm »

Prehistory: Ilzh already had tryed to attack me before, while I was mastering spells in guild. Then I decided to master spells in duo dimension. He probably thought i had left, and probably wanted to prepare assassinate in the guild for when I returned (or until another black-robed in his range showed up).


The Black-robe golem guard yells, 'Help! Ilzh is attacking the guild!'

<592/592hp 358/717mana 217/217mv 709332tnl | D> You fail to reach your mouth.  *Hic*
cast 'sanctuary'drink wine
<592/592hp 358/717mana 217/217mv 709332tnl | D> You intone an ancient mystical chant.
You are already in sanctuary.

<592/592hp 298/717mana 217/217mv 709332tnl | D> You fail to reach your mouth.  *Hic*

<592/592hp 298/717mana 217/217mv 709332tnl | D> vs ilzhTarget is now set to 'ilzh'.

<592/592hp 298/717mana 217/217mv 709332tnl | D>
<592/592hp 298/717mana 217/217mv 709332tnl | D> affTo see resistances and vulnerabilities use 'verbose' mode.

The following skills and spells are affecting you:

'Protective shield' spell is active for 2 hours and 45 minutes

'Pass door' spell is active for 3 hours and 25 minutes

'Sanctuary' spell is active for 4 hours and 10 minutes

'Blink' spell is active for 5 hours and 25 minutes

'Invisibility' spell is active for 5 hours and 55 minutes

'Ironskin' spell is active for 7 hours and 0 minutes,
   modifying physical resistance by 20
   modifying armor class by -60

'Enlarge' spell is active for 7 hours and 45 minutes,
   modifying dexterity by -1
   modifying damage roll by 1
   modifying strength by 2
   modifying size by 1

'Duo dimension' spell is active for 8 hours and 35 minutes

'Giant strength' spell is active for 9 hours and 45 minutes,
   modifying strength by 3

'Detect invis' spell is active for 10 hours and 10 minutes

'Detect magic' spell is active for 10 hours and 25 minutes

'Haste' spell is active for 10 hours and 55 minutes,
   modifying dexterity by 3

'Eldritch shield' spell is active for 11 hours and 5 minutes,
   modifying all saves by 6
   modifying armor class by -96

'Fly' spell is active for 17 hours and 20 minutes

'Armor' spell is active for 23 hours and 10 minutes,
   modifying armor class by -20

'Shield' spell is active for 31 hours and 15 minutes,
   modifying armor class by -20

<592/592hp 298/717mana 217/217mv 709332tnl | D>
<592/592hp 298/717mana 217/217mv 709332tnl | D> downYou are totally flat, you can't move in the real world!
A blacksmith yells, 'Best blades made here, buy ye blades here!'

<592/592hp 298/717mana 217/217mv 709332tnl | D> visYou regain a dimension and pop back into existence.
You fade into existence.

<592/592hp 298/717mana 217/217mv 709332tnl | D> downsouth
A violent storm breaks loose.

<592/592hp 353/717mana 217/217mv 709332tnl | D> 33The obsidian tower of the Black-robes
  You are inside the dark tower of the black-robe mages where abominable
magics are prepared and uttered. The tower heads upwards into the guild
room, or south to the entrance.

[Exits: south up]

<592/592hp 353/717mana 216/217mv 709332tnl | SU> Before an obsidian tower
  You stand before a strong obsidian tower that provides the feared
black-robes of Palanthas with a guild home. The tower continues north, and
to the south lies a dark lane.

[Exits: north south]
Ilzh the male human is here, fighting the Black-robe golem guard.
The Black-robe golem guard is here, fighting Ilzh.

<592/592hp 353/717mana 215/217mv 709332tnl | NS> > cast 'faerie fire' ilzh
Beautiful, mystical incantation comes out of your lips.
Ilzh yells, 'Help! Mwvyan is casting a spell on me!'
You lost your concentration.
Ilzh's punch MUTILATES the Black-robe golem guard!
Ilzh's punch misses the Black-robe golem guard.
Ilzh's punch misses the Black-robe golem guard.
Ilzh dodges your pierce.
Ilzh hand blocks your pierce.
Ilzh has a few scratches.

<592/592hp 351/717mana 215/217mv 709332tnl | NS>
< T: the Black-robe golem guard TC: small wounds   E: Ilzh EC: a few scratches >
< > 33
Ilzh grabs the Black-robe golem guard and throws it to the ground with stunning force!
Ilzh's throw DISEMBOWELS the Black-robe golem guard!
The Black-robe golem guard recovers from the fall and jumps back up on its legs.
Ilzh has a few scratches.

<592/592hp 351/717mana 215/217mv 709332tnl | NS>
< T: the Black-robe golem guard TC: small wounds   E: Ilzh EC: a few scratches >
< >
Ilzh's punch misses the Black-robe golem guard.
Ilzh's punch MUTILATES the Black-robe golem guard!
The Black-robe golem guard gets a wild look in its eyes.
Ilzh dodges your pierce.
Your pierce misses Ilzh.
Ilzh has a few scratches.

<592/592hp 351/717mana 215/217mv 709332tnl | NS>
< T: the Black-robe golem guard TC: small wounds   E: Ilzh EC: a few scratches >
< > > cast 'faerie fire' ilzh
Beautiful, mystical incantation comes out of your lips.
You lost your concentration.
Ilzh has a few scratches.

<592/592hp 349/717mana 215/217mv 709332tnl | NS>
< T: the Black-robe golem guard TC: small wounds   E: Ilzh EC: a few scratches >
< > 33
Ilzh's punch maims the Black-robe golem guard!
Ilzh's punch DISEMBOWELS the Black-robe golem guard!
The Black-robe golem guard's slash devastates Ilzh.
Ilzh uses his shoulder to partially deflect your pierce.
Your pierce misses Ilzh.
Your pierce decimates Ilzh.
Ilzh has some small wounds.

<592/592hp 349/717mana 215/217mv 709332tnl | NS>
< T: the Black-robe golem guard TC: small wounds   E: Ilzh EC: small wounds >
< > > cast 'faerie fire' ilzh
You recite a sweet mystical tune.
Ilzh is surrounded by a pink outline.
Ilzh has some small wounds.

<592/592hp 344/717mana 215/217mv 709332tnl | NS>
< T: the Black-robe golem guard TC: small wounds   E: Ilzh EC: small wounds >
< > 3
Ilzh has turned around, trying to escape!
The Black-robe golem guard says, 'You aren't allowed in there.'
Ilzh has some small wounds.

