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+  Solace MUD Official Forum
|-+  Solace Development
| |-+  Bugs
| | |-+  Poison
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Author Topic: Poison  (Read 507 times)
Lelik
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« on: March 10, 2025, 10:59:46 am »

Being immune to poison you can catch 'poison' spell affect and message every tick:

You shiver and suffer.
You are unaffected by your poison.

It's quite possible we have the same story with immune to disease and plague.
« Last Edit: March 10, 2025, 11:02:39 am by Lelik » Logged
Sirri
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« Reply #1 on: April 25, 2025, 02:08:32 pm »

Keeping it for now (you can lose your magical immunity and then the poison should kick in)
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Lelik
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« Reply #2 on: April 25, 2025, 03:14:48 pm »

Keeping it for now (you can lose your magical immunity and then the poison should kick in)
So  strength decreasing should also appears when you lose your magical immunity)))
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Earwin
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« Reply #3 on: April 25, 2025, 06:59:50 pm »

Keeping it for now (you can lose your magical immunity and then the poison should kick in)

'tis a bit of a mess
AFAIR we have three kinds of poison immunity — 100% resists, mob immunities, specials
and multiple ways of applying poison, some of which check some of the immunities, while others don't.

when you're poisoned & immune, poison still affects strength and probably recovery (of this I'm not sure)

what's more fun, you can poison yourself on purpose with a weak poison to avoid being poisoned for realz by a hard-hitting mob. logic dictates if combining poisons is out of the picture for mechanics/balance purposes, it should at least upgrade the strength to max out of two
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