Items: We are looking at making another item for these clerics, but first we are testing how balanced they are with these skills.
Blocks: Flowing block is designed to compensate for shield block and more. Every new skill does something special.
Weapons: There's no need to change from a staff - normal clerics don't change from maces, what's the problem?
Help files for new skills have been uploaded, we're dealing with the rest

Crown of Archons: The new skills have lots of extra affects which can be dealt. If you try out strike and swipe, and brace (which our wonderful coders ripped the mud apart to build!), then the effectiveness in combat is there.
The reasoning for all this is, as the previous topic stated that YOU guys wanted, was to change them from being mishaclers with divine presence and less healing skills. We decided to change them into clerics who were able to keep the peace, and who had special skills due to their mastery of mental skills and training in martial arts.
Feel free to ask any more questions