<592/592hp 344/717mana 215/217mv 709332tnl | NS>
< T: the Black-robe golem guard TC: small wounds   E: Ilzh EC: small wounds >
< >
Ilzh has turned around, trying to escape!
Ilzh leaves south.
Ilzh has fled!

<592/592hp 344/717mana 215/217mv 709332tnl | NS>
Ilzh has arrived from the south.

<592/592hp 344/717mana 215/217mv 709332tnl | NS> south> cast 'soften' ilzh
You recite a sweet mystical verse.
Ilzh yells, 'Help! Mwvyan is casting a spell on me!'
Ilzh looks more vulnerable.
Ilzh has some small wounds.

<592/592hp 314/717mana 215/217mv 709332tnl | NS>
< T: Mwvyan TC: perfect condition   E: Ilzh EC: small wounds >
< >
Ilzh grabs you and throws you to the ground with stunning force!
Your ironskin cracks under the blows!
Ilzh has some small wounds.

<592/592hp 314/717mana 215/217mv 709332tnl | NS>
< T: Mwvyan TC: perfect condition   E: Ilzh EC: small wounds >
< >
Your ironskin cracks under the blows!
You parry Ilzh's punch.
Your ironskin cracks under the blows!
Ilzh dodges your pierce.
Ilzh dodges your pierce.
Ilzh has some small wounds.

<592/592hp 314/717mana 215/217mv 709332tnl | NS>
< T: Mwvyan TC: perfect condition   E: Ilzh EC: small wounds >
< > 4No way!  You are still fighting!
Ilzh has some small wounds.

<592/592hp 314/717mana 215/217mv 709332tnl | NS>
< T: Mwvyan TC: perfect condition   E: Ilzh EC: small wounds >
< > > cast 'slow' ilzh
You recite a sweet mystical verse.
Ilzh slows down momentarily, but his summer-hot blood warms him up.
Ilzh has some small wounds.

<592/592hp 284/717mana 215/217mv 709332tnl | NS>
< T: Mwvyan TC: perfect condition   E: Ilzh EC: small wounds >
< > 4
You blink away from Ilzh's punch.
Your ironskin cracks under the blows!
Ilzh dodges your pierce.
Ilzh dodges your pierce.
Ilzh dodges your pierce.
Ilzh has some small wounds.

<592/592hp 284/717mana 215/217mv 709332tnl | NS>
< T: Mwvyan TC: perfect condition   E: Ilzh EC: small wounds >
< >
Ilzh's throw seems to slide around you.
> cast 'slow' ilzh
You intone an ancient mystical chant.
Ilzh slows down momentarily, but his summer-hot blood warms him up.
Ilzh has some small wounds.

<592/592hp 254/717mana 215/217mv 709332tnl | NS>
< T: Mwvyan TC: perfect condition   E: Ilzh EC: small wounds >
< >
Your ironskin cracks under the blows!
You parry Ilzh's punch.
Your ironskin shatters from the blows!
Ilzh dodges your pierce.
Ilzh shield blocks your pierce.
Ilzh has some small wounds.

<592/592hp 254/717mana 215/217mv 709332tnl | NS>
< T: Mwvyan TC: perfect condition   E: Ilzh EC: small wounds >
< > 1
Ilzh's throw seems to slide around you.
> shapeshift jackal
Your body undergoes a grotesque transformation.
With painful contortions you shapeshift into a jackal.
Ilzh has some small wounds.

<592/592hp 254/717mana 215/217mv 709332tnl | NS>
< T: a jackal TC: perfect condition   E: Ilzh EC: small wounds >
< >
Ilzh's punch misses you.
Ilzh's punch devastates you.
Ilzh hand blocks your bite.
Ilzh dodges your bite.
Ilzh dodges your bite.
Ilzh dodges your bite.
Ilzh uses his hands to greatly deflect your bite.
Your bite decimates Ilzh.
Ilzh uses his hands to greatly deflect your bite.
Your bite mauls Ilzh.
Ilzh has some small wounds.

<561/592hp 254/717mana 215/217mv 709332tnl | NS>
< T: a jackal TC: a few scratches   E: Ilzh EC: small wounds >
< > 11> bite ilzh
You sink your teeth into Ilzh.
Your bite DISEMBOWELS Ilzh!
Ilzh is covered in bleeding wounds.

<561/592hp 254/717mana 215/217mv 709332tnl | NS>
< T: a jackal TC: a few scratches   E: Ilzh EC: bleeding wounds >
< >
Ilzh's throw seems to slide around you.
Ilzh is covered in bleeding wounds.

<561/592hp 254/717mana 215/217mv 709332tnl | NS>
< T: a jackal TC: a few scratches   E: Ilzh EC: bleeding wounds >
< > 11
Ilzh's punch decimates you.
You dodge Ilzh's punch.
Ilzh dodges your bite.
Ilzh dodges your bite.
Ilzh uses his shoulder to partially deflect your bite.
Your bite misses Ilzh.
Ilzh is covered in bleeding wounds.

<533/592hp 254/717mana 215/217mv 709332tnl | NS>
< T: a jackal TC: a few scratches   E: Ilzh EC: bleeding wounds >
< > > bite ilzh
You sink your teeth into Ilzh.
Your bite MUTILATES Ilzh!
Ilzh is covered in bleeding wounds.

<533/592hp 254/717mana 215/217mv 709332tnl | NS>
< T: a jackal TC: a few scratches   E: Ilzh EC: bleeding wounds >
< >
Ilzh's throw seems to slide around you.
Ilzh is covered in bleeding wounds.

<533/592hp 254/717mana 215/217mv 709332tnl | NS>
< T: a jackal TC: a few scratches   E: Ilzh EC: bleeding wounds >
< >
Ilzh's punch misses you.
Ilzh's punch misses you.
Ilzh hand blocks your bite.
Ilzh dodges your bite.
Ilzh hand blocks your bite.
Ilzh is covered in bleeding wounds.

<533/592hp 254/717mana 215/217mv 709332tnl | NS>
< T: a jackal TC: a few scratches   E: Ilzh EC: bleeding wounds >
< > fol il11You now follow Ilzh.
Ilzh is covered in bleeding wounds.

<533/592hp 254/717mana 215/217mv 709332tnl | NS>
< T: a jackal TC: a few scratches   E: Ilzh EC: bleeding wounds >
< > > bite ilzh
You sink your teeth into Ilzh.
Your bite DISEMBOWELS Ilzh!
Ilzh is gushing blood.

