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Author Topic: Spelltrigger  (Read 7661 times)
Crusader
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« on: January 17, 2006, 10:06:31 pm »

cast spelltrigger counter (counter is a variable)
You form a hollow crackling sphere of raw energy. Sphere flicker and float above your head.
cast fireball
Hollow sphere of raw energy rushes towards and absorb your spell and slowly returns back.

Affects

Spelltriger is active for counter-1 hours.

Then number of ticks equal to counter gone spell will be released automaticly.

Sphere of energy above your head expoldes and your spell was release.
Your fireball ***DEVASTATES*** ...

Mages may use spelltrigger in many ways and it will force them to think and calculate.
Example.
Mage goes on reraid. Where is two or three enemies. He/she tries to plan what to do but for sure he/she will retreat. So, he/she just spelltriger word of recall.

c spelltrigger 2
c 'word of recall'

After two ticks if mages will not be cursed or not holded into norecall room he/she will be recalled.

I see many cases how to use spelltrigger. Main point of this spell is not to make char super powerfull. But force him to predict some future actions. Example.Enemy always flee from you and  you need one fireball to finish him. Ok, let's calculate a time of battle and place spelltrigger. What will trigger? Another fireball? May be yes, or let's trigger meteor swarm and if it may hold an enemy you may cast that last fireball that may finish target. Or battle to long and you need recast sancutary. Trigger it. Sure such spells like power word kill can't be spelltriggered.
« Last Edit: January 17, 2006, 10:12:24 pm by Crusader » Logged
Nierth
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« Reply #1 on: January 18, 2006, 10:26:58 am »

I cant understand, why dont you just cast needed spell in the time when you need it to cast?
If you need to cast word of recall in danger - just cast it. Where is a problem?

Or you want this trigger to be independent of lags (like bash, crush and so on)?
As for me it's a cheat =)
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Crusader
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« Reply #2 on: January 18, 2006, 11:07:39 am »

Just do not allow to trigger word of recall. May be teleport due random location. No idea in other things. Ok I have mage of alteration. Then I go to form I can't cast enlarge. So I can trigger enlarge spell and next tick it will work.

Variable counter must be in some range, may be 1 to char's level/5.
« Last Edit: January 18, 2006, 11:11:47 am by Crusader » Logged
shappa
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« Reply #3 on: January 18, 2006, 11:21:02 am »

Why not just make spell wich will recall your alter if his hp goes below 300hp?
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Crusader
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« Reply #4 on: January 18, 2006, 11:26:34 am »

It's just an idea. It can use all. It can be fix in any way that will have sense.
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Nuitari
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« Reply #5 on: January 18, 2006, 11:33:25 am »

A cool idea actually. And, yes, can be tweaked around.
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ORKAN
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Fire and Water, Earth and Air ...


« Reply #6 on: January 18, 2006, 11:48:10 am »

In Forgotten Realms there is a spell... contingency that works like this. You cast it (contingency, spelltriger) and another spell (fireball - for example) defining the conditions under which that second spell goes off. In this case an example would be when you are backstabbed, strangled, blackjacked ... and so on.
And it is specificly designed to activate on prearranged conditions.

USEFUL - when you are incapacitated/suprised.

VERY useful by mine standard!!! It realms where an assasin can kill you with one or two strikes - nececary.

P.S. Of course there was a rumor of a more powerfull spell trigering several spells in succesion ....
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Crusader
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« Reply #7 on: January 18, 2006, 11:52:06 am »

To trigger more spells where can be impelemnted manual. But two is enouth I think.
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Critic
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« Reply #8 on: January 18, 2006, 12:01:16 pm »

welcome to DoE  Grin
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Nuitari
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« Reply #9 on: January 18, 2006, 12:02:38 pm »

contingency, chain contingency (if memory serves me).. For Solace that's something overpowered. Mages are in fact pretty strong when used with skill. Giving them the ability to autorecall in low health, or the likes, is something I cannot agree on.

While the idea of a spell that triggers with time (and that time period does not have to be exact  Wink ) may work out. The only problem is - I'm afraid invokers will use it primarily to double their firepower (Just imagine two vaporchains in a single round. You don't need any strategy after this, the enemy is already dead), while abjurers will use it to have permanent sanc regardless of strangles/blackjacks, etc.
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ORKAN
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« Reply #10 on: January 19, 2006, 11:58:21 am »

Greetings Nuitari! Your memory serves you just fine!!! That are exactly the spells I had in mind.

Quote
I'm afraid invokers will use it primarily to double their firepower (Just imagine two vaporchains in a single round.

That is easy. Make it rarely useable. Even when you cast it you can cast it again only after a while (example - as a ranger I call on animals and get that ability again only after a large period of time).

Quote
Mages are in fact pretty strong when used with skill. Giving them the ability to autorecall in low health, or the likes, is something I cannot agree on.

The life story of every mage is: extremly weak at low levels -  extremly powerful at high levels. And, of course, terminal lack of health, and lack of proper armor. In every fantasy game I ever played none character can match a prepared wizard in power and ability to wreak havoc.

But the word that catches the attention is prepared. And thief or assassin can make a short work of any wizard. And every fighter with, incredible-amount-of-attacks per round and unspeakable damage (not to mention heretics in this case) can also do the same.

Spelltriger or contingecy should help in that case, making it more probable for a wizard to survive. And a downfall would be to activate ONLY on prearranged conditions. Not ALL of them. So you can use only if you are backstabbed, only when strangled, only when assasinated .... and so on.

Whatever you decide I still like the idea.

P.S. In the end I still want to remind you that I think that all of you immortals do a great job of maintaing Solace !!!
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Raider
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« Reply #11 on: January 19, 2006, 05:01:03 pm »

actally its a bug that enlarge/shrink strips w/o message after shapeshift.

About spell sequencer and contingency.. Speak with Sirrion if you didnt. Those were fun spells in DoE.

Though i believe that its better to fix/review existing stuff before adding new bugs.

tweak permanancy, chain lightning, incendiary cloud... the list is long Smiley
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shappa
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« Reply #12 on: January 20, 2006, 09:34:36 pm »

Do we need a lot of headcache?

First it'll be overpowered and people will cry here.

Then it will be underpowered and people will cry here.


This spell simply cannot be normal as it gives one extra cast for free.
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