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Author Topic: "mc"  (Read 3995 times)
noober
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« on: April 14, 2006, 08:44:49 am »

<273/444hp 141/141mana 161/161mv 22415tnl | NESW> mc
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&#226;&#220;&#196;&#188;DC3 &#219;&#204;0·L&#193;&#200;&#200;&#196;&#208;&#180;$/G&#161;F&#
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"&#226;aL&›&#165;»;eg&#211;&#240;&#199;;&#241;0&#204;›&#143;&#247
;&#241;61NL!BFwho
Vxœ&#141;‘&#221;J&#195;@…&#239;y‡&#185;T0”&#141;±Š&#168;&#224;…
ˆ†J&#161;E&#189;›&#217;&#236;&#208;&#253;)»
ž9&#240;›&&#216;h&#252;$ˆ-DE&#224;    µ    °&#165;&#178;$…&#253;&#243;&#240;&#157;&#161;&#245;@
mc
Compression was turned off.

<273/444hp 141/141mana 161/161mv 22415tnl | NESW>

a bug i assume.  Input "mc" and try to play, it makes things interesting.  "mc" again to fix it.
« Last Edit: April 14, 2006, 12:46:48 pm by Nierth » Logged
Akhulas
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« Reply #1 on: April 14, 2006, 08:53:43 am »

not a bug
mc = mccp
by this command you turning mccp support
« Last Edit: April 14, 2006, 08:55:24 am by Akhulas » Logged
noober
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« Reply #2 on: April 14, 2006, 09:08:03 am »

whats mccp support?
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Akhulas
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« Reply #3 on: April 14, 2006, 09:22:40 am »

mud client compression protocol

Quote
protocol that can be used by mud servers to transparently compress their output to their clients, based around the use of zlib  and telnet option negotiation. It can greatly reduce the outgoing bandwidth needed by the mud server, and decrease client latency.

if your client also support this protocol, you can reduce traffic by using this
but. in solace mccp support is buggy. rather hard to found client which support this mccp version
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Quino
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« Reply #4 on: April 14, 2006, 10:14:33 am »

But there is a proxy with mccp support
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Akhulas
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« Reply #5 on: April 14, 2006, 11:10:24 am »

which is still buggy as well Sad
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