<533/592hp 254/717mana 215/217mv 709332tnl | NS>
< T: a jackal TC: a few scratches   E: Ilzh EC: gushing blood >
< > Ilzh has turned around, trying to escape!
Ilzh leaves south.
You follow Ilzh.
On a cold, dark lane south along the walls of Shoikan Grove
  You are on a dark lane that has become overgrown with weeds and shadows. A
single flickering torch is all that provides light for the entire stretch
of road. The lane continues east and west along Shoikan grove's walls,
while to the north is the black-robe mage's guild and south is a small
coffin shop.

[Exits: north east south west]
(Pink Aura) Ilzh the male human is here.
A dirty old man glares at you in a blurred, drunken stupor.

<533/592hp 254/717mana 214/217mv 709332tnl | NESW>
The clamour of bells echo the passing of midnight.

<541/592hp 244/717mana 217/217mv 709332tnl | NESW>
Ilzh leaves south.
You follow Ilzh.
The coffins and burials shop
  This small, dark shop is out of the way of the main trade district. The
presence of it makes people uncomfortable, but the fact remains that peple
must be buried and so it has been placed here where those in need of a
burial service can come. A rusted old grate lies in the north wall of the
shop, and the shop exits back south to the dark alley.

[Exits: north south]
(Pink Aura) Ilzh the male human is here.
A tough dockworker walks around the docks moving crates.

<541/592hp 244/717mana 216/217mv 709332tnl | NS> 11
Ilzh leaves south.
You follow Ilzh.
Inside the back room to the coffin shop
  Inside the back of the small shop, there is an open door in the southern
wall. It's actually more of a permanent opening, because the door has been
removed from its hinges. To the south is a graveyard, albeit a small one.

[Exits: north south]
(Pink Aura) Ilzh the male human is here.

<541/592hp 244/717mana 215/217mv 709332tnl | NS> 11
Ilzh leaves south.
You follow Ilzh.
The entrance to the graveyard
  The entrance to the graveyard is a pleasant enough place. There are
flowers planted in small groups, and a few trees. The grass is green and cut
low. It looks as if someone takes great care and pride in tending to such a
peaceful, hallowed place. The way back to the streets of Palanthas is north.

[Exits: north south]
(Pink Aura) Ilzh the male human is here.

<541/592hp 244/717mana 214/217mv 709332tnl | NS> 11
Ilzh leaves south.
You follow Ilzh.
Walking to the graveyards
  The walk to the graveyards is along a dirt path, slightly grassy. Flowers
and bushes and trees all grow here, providing a fresh and lovely smell to
the air, along with the coolness of shade. The graveyard lies to the south,
while Palanthas is back north.

[Exits: north south]
(Pink Aura) Ilzh the male human is here.

<541/592hp 244/717mana 213/217mv 709332tnl | NS>
Ilzh leaves south.
You follow Ilzh.
At a crossing of paths
  The dirt path splits into four separate ways here. A lot of flowers grow
around the crossing, with a few butterflies flitting from place to place. A
large tree gives shade to the area, too. Towards the west, there seems to be
a small wooden building. A sign is erected just off the path, giving
directions.

[Exits: north east south west]
     A wooden sign is posted in the ground.
(Pink Aura) Ilzh the male human is here.

<541/592hp 244/717mana 212/217mv 709332tnl | NESW> > bite ilzh
Ilzh yells, 'Help! A jackal is biting me!'
You sink your teeth into Ilzh.
Your bite MUTILATES Ilzh!
Ilzh is gushing blood.

<541/592hp 244/717mana 212/217mv 709332tnl | NESW>
< T: a jackal TC: a few scratches   E: Ilzh EC: gushing blood >
< >
You dodge Ilzh's punch.
You dodge Ilzh's punch.
You dodge Ilzh's punch.
Ilzh uses his hands to greatly deflect your bite.
Your bite decimates Ilzh.
Ilzh dodges your bite.
Ilzh dodges your bite.
Ilzh hand blocks your bite.
Ilzh is gushing blood.

<541/592hp 244/717mana 212/217mv 709332tnl | NESW>
< T: a jackal TC: a few scratches   E: Ilzh EC: gushing blood >
< > 11
Ilzh has turned around, trying to escape!
Ilzh leaves north.
You follow Ilzh.
Walking to the graveyards
  The walk to the graveyards is along a dirt path, slightly grassy. Flowers
and bushes and trees all grow here, providing a fresh and lovely smell to
the air, along with the coolness of shade. The graveyard lies to the south,
while Palanthas is back north.

[Exits: north south]
(Pink Aura) Ilzh the male human is here.

<541/592hp 244/717mana 211/217mv 709332tnl | NS>
You stop following Ilzh.

<541/592hp 244/717mana 211/217mv 709332tnl | NS> 1111
Ilzh leaves north.

<541/592hp 244/717mana 211/217mv 709332tnl | NS> > bite ilzh
They aren't here.

<541/592hp 244/717mana 211/217mv 709332tnl | NS> > bite ilzh
They aren't here.

<541/592hp 244/717mana 211/217mv 709332tnl | NS> > bite ilzh
They aren't here.

<541/592hp 244/717mana 211/217mv 709332tnl | NS> > bite ilzh
They aren't here.

<541/592hp 244/717mana 211/217mv 709332tnl | NS> north> bite ilzh
They aren't here.

<541/592hp 244/717mana 211/217mv 709332tnl | NS> northnorthThe entrance to the graveyard
  The entrance to the graveyard is a pleasant enough place. There are
flowers planted in small groups, and a few trees. The grass is green and cut
low. It looks as if someone takes great care and pride in tending to such a
peaceful, hallowed place. The way back to the streets of Palanthas is north.

[Exits: north south]

<541/592hp 244/717mana 210/217mv 709332tnl | NS> northnorthnorthInside the back room to the coffin shop
  Inside the back of the small shop, there is an open door in the southern
wall. It's actually more of a permanent opening, because the door has been
removed from its hinges. To the south is a graveyard, albeit a small one.

[Exits: north south]

<541/592hp 244/717mana 209/217mv 709332tnl | NS> The coffins and burials shop
  This small, dark shop is out of the way of the main trade district. The
presence of it makes people uncomfortable, but the fact remains that peple
must be buried and so it has been placed here where those in need of a
burial service can come. A rusted old grate lies in the north wall of the
shop, and the shop exits back south to the dark alley.

[Exits: north south]
A tough dockworker walks around the docks moving crates.

