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+  Solace MUD Official Forum
|-+  Solace Development
| |-+  Ideas
| | |-+  Autoassist.
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Author Topic: Autoassist.  (Read 6276 times)
shappa
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« on: March 22, 2006, 07:36:30 pm »

Let's make autoassist to lag you for 2 rounds instead of 1 as now.
1. Those crazy first-assist-round will have it's price.
2. Those who like to gank will be reduced in power.
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Niano
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« Reply #1 on: March 22, 2006, 07:42:47 pm »

1) Hardly makes sense to increase the lag. It only makes sense that you would attack someone attacking your groupmate, and why make the lag anymore than it would be for normally attacking someone?
2) What is gank? Huh
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arpade
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« Reply #2 on: March 22, 2006, 09:06:01 pm »

think he means gang. But, no offense, personaly, i think the idea is pretty foolish. As if you cant take of autoassist and atack manually. (what u intended to do *wink*?)
it just makes the game give more advantate to faster links and experient players
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Proph
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« Reply #3 on: March 22, 2006, 11:05:03 pm »

I agree with arpade. All you're trying to do (seemingly) is make it easier for agressive PK'rs to attack groups of people.
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shappa
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« Reply #4 on: March 23, 2006, 11:41:51 am »

LOL
I excepted everything but this  Huh

Actually this idea was implemented in cf week ago and _everybody_ is happy.

And you say it will be easier for one person to attack group of people and it's bad? Jeez christ Grin
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Niano
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« Reply #5 on: March 23, 2006, 11:48:50 am »


Actually this idea was implemented in cf week ago and _everybody_ is happy.

I really wish people would stop making references to carrion fields. This is solace, not cf. What works there doesn't apply here.
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shappa
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« Reply #6 on: March 23, 2006, 12:50:39 pm »

Seems you are right Niano.
I'm sorry it was bad idea.
I couldn't imagine things wich make ganging harder are no-no for us.
Then another idea - when group of two or more strikes someone alone they get double rounds every round.
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Rialon
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« Reply #7 on: March 23, 2006, 07:26:53 pm »

Shappa, your idea should have offered that lag, only in case of a group attacking a single person. And the case a person attacks a group should be left as it is. So that makes gopa killing harder and leaves the random pk-ers facing the same problems, attacking a group.
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Niano
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« Reply #8 on: March 24, 2006, 12:41:31 am »

Why should there be any extra lag at all? Ganging is part of the game. If someone wants to get 2 group mates and go kill someone, thats their perrogative. Granted another 1 round lag is not a huge penalty by any means, i just think its a worthless thing to waste time implementing. Seems only to serve to give person being attacked time to flee before bash/trip/throw/lash starts comming in.
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