Welcome, Guest. Please login or register.
January 30, 2025, 11:15:07 pm
Check the old forum > Home Help Login Register
News: --------------------------------
Reddit community:
https://www.reddit.com/r/SolaceMUD/
--------------------------------
solace.senseisoft.com:4000

- Please no drama, no toxic stuff etc. Respect each other. Let everyone play and enjoy.
- Respect legacy of Solace: roleplay.
- Strictly follow ALL RULES.

Consider clans closed for now. Write a role indicating you'd love a certain clan; you might be inducted at some point (don't worry about your level).

Coming soon: a solution for solo mages level grind. Multicharring is NOT allowed (see above about following all rules).

Cheers!

(don't forget to invite friends on other platforms)
--------------------------------
1.5 player is in MUD and chromatic is already stored (c)
--------------------------------
Registration is disabled due to numerous spam bots.


+  Solace MUD Official Forum
|-+  Solace Development
| |-+  Ideas
| | |-+  Temples
« previous next »
Pages: [1] Print
Author Topic: Temples  (Read 3640 times)
Rael
Guest
« on: September 07, 2006, 11:23:31 pm »

Inspired by the topic about healing lich.

In my humble opinion, temples should differ much from what they are now. That's how I see it:

A temple is not a cell, but a small (5x5 for instance) piece of city area where you really feel the presence of Gods. Upon entering the temple of your proper alignment you receive a considerable bonus, which you lose again upon leaving the temple. It looks like a spell that grants you saves, armor class, health, mana and moves regeneration. Also it provides hitroll and damroll if you have dual wield skill, or health and mana, if you haven't.

In addition, it adds protection evil or protection good (depending on the alignment of the Temple). Neutrality temple adds some other bonus to the followers. Calm mind, for instance, or some other considerable thing.

It could be like this:


As you enter the sacred grounds of your temple, you feel yourself guarded by Gods of Light.

...

The blessing of Light fades slowly as you leave the temple.


Also, undead of any kind are harshly burned whilst roaming any temple of goodness. Somewhat like >>> ANNIHILATE<<< per round, checking protection good, shroud and reflex saving throw. For an equipped lich with protection good it will remain quite painful anyway (DISMEMBER per round). 

Liches, deathknights, necromancers and Chemosh priests will think twice or thrice on entering the temples of Light that way.


Gods of Light send forth waves of white flames to exorcize the foul undead!
The divine retribution >>> ANNIHILATES <<< a mummy of Medagar!
The divine retribution >>> ANNIHILATES <<< a mummy of Medagar!
The divine retribution *** DEVASTATES *** a mummy of Medagar!
The divine retribution >>> ANNIHILATES <<< a mummy of Medagar!
The divine retribution === OBLITERATES === a mummy of Medagar!
The divine retribution >>> ANNIHILATES <<< the zombie of Lorac, King of Elves!
The divine retribution *** DEVASTATES *** the dracolich of a shadow dragon!
The divine retribution MASSACRES Narin!


Perhaps we'll see all living, including evils, hiding in the light temple whilst a lich is prowling city's streets.

Some variations can be invented. For example, the blessing becomes weaker during night for Light temple (during day for Darkness one). Also the holy fires could burn undead less fiercely at night hours.

And, of course, healers at the temples should serve only the ones of proper alignment.
« Last Edit: September 07, 2006, 11:28:48 pm by Rael » Logged
unreal
Guest
« Reply #1 on: September 08, 2006, 07:18:06 am »

Ogogo!! oO  Grin  Grin  Grin
Logged
Barcus
New Member
*

Karma: +0/-0
Offline Offline

Posts: 11


« Reply #2 on: September 08, 2006, 10:49:11 am »

A temple is not a cell, but a small (5x5 for instance) piece of city area where you really feel the presence of Gods.
Actually, a single location is not a cell either, it's a place with singificant area (say, 1x1 mile for rural and 100x100 m for urban)
Quote
Upon entering the temple of your proper alignment you receive a considerable bonus, which you lose again upon leaving the temple. It looks like a spell that grants you saves, armor class, health, mana and moves regeneration. Also it provides hitroll and damroll if you have dual wield skill, or health and mana, if you haven't.

In addition, it adds protection evil or protection good (depending on the alignment of the Temple). Neutrality temple adds some other bonus to the followers. Calm mind, for instance, or some other considerable thing.
Interesting... Maybe add minuses for evils in good temples and goodies in evil temples and greater bonuses for neutrals within the sanctuary of neutrality and that will be cool. As for divine intervention - you know, when Gods interfere directly with mortals, it usually brings no good. Smiley Besides, you should leave an ability for evils to desecrate the place and turn a temple of the good into trash, and vice versa - goodies might want to consecrate the room and leave the evils without a hideout.
Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!