<541/592hp 244/717mana 208/217mv 709332tnl | NS> On a cold, dark lane south along the walls of Shoikan Grove
  You are on a dark lane that has become overgrown with weeds and shadows. A
single flickering torch is all that provides light for the entire stretch
of road. The lane continues east and west along Shoikan grove's walls,
while to the north is the black-robe mage's guild and south is a small
coffin shop.

[Exits: north east south west]
A dirty old man glares at you in a blurred, drunken stupor.

<541/592hp 244/717mana 207/217mv 709332tnl | NESW> Before an obsidian tower
  You stand before a strong obsidian tower that provides the feared
black-robes of Palanthas with a guild home. The tower continues north, and
to the south lies a dark lane.

[Exits: north south]
A golem formed from flesh and bone stands guard over the guild.

<541/592hp 244/717mana 206/217mv 709332tnl | NS> 11The Black-robe golem guard says, 'You should rest and clean up a little before you go inside.'

<541/592hp 244/717mana 206/217mv 709332tnl | NS> > bite ilzh
They aren't here.

<541/592hp 244/717mana 206/217mv 709332tnl | NS> southOn a cold, dark lane south along the walls of Shoikan Grove
  You are on a dark lane that has become overgrown with weeds and shadows. A
single flickering torch is all that provides light for the entire stretch
of road. The lane continues east and west along Shoikan grove's walls,
while to the north is the black-robe mage's guild and south is a small
coffin shop.

[Exits: north east south west]
A dirty old man glares at you in a blurred, drunken stupor.

<541/592hp 244/717mana 205/217mv 709332tnl | NESW> whereWithin the area of the City of Palanthas and above:
(PK) Ilzh       Inside the grand western gates of Palanthas
(PK) A jackal   On a cold, dark lane south along the walls of Shoikan Grove
A drunk belches loudly and waves with drunken friendliness.
A Palanthas man-at-arms yells, 'Ilzh is breaking the law! PROTECT THE INNOCENT!! BANZAI!!'

<541/592hp 244/717mana 205/217mv 709332tnl | NESW> whereWithin the area of the City of Palanthas and above:
(PK) Ilzh       Inside the grand western gates of Palanthas
(PK) A jackal   On a cold, dark lane south along the walls of Shoikan Grove

<541/592hp 244/717mana 205/217mv 709332tnl | NESW> westwest
A Palanthas man-at-arms yells, 'Ilzh, now you die!'
Intersection of Arcanus lane and the gates of Shoikan Grove
  You are on a dark lane that has become overgrown with weeds and shadows. A
single flickering torch is all that provides light for the entire stretch
of road. To the north is a rusting iron gate blocking the way into what
looks like a deep, dark grove of trees. The lane continues east and west,
while southwards lies a street named Arcanus lane.

[Exits: east south west]
A dirty old man glares at you in a blurred, drunken stupor.

<541/592hp 244/717mana 204/217mv 709332tnl | ESW> On a cold, dark lane by the southern walls of Shoikan Grove
  You are on a dark lane that has become overgrown with weeds and shadows. A
single flickering torch is all that provides light for the entire stretch
of road. The lane continues east and west along Shoikan grove's walls.

[Exits: east west]

<541/592hp 244/717mana 203/217mv 709332tnl | EW> westA large rusted iron gate before Shoikan Grove
  You are at a bend in the road where you can head east along a dark, cold
alley, or south along the city wall. To the north of you is a huge, rusted
gate which is blocking what appears to be a deep, dark grove of trees. An
icy cold chill seems to be blowing out from beyond the gate and a sign has
been scratched on the stonework beside the lock: 'He who shall pass beyond
shall never return...'

[Exits: east south]
A small boy plays noisily in the city streets.

<541/592hp 244/717mana 202/217mv 709332tnl | ES> westsouth
A Palanthas man-at-arms yells, 'Ilzh, now you die!'
Alas, you cannot go that way.

<541/592hp 244/717mana 202/217mv 709332tnl | ES> southA dark, narrow street along the towering stone walls
  You are in a poorly lit street that has been built alongside the large,
wide walls of Palanthas. The narrow way allows for easy travel around the
inside of the city's battlements during times of war, but has little
purpose to the general citizens. The street continues north and south
along the wall.

[Exits: north south]
A guard is here walking the battlements.

<541/592hp 244/717mana 201/217mv 709332tnl | NS> southa narrow street along the towering stone walls
  You are in a poorly lit street that has been built alongside the large,
wide walls of Palanthas. The narrow way allows for easy travel around the
inside of the city's battlements during times of war, but has little
purpose to the general citizens. The street continues north and south
along the wall.

[Exits: north south]
A drunk rests in a corner mumbling incoherent words.
A tall knight dressed in warm clothes eyes you carefully as he passes.

<541/592hp 244/717mana 199/217mv 709332tnl | NS> a narrow street along the towering stone walls
  You are in a poorly lit street that has been built alongside the large,
wide walls of Palanthas. The narrow way allows for easy travel around the
inside of the city's battlements during times of war, but has little
purpose to the general citizens. The street continues north and south
along the wall, while to the west you can see a stairwell built into the
solid battlement walls.

[Exits: north south west]

<541/592hp 244/717mana 197/217mv 709332tnl | NSW> westBelow a small stairwell rising up into the city wall
  You are standing in a deep recess dug into the city's stone wall. A flight
of stairs rises up into the battlement walls here, and you can also go
east onto the street running along the wall.

[Exits: east up]
A street cleaner sighs as more rubbish blows by in the wind.

<541/592hp 244/717mana 196/217mv 709332tnl | EU> eastsoutha narrow street along the towering stone walls
  You are in a poorly lit street that has been built alongside the large,
wide walls of Palanthas. The narrow way allows for easy travel around the
inside of the city's battlements during times of war, but has little
purpose to the general citizens. The street continues north and south
along the wall, while to the west you can see a stairwell built into the
solid battlement walls.

[Exits: north south west]

<541/592hp 244/717mana 195/217mv 709332tnl | NSW> a narrow street along the towering stone walls
  You are in a poorly lit street that has been built alongside the large,
wide walls of Palanthas. The narrow way allows for easy travel around the
inside of the city's battlements during times of war, but has little
purpose to the general citizens. The street continues north and south
along the wall.

[Exits: north south]
A city soldier patrols the streets for trouble.

<541/592hp 244/717mana 193/217mv 709332tnl | NS> southa narrow street along the towering stone walls
  You are in a poorly lit street that has been built alongside the large,
wide walls of Palanthas. The narrow way allows for easy travel around the
inside of the city's battlements during times of war, but has little
purpose to the general citizens. The street continues north, and to
the south lies the western gate of Palanthas.

