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+  Solace MUD Official Forum
|-+  Solace Development
| |-+  Ideas
| | |-+  Two-handed weapons
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Author Topic: Two-handed weapons  (Read 5387 times)
Rael
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« on: August 28, 2006, 11:21:53 pm »

Are not two-handed weapons at all. (I am not speaking here of pole weapons: staves, spears and polearms). Two-handed swords, axes and maces aren't useable.

There was a healthy system in DoE. That's what I suggest:

- add 'two-handed weapons' skill to every class that needs it (fighters, rangers, knights, outcasts)
- use it to improve damage dealt by blows (somewhat like 1.5x, discussable) when you hold a two-handed weapon with both hands (if a minotaur or draconian wears another weapon, shield or holds an item, this skill is not checked). (Perhaps a multiplier is needed for pole weapons too). In DoE there were no multipliers, but all two-handed weapons (including pole) were redesigned to have higher average, for example, Blashemy sword had 28 ave, Forever had 42. Here in Solace we can't do that because some races can dual wield two-handed weapons;
- use it to improve blocking (somewhat like "You keep someone at bay with your two-handed sword");
- there are not much of two-handed swords, few two-handed axes and only one decent two-handed mace (a huge column of enchanted blue ice) I know of. New items shall be needed;
- double the effect of Weapon Focus feat when you are holding your weapon with both hands;
- redesign old skills and add new to use with two-handed weapons. For example, cleave skill should work only with a two-handed sword or axe. 'Spin' skill from DoE was indeed very good too (not after it was tuned down harshly). For maces, we can imagine a stunning skill like this:


<prompt>
You smash someone wildly with your two-handed mace.
Your smashing *** DEVASTATES *** someone!
Someone is sent down by the force of the blow.
<prompt>
Your freezing bite *** DEMOLISHES *** someone!
Someone parries your freezing bite.
Your freezing bite *** DEMOLISHES *** someone!
You parry someone's claw.
You keep someone at bay with your two-handed mace.
You keep someone at bay with your two-handed mace.
<prompt>


Your ideas?
« Last Edit: August 28, 2006, 11:41:07 pm by Rael » Logged
Rael
Guest
« Reply #1 on: September 05, 2006, 11:49:41 pm »

Was expecting everything but not lack of any reaction.
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Durewn
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« Reply #2 on: September 06, 2006, 12:35:09 pm »

Too complex change. First there is a klarge varriety of it's implementation. E.G. i could be added chance of critical hit to everyone. and it could be different on different weapons and for twohanded weapons more then any others.
Second, such change needs a lot of work to balance it. That is why, I've read your post, thought about it, desided that it couldn't be implemented in close future and.. forgot about it :-)
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Raider
Guest
« Reply #3 on: September 06, 2006, 01:57:14 pm »

the hardest thing to change would be increasing dices of weapons in zones. And.. that is the only hard thing to do in this case.
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Nuitari
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« Reply #4 on: September 06, 2006, 03:00:04 pm »

We're not ignoring, we're thinking it through  Wink
Two-handed weapons revamp is already on our todo-list, but as you may guess that list is pretty long  Smiley
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Sirrion
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« Reply #5 on: September 06, 2006, 03:14:11 pm »

Durewn, Raider, you both are very wise and perhaps even have your own successful MUD. Wink

Rael, no visible reaction doesn't mean no reaction at all. I agree, two-handed weapons need to become useful. But, we won't copy anything either from DoE, or from any other mud (this policy is appliable to each and every idea).

We have some unique complex ideas (which were sent to my mail right after your post - this is reaction Smiley), implementing them takes time though. And, there are other time-eating things on the current top of the queue.

I do read each and every post on this forum, no worries. Continue with ideas. Wink
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И поэтому я так бегу по дороге
С патефоном волшебным в тележке своей.
Nuitari
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« Reply #6 on: September 06, 2006, 03:19:27 pm »

I do read each and every post on this forum, no worries. Continue with ideas. Wink
Go to ICQ, you, scaly-tail.
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