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Author Topic: group report  (Read 9264 times)
master
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« on: March 15, 2007, 01:41:20 pm »

Maybe it would be good to allow group members to see what spells are affecting other group members, so abjurer can see if anyone needs haste, cleric if anyone needs  bless or fly or similar.
For example like command report, one group member can use report command on another to see what spells are affecting him...
?
« Last Edit: March 15, 2007, 01:42:52 pm by master » Logged
Kiri-Jolith
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« Reply #1 on: May 23, 2007, 12:30:05 pm »

A nice idea, I am working on it...  Would be nice to hear which spells would you like to see on victims.
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Raider
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« Reply #2 on: May 23, 2007, 05:00:45 pm »

Improve detect magic - to detect spells on target.
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Kiri-Jolith
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« Reply #3 on: May 23, 2007, 05:02:02 pm »

No, I think the idea is to be able to see affects on your groupmates. So you don't need to ask them.
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Raider
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« Reply #4 on: May 23, 2007, 06:18:45 pm »

I know, but what is the logical explanation? Smiley
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Proph
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« Reply #5 on: May 23, 2007, 08:09:47 pm »

You could just add a statement for haste and other spells that don't say anything when they fade.

IE: Elric's actions slow down and return to a normal pace.

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Nothing is too much to hope for.
Kiri-Jolith
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« Reply #6 on: May 23, 2007, 08:43:14 pm »

Just name them.
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inkognito
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« Reply #7 on: May 24, 2007, 10:49:13 am »

You could just add a statement for haste and other spells that don't say anything when they fade.

IE: Elric's actions slow down and return to a normal pace.


this works for benedictions, what about maladictions?

I think originally idea was to make life of supporting spellcasters much easier.
For example (used random log from 2002), if i were in group with Zulard and i type report


report Zulard

Zulard  is affected by the following spells:
Spell bless modifies save vs spell by -5 for 32 hours
                       modifies hit roll by 5 for 32 hours
Spell shroud modifies none by 0 for 6 hours
Spell protection modifies save vs spell by -5 for 22 hours
Skill flying modifies none by 0 permanently
Spell armor modifies armor class by -20 for 8 hours
Spell frenzy modifies hit roll by 6 for 5 hours
                       modifies damage roll by 6 for 5 hours
                       modifies armor class by 20 for 5 hours
Spell giant strength modifies strength by 4 for 18 hours
Spell detect invis modifies none by 0 for 18 hours
Spell protective shield modifies none by 0 for 1 hours
Spell blindness modifies hitroll by -5 for 4 hours
Spell undead drain modifiels level by -5 for 45 hours
Spell slow modifies dexterity by -5 for 5 hours


maybe it is better to give short version like this

Zulard is affected by the following spells:
Spell bless for 32 hours
Spell shroud for 6 hours
Spell protection for 22 hours
Spell armor for 8 hours
Spell frenzy for 5 hours
Spell giant strength for 18 hours
Spell detect invis for 18 hours
Spell protective shield for 1 hours
Spell blindness
Spell undead drain
Spell slow

(Maladictions have red color on purpose, to make them more visible (though it can be done in local mudclient).)
It is just technical thing, like 'who' comand.







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inkognito
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« Reply #8 on: May 24, 2007, 10:55:08 am »

Just name them.
maybe all spells from affects?
(though it can reveal some secrets, like for example clan bonuses and bonuses from shrines)
I suppose all maladictions and bless, fly, haste, sanc, di, pass door, resist fire, ice... , shields from invokers, armor, shield, improved armor, improved shield, etc... It is not only important to see when some spell fades, sometimes it is good to see how much hours remains till it fades.
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Kiri-Jolith
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« Reply #9 on: May 24, 2007, 11:08:25 am »

Можно и так. Из какого МУДа этот лог?
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inkognito
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« Reply #10 on: May 24, 2007, 11:11:07 am »

Можно и так. Из какого МУДа этот лог?

Log is from Solace zipped archive logs, august 2002, author Zulard (no idea whose char). I modified it by adding maladictions (random choice of log really).
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Kiri-Jolith
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« Reply #11 on: May 24, 2007, 11:17:14 am »

Strange, there is no code for this in Solace...
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inkognito
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« Reply #12 on: May 24, 2007, 11:20:45 am »

Strange, there is no code for this in Solace...

Smiley)
This is not real log! Smiley
I used log tags to make it how i would like it to look when you finish it Smiley)
Of course, it is only my opinion, the goal is to finish it, no matter how it looks Smiley
There is no such code, but i hope there will be!
Basically, it allows groumates to see your affects!

« Last Edit: May 24, 2007, 11:27:08 am by inkognito » Logged
Matthew
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« Reply #13 on: June 12, 2007, 05:05:34 pm »

A very large Zulard is here, fidgeting, flying, surrounded by a dark shroud and a blue bubble.
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I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
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« Reply #14 on: June 15, 2007, 09:50:16 am »

Nice idea!

Zulard is Akhulas btw Smiley
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Matthew
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« Reply #15 on: June 15, 2007, 10:08:26 am »

Wasn't that his cleric of sargonnas?
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I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
Matthew
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« Reply #16 on: June 15, 2007, 11:02:32 pm »

Hrm no that was Zorayn heh.
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I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
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