[Exits: north south]

<541/592hp 244/717mana 191/217mv 709332tnl | NS> southsouthInside the grand western gates of Palanthas
  You are standing at a huge iron gate guarding the western side of
Palanthas. The people of Solamnia place great pride in their capital city
and standing here it is plain to see why. The towering stone walls have
kept out invading armies for centuries, and the city itself is built with
the finest architecture and stonework. You can head east into the city,
west to the western gate house of Palanthas, or north and south along the
city walls.

[Exits: north east south west]
     A ring bearing the mark of Solamnia is here.
     You see a pair of gloves here.
     You see a pair of metal leggings here.
     You see a metal helmet here.
     A plain steel sword is lying here.
     (Magical) (Glowing) A war banner has been left here.

<541/592hp 244/717mana 190/217mv 709332tnl | NESW> a narrow street along the towering stone walls
  You are in a poorly lit street that has been built alongside the large,
wide walls of Palanthas. The narrow way allows for easy travel around the
inside of the city's battlements during times of war, but has little
purpose to the general citizens. The street leads north to the
main trade road, or continues south along the wall.

[Exits: north south]
A tough dockworker walks around the docks moving crates.

<541/592hp 244/717mana 189/217mv 709332tnl | NS> northwhereInside the grand western gates of Palanthas
  You are standing at a huge iron gate guarding the western side of
Palanthas. The people of Solamnia place great pride in their capital city
and standing here it is plain to see why. The towering stone walls have
kept out invading armies for centuries, and the city itself is built with
the finest architecture and stonework. You can head east into the city,
west to the western gate house of Palanthas, or north and south along the
city walls.

[Exits: north east south west]
     A ring bearing the mark of Solamnia is here.
     You see a pair of gloves here.
     You see a pair of metal leggings here.
     You see a metal helmet here.
     A plain steel sword is lying here.
     (Magical) (Glowing) A war banner has been left here.

<541/592hp 244/717mana 188/217mv 709332tnl | NESW> Within the area of the City of Palanthas and above:
(PK) A jackal   Inside the grand western gates of Palanthas

<541/592hp 244/717mana 188/217mv 709332tnl | NESW> westwestInside the Western gate house of Palanthas
  You stand within a large guard post placed on the edge of the city to help
maintain a standard of peace and safety within the city. It is here that
all incoming and outgoing traffic is inspected before being allowed in or
out. There is a large stairwell leading up into the city walls that tower
over the gate house, while to the east lies the city itself, and westward
is a wilderness of forests.

[Exits: east west up]
( 2) (Magical) (Glowing) A war banner has been left here.
(White Aura) A powerful man-at-arms stands guard over the city.
A city soldier patrols the streets for trouble.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.

<541/592hp 244/717mana 187/217mv 709332tnl | EWU> west
A Palanthas man-at-arms looks you up and down suspiciously before turning away.

<541/592hp 244/717mana 187/217mv 709332tnl | EWU> Outside the Grand Western gates of Palanthas
  You are on the western outskirts of Palanthas, the capital city of
Solamnia. The towering gray walls of the city rise up to the east where
the city lies, while to the west the deep, dark forests of western
Solamnia can be seen.

[Exits: east west]

<541/592hp 244/717mana 186/217mv 709332tnl | EW> westAt the beginning of the Western Trade Route
  Standing on the Western Trade Route, you see it stretches dauntingly
before you. Over the years, as the western realms of Krynn interacted
with the great city of Palanthas, this route has slowly emerged to
facilitate trade. To the east, the Western Gates of Palathas can still
be seen. Looking to the west, you see the dirt road stretches on a
little before cobblestone can be seen.

[Exits: east west]

<541/592hp 244/717mana 185/217mv 709332tnl | EW> whereOn the Western Trade Route
  Traveling amongst the merchants and their carts, wheel tracks
crisscrossed all over the road, depicting how often this route is
being used. It is simply amazing to see how many merchant carts and
horses pass through here a day bringing their businesses into the
city. The path to the east leads you nearer to the Western Gates of
Palanthas, while to the west, the dirt road continues on before it
bends slightly to the north.

[Exits: east west]
A stubborn donkey stays here being harnessed to a cart.

<541/592hp 244/717mana 184/217mv 709332tnl | EW> westWithin the area of the Western Trade Route and above:
(PK) A jackal   On the Western Trade Route

<541/592hp 244/717mana 184/217mv 709332tnl | EW> westA bend in the Western Trade Route
  Traveling amongst the merchants and their carts, wheel tracks
crisscrossed all over the road, depicting how often this route
is being used. It is simply amazing to see how many merchant carts
and horses pass through here a day bringing their businesses into
the city. The path to the east leads you nearer to the Western
Gates of Palanthas, while to the west, you can see the beginning
of the cobblestone road.

[Exits: north east]
A muscular solamnic fighter is standing here, protecting merchants from the brigands.

<541/592hp 244/717mana 183/217mv 709332tnl | NE> whereAlas, you cannot go that way.

<541/592hp 244/717mana 183/217mv 709332tnl | NE> Within the area of the Western Trade Route and above:
(PK) A jackal   A bend in the Western Trade Route

<541/592hp 244/717mana 183/217mv 709332tnl | NE> northOn the cobblestone road
  From here, you can see the traffic of people and goods making their
way into the city to the east. Now, the Western Gates of Palanthas
can only be seen as a speckle in the distance. Trees dotted the
landscape along both sides of the road, making it appear as though
as a knife of cobblestone slashed across the light woodlands. The
road south leads back to the city, while westwards will carry you
deeper into the western realms.

[Exits: south west]
     One of the merchant carts stands here unguarded.

<541/592hp 244/717mana 182/217mv 709332tnl | SW> westwestOn the cobblestone road
  From here, you can see the traffic of people and goods making their
way into the city to the east. Now, the Western Gates of Palanthas
can only be seen as a speckle in the distance. Trees dotted the
landscape along both sides of the road, making it appear as though
as a knife of cobblestone slashed across the light woodlands. The
road east leads back to the city, while westwards will carry you
deeper into the western realms.

[Exits: east west]
     A long pike made of steel lies on the ground.

<541/592hp 244/717mana 181/217mv 709332tnl | EW> northAt the cobblestone road T-junction
  You see the road here being split into 3 paths. The cobblestone road
continues to extend to both east and west. An open field appears
northwards of here.

