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News: --------------------------------
solace.senseisoft.com:4000

- Please no drama, no toxic stuff etc. Respect each other. Let everyone play and enjoy.
- Respect legacy of Solace: roleplay.
- Strictly follow ALL RULES.

Consider clans closed for now. Write a role indicating you'd love a certain clan; you might be inducted at some point (don't worry about your level).

Coming soon: a solution for solo mages level grind. Multicharring is NOT allowed (see above about following all rules).

Cheers!

(don't forget to invite friends on other platforms)
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1.5 player is in MUD and chromatic is already stored (c)
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+  Solace MUD Official Forum
|-+  Solace Development
| |-+  Ideas
| | |-+  guilds
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Author Topic: guilds  (Read 4456 times)
unreal
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« on: January 21, 2007, 02:05:22 pm »

Perhaps it have a sense already to remove such names of guilds as "Necromancer guild" or "Invoker's guid" and call them all as black/red/white?
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Nuitari
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« Reply #1 on: January 21, 2007, 03:23:35 pm »

In fact, we can have both kinds of guilds.
Ones that allow only red(neutral) mages inside, or ones that allow, say, invokers of any alignment.
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unreal
Guest
« Reply #2 on: January 21, 2007, 03:39:26 pm »

Thats the way too.. But now it looks strange when invoker must go in necromancer's guild to practice - that's what I'm talking about.
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Sirrion
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« Reply #3 on: January 21, 2007, 04:02:16 pm »

We do have both kinds of guilds already.
Report the exact weirdness, if it exists.
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И поэтому я так бегу по дороге
С патефоном волшебным в тележке своей.
unreal
Guest
« Reply #4 on: January 21, 2007, 04:03:40 pm »

Nethosak? If I'm not mistaken. I saw there necromancer and invoker at the same time already in this pwipe.
The place is called as "Within the guild of necromancers"
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Sirrion
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« Reply #5 on: January 21, 2007, 04:15:12 pm »

Changed the name, next boot.
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И поэтому я так бегу по дороге
С патефоном волшебным в тележке своей.
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