[Exits: north east west]

<541/592hp 244/717mana 180/217mv 709332tnl | NEW> northStanding amidst open fields
  You can see for miles as the flat fields stretch out before
you. The little amount of plant life grows small and barely
brushes your ankles. In the distance the short grass takes
the appearance of yellow dirt disapearing over the horizon. The sky
stretches above, making your travels seem that much less signifigant.

[Exits: north south]
The dwarf merchant sits here on the cart, trying to exert control over his donkey to move.

<541/592hp 244/717mana 179/217mv 709332tnl | NS> northStanding amidst open fields
  You can see for miles as the flat fields stretch out before
you. The little amount of plant life grows small and barely
brushes your ankles. In the distance the short grass takes
the appearance of yellow dirt disapearing over the horizon. The sky
stretches above, making your travels seem that much less signifigant.

[Exits: north south]
A muscular solamnic fighter is standing here, protecting merchants from the brigands.

<541/592hp 244/717mana 178/217mv 709332tnl | NS> westStanding amidst open fields
  You can see for miles as the flat fields stretch out before
you. The little amount of plant life grows small and barely
brushes your ankles. In the distance the short grass takes
the appearance of yellow dirt disapearing over the horizon. The sky
stretches above, making your travels seem that much less signifigant.

[Exits: south west]
A muscular solamnic fighter is standing here, protecting merchants from the brigands.

<541/592hp 244/717mana 177/217mv 709332tnl | SW> northStanding amidst open fields
  You can see for miles as the flat fields stretch out before
you. The little amount of plant life grows small and barely
brushes your ankles. In the distance the short grass takes
the appearance of yellow dirt disapearing over the horizon. The sky
stretches above, making your travels seem that much less signifigant.

[Exits: east west]

<541/592hp 244/717mana 176/217mv 709332tnl | EW> westAlas, you cannot go that way.

<541/592hp 244/717mana 176/217mv 709332tnl | EW> northStanding amidst open fields
  You can see for miles as the flat fields stretch out before
you. The little amount of plant life grows small and barely
brushes your ankles. In the distance the short grass takes
the appearance of yellow dirt disapearing over the horizon. The sky
stretches above, making your travels seem that much less signifigant.

[Exits: east west]

<541/592hp 244/717mana 175/217mv 709332tnl | EW> westAlas, you cannot go that way.

<541/592hp 244/717mana 175/217mv 709332tnl | EW> northStanding amidst open fields
  You can see for miles as the flat fields stretch out before
you. The little amount of plant life grows small and barely
brushes your ankles. In the distance the short grass takes
the appearance of yellow dirt disapearing over the horizon. The sky
stretches above, making your travels seem that much less signifigant.

[Exits: north east]

<541/592hp 244/717mana 174/217mv 709332tnl | NE> At the green fields
  The glorious green fields that surround you are truly amazing. Each
strand of grass like a stroke on an artists canvas; each combining
as one to form a sea of living green. The wind cuts quickly and
cool across the landscape, bringing a chill to the air moist air. Besides
the sound of the swirling wind and the swaying grass there is little
else of interest.

[Exits: south west]

<541/592hp 244/717mana 173/217mv 709332tnl | SW> northwestAlas, you cannot go that way.

<541/592hp 244/717mana 173/217mv 709332tnl | SW> northAt the green fields
  The glorious green fields that surround you are truly amazing. Each
strand of grass like a stroke on an artists canvas; each combining
as one to form a sea of living green. The wind cuts quickly and
cool across the landscape, bringing a chill to the air moist air. Besides
the sound of the swirling wind and the swaying grass there is little
else of interest.

[Exits: north east west]

<541/592hp 244/717mana 172/217mv 709332tnl | NEW> whereA path
  From the open fields to the south, this path emerges out of nowhere,
without warning. The grass is tall on either side of the dirt trail,
waving in the wind. The sound of water comes from the north, where there
seems to be a small lake. The path also leads back south to the fields
north of the western trade road.

[Exits: north south]

<541/592hp 244/717mana 171/217mv 709332tnl | NS> Within the area of the Undine Lake:
(PK) Ilzh       A pleasant forest
(PK) A jackal   A path

<541/592hp 244/717mana 171/217mv 709332tnl | NS> northA path
  Just as abruptly as the path started to the south, it ends here, fading back
into the sea of green grass. The grass here, however, is a bit shorter, but
there is other plant life all around. The waters of a small lake glisten
just to the north, while the grassland lies to the east and west.

[Exits: north east south west]
     A skirt made of white flowers is lying on the ground.

<549/592hp 234/717mana 216/217mv 709332tnl | NESW> northnorthOn the shores of a small lake
  The shore of the lake is sandy and damp, with a few rocks on the water's
edge. Gentle waves lap up onto the shore, then recede, creating a lulling
sort of song. Small fish can be seen darting below the surface of the
clear waters. Reeds and a few cattails grow in patches, swaying as the
water moves them.

[Exits: north east south west]

<549/592hp 234/717mana 215/217mv 709332tnl | NESW> westIn shallow water
  Water plants and small fish dot the sandy bottom of the water, which is
about half a meter deep here. The bed appears to drop off greatly to the
north, however. Reeds take root here, swaying with the motion of the waves
and wind. They help obscure the very bright glare that reflects off the
water's surface during the day, and when Solinari is full.

[Exits: north east south west]
A butterfly flits around in the air erratically.

<549/592hp 234/717mana 214/217mv 709332tnl | NESW> northIn shallow water
  Water plants and small fish dot the sandy bottom of the water, which is
about half a meter deep here. The bed appears to drop off greatly to the
north, however. Reeds take root here, swaying with the motion of the
waves and wind. They help obscure the very bright glare that reflects
off the water's surface during the day, and when Solinari is full.

[Exits: north east south west]
A small faerie floats lazily through the air.
A small faerie sits by the edge of the water, trailing her hand in it.

<549/592hp 234/717mana 212/217mv 709332tnl | NESW> northOn the waters of the lake
  The lake is quite deep here, dropping off rather quickly into unseen
depths. It is too deep to safely swim in, and only accessible by a boat
or flying over the water with the aid of magic. The lake glistens and
sparkles in the light, with small waves rising up and floating lazily
to the shore.

[Exits: north east south west]

<549/592hp 234/717mana 211/217mv 709332tnl | NESW> westOn the waters of the lake
  The lake is quite deep here, dropping off rather quickly into unseen
depths. It is too deep to safely swim in, and only accessible by a boat
or flying over the water with the aid of magic. The lake glistens and
sparkles in the light, with small waves rising up and floating lazily
to the shore.

[Exits: north east south west]

<549/592hp 234/717mana 210/217mv 709332tnl | NESW> northIn shallow water
  Deep green water plants can be seen through the clear waters, and they
appear as shimmering blurs of life on the sandy floor. The water is quite
cool and not at all deep - only about half a meter of water stands here.
It rolls lazily up onto the shore, breaking quietly. The glare of the sun
off the water is blocked partially by tall reeds that flourish in the
water, home to small silver fish.

[Exits: north east south west]

<549/592hp 234/717mana 209/217mv 709332tnl | NESW> northIn shallow water
  Water plants and small fish dot the sandy bottom of the water, which is
about half a meter deep here. The bed appears to drop off greatly to the
east, however. Reeds take root here, swaying with the motion of the waves
and wind. They help obscure the very bright glare that reflects off the
water's surface during the day, and when Solinari is full.

[Exits: north east south west]

<549/592hp 234/717mana 207/217mv 709332tnl | NESW> northIn shallow water
  Deep green water plants can be seen through the clear waters, and they
appear as shimmering blurs of life on the sandy floor. The water is quite
cool and not at all deep - only about half a meter of water stands here.
It rolls lazily up onto the shore, breaking quietly. The glare of the sun
off the water is blocked partially by tall reeds that flourish in the
water, home to small silver fish.

[Exits: north east south west]

<549/592hp 234/717mana 205/217mv 709332tnl | NESW> whereOn the shores of a small lake
  The damp, sandy shore of the lake is smooth and cool, dotted by a few
rocks. Small groups of reeds and cattails grow just on the water's edge,
drinking up all the nutrients they need from the clear water. Small fish
swim in schools just along the surface of the water, flashing quicksilver
in the light.

[Exits: north east south west]

<549/592hp 234/717mana 204/217mv 709332tnl | NESW> Within the area of the Undine Lake:
(PK) Ilzh       a wide, shallow stream
(PK) A jackal   On the shores of a small lake

<549/592hp 234/717mana 204/217mv 709332tnl | NESW> northIn the forest
  The forest is open and airy, with the babbling of the brook and the
faint lapping of the lake's waves floating through the fresh air. The
soil is rich and dark, giving birth and life to a score of deep emerald
greenery - from wild grasses and flowers to the tall trees that reach up
to the sky. Birds, making their nests in those trees, sing freely and
loudly from their perches.

[Exits: north east south]

<549/592hp 234/717mana 203/217mv 709332tnl | NES> easteastA pleasant forest
  The forest is quite cool, with light reflecting off the nearby brook
through the thick, leafy branches of the trees. The moist, dark soil
of the ground is covered in verdant flora; large, thick bushes, strong
young saplings, delicate and abundant wildflowers. The babble of the
brook sings quietly on the air, accompanied by myriad birds, chirping
and singing from their lofty homes.

[Exits: north east south west]

<549/592hp 234/717mana 202/217mv 709332tnl | NESW> easta wide, shallow stream
  The stream flows north from the lake, into the forest. The water is cool
and clear, bubbling gently over rocks. A few leaves float along the
surface of the water, while the light reflects up off the surface of
the water to the undersides of the leaves on the trees, making this
place strangely luminescent. A few fish swim around, carefully avoiding
you.

[Exits: north east south west]

<549/592hp 234/717mana 201/217mv 709332tnl | NESW> A pleasant forest
  The forest is quite cool, with light reflecting off the nearby brook
through the thick, leafy branches of the trees. The moist, dark soil
of the ground is covered in verdant flora; large, thick bushes, strong
young saplings, delicate and abundant wildflowers. The babble of the
brook sings quietly on the air, accompanied by myriad birds, chirping
and singing from their lofty homes.

[Exits: north east south west]

<549/592hp 234/717mana 200/217mv 709332tnl | NESW> eastA comfortable forest
  The woods are cool and relaxing, full of life and greenery. The nearby
stream tells a sad tale, but it is completely unintelligible. The rich
soil yields large, luxuriant plant growths - bushes, shrubs, grasses,
flowers, saplings... all too innumerable to name. Birds sing from above,
singing from their hidden homes in the trees.

[Exits: north east south west]
An adorable little faerie flitters about.

<549/592hp 234/717mana 199/217mv 709332tnl | NESW> westwestA pleasant forest
  The forest is quite cool, with light reflecting off the nearby brook
through the thick, leafy branches of the trees. The moist, dark soil
of the ground is covered in verdant flora; large, thick bushes, strong
young saplings, delicate and abundant wildflowers. The babble of the
brook sings quietly on the air, accompanied by myriad birds, chirping
and singing from their lofty homes.

[Exits: north east south west]

<549/592hp 234/717mana 198/217mv 709332tnl | NESW> southa wide, shallow stream
  The stream flows north from the lake, into the forest. The water is cool
and clear, bubbling gently over rocks. A few leaves float along the
surface of the water, while the light reflects up off the surface of
the water to the undersides of the leaves on the trees, making this
place strangely luminescent. A few fish swim around, carefully avoiding
you.

[Exits: north east south west]

<549/592hp 234/717mana 197/217mv 709332tnl | NESW> a wide, shallow stream
  The stream flows north from the lake, into the forest. The water is cool
and clear, bubbling gently over rocks. A few leaves float along the surface
of the water, while the light reflects up off the surface of the water to
the undersides of the leaves on the trees, making this place strangely
luminescent. A few fish swim around, carefully avoiding you.

[Exits: north east south west]

<549/592hp 234/717mana 195/217mv 709332tnl | NESW> southIn shallow water
  Deep green water plants can be seen through the clear waters, and they
appear as shimmering blurs of life on the sandy floor. The water is quite
cool and not at all deep - only about half a meter of water stands here.
It rolls lazily up onto the shore, breaking quietly. The glare of the sun
off the water is blocked partially by tall reeds that flourish in the
water, home to small silver fish.

[Exits: north east south west]
     (Magical) Two loops of bluish metal lie on the ground.
A beautiful faerie-like creature splashes happily in the water.

<549/592hp 234/717mana 193/217mv 709332tnl | NESW> whereWithin the area of the Undine Lake:
(PK) Ilzh       A small grassland
(PK) A jackal   In shallow water

<549/592hp 234/717mana 193/217mv 709332tnl | NESW> southOn the waters of the lake
  The lake is quite deep here, dropping off rather quickly into unseen
depths. It is too deep to safely swim in, and only accessible by a boat
or flying over the water with the aid of magic. The lake glistens and
sparkles in the light, with small waves rising up and floating lazily
to the shore.

[Exits: north east south west]
A creature with blue skin splashes about in the water.

<549/592hp 234/717mana 192/217mv 709332tnl | NESW> northIn shallow water
  Deep green water plants can be seen through the clear waters, and they
appear as shimmering blurs of life on the sandy floor. The water is quite
cool and not at all deep - only about half a meter of water stands here.
It rolls lazily up onto the shore, breaking quietly. The glare of the sun
off the water is blocked partially by tall reeds that flourish in the
water, home to small silver fish.

[Exits: north east south west]
west     (Magical) Two loops of bluish metal lie on the ground.
A beautiful faerie-like creature splashes happily in the water.

<549/592hp 234/717mana 191/217mv 709332tnl | NESW> In shallow water
  Water plants and small fish dot the sandy bottom of the water, which is
about half a meter deep here. The bed appears to drop off greatly to the
south, however. Reeds take root here, swaying with the motion of the waves
and wind. They help obscure the very bright glare that reflects off the
water's surface during the day, and when Solinari is full.

[Exits: north east south west]
     (Magical) A floppy red hat is sitting on the ground.
An adorable little faerie flitters about.

<549/592hp 234/717mana 189/217mv 709332tnl | NESW> northOn the shores of a small lake
  The shore of the lake is sandy and damp, with a few rocks on the water's
edge. Gentle waves lap up onto the shore, then recede, creating a lulling
sort of song. Small fish can be seen darting below the surface of the clear
waters. Reeds and a few cattails grow in patches, swaying as the water
moves them. There is a stream to the east, and it appears to lead north
into the woods.

[Exits: north east south west]
A small girl with butterfly wings and light blue skin is playing.

<549/592hp 234/717mana 188/217mv 709332tnl | NESW> westwestOn the shores of a small lake
  The damp, sandy shore of the lake is smooth and cool, dotted by a few
rocks. Small groups of reeds and cattails grow just on the water's edge,
drinking up all the nutrients they need from the clear water. Small fish
swim in schools just along the surface of the water, flashing quicksilver
in the light.

[Exits: north east south west]

<549/592hp 234/717mana 187/217mv 709332tnl | NESW> westOn the shore of a small lake
  The shore of the lake is sandy and cool, kept damp by the lazily-crashing
waves that occasionally break here. Small fish dart back and forth under
the water's surface, creating flashes of silver light, as if they were
some sort of living treasure. Reeds and cattails grow in clumps, waving
in the air as the motion of the water moves them. Thick forest blocks
any movement to the north or west.

[Exits: east south]
A butterfly flits around in the air erratically.

<549/592hp 234/717mana 186/217mv 709332tnl | ES> Alas, you cannot go that way.

<549/592hp 234/717mana 186/217mv 709332tnl | ES> westsouthAlas, you cannot go that way.

<549/592hp 234/717mana 186/217mv 709332tnl | ES> southOn the shores of a small lake
  The damp, sandy shore of the lake is smooth and cool, dotted by a few
rocks. Small groups of reeds and cattails grow just on the water's edge,
drinking up all the nutrients they need from the clear water. Small fish
swim in schools just along the surface of the water, flashing quicksilver
in the light.

[Exits: north east south]
An adorable little faerie flitters about.
A butterfly flits around in the air erratically.

where<549/592hp 234/717mana 185/217mv 709332tnl | NES> On the shores of a small lake
  The shore of the lake is sandy and cool, kept damp by the lazily-crashing
waves that occasionally break here. Small fish dart back and forth under
the water's surface, creating flashes of silver light, as if they were
some sort of living treasure. Reeds and cattails grow in clumps, waving
in the air as the motion of the water moves them.

[Exits: north east south]
A very muscular man sits by the edge of the water.

<549/592hp 234/717mana 184/217mv 709332tnl | NES> Within the area of the Undine Lake:
(PK) A jackal   On the shores of a small lake

skipped running

--------------------------------
<557/592hp 174/717mana 186/217mv 709332tnl | EW> westwest
Ilzh tells you, 'Pedeg!' ---------------------------------> What does this mean?

-----------------------------------
<583/592hp 262/717mana 205/217mv 709332tnl | EW> lOutside the Grand Western gates of Palanthas
  You are on the western outskirts of Palanthas, the capital city of
Solamnia. The towering gray walls of the city rise up to the east where
the city lies, while to the west the deep, dark forests of western
Solamnia can be seen.

[Exits: east west]
     The corpse of Ilzh is lying here.
(White Aura) A powerful man-at-arms stands guard over the city.

<583/592hp 262/717mana 205/217mv 709332tnl | EW> saveSaving. Remember that Solace has automatic saving.

<583/592hp 262/717mana 205/217mv 709332tnl | EW> exa coThe corpse of Ilzh is lying here.
The corpse of Ilzh holds:
     Nothing.
« Last Edit: January 30, 2010, 03:47:57 pm by Argonar » Logged

c'mon, just relax and try to imagine that you're just a letters on the screens of other people Grin
bluesky
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« Reply #1 on: January 30, 2010, 04:06:09 pm »

Ilzh tells you, 'Pedeg!' ---------------------------------> What does this mean?

I got the same when i killed renegade mage sharha... Smiley 
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"Come to the edge," he said.
They said, "We are afraid".
"Come to the edge," he said.
They come, he pushed them...
and they flew.
arre
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« Reply #2 on: January 30, 2010, 05:10:30 pm »

twisted 'gay' i guess.
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Blind makes me panic - it brings back bad memories from early days of playing Solace...
derek
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« Reply #3 on: January 30, 2010, 06:56:22 pm »

i had tonns of tells like that from him  Grin

for example -  Hueputalo tells you, 'Ty huy!

детский сад ромашка
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Kage
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"He could be my friend if he weren't my enemy."


« Reply #4 on: January 30, 2010, 07:24:45 pm »

- pretty funny.  Also didn't ever know that slow casts gave that message to caster.  I wish it wouldn't so they might cast and cast wasting time  Grin
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-The best part about this conversation... is we never have to have it again.                             - Archangel Gabriel
Matthew
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« Reply #5 on: May 12, 2010, 06:54:57 pm »

I believe 'huy' means penis? Its been a while Smiley
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I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
Geryon
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« Reply #6 on: May 21, 2010, 08:53:00 am »

"Pedeg" is a humorous form of a word translated as "gay". This one is used to joke, not offend.
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