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Author Topic: fighter skills  (Read 13955 times)
Raider
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« on: May 27, 2007, 04:25:04 pm »

mastered backhand misses too often on equal lvl mobs.
boneshatter - too low damage for onetime use skill.
drum fails too often.

impale - too low damage for onetime use skill. No affect sux also.
harpoon - needs lag after flee to be usable. Misses way too often.
jab - doesnt check weapon flags.

lunge still sucks, its piercing, weaponskill independant.

h2h spec needs revamp

whip spec needs damaging skills

axe spec needs damaging skill for 1 axe

staff/spear could use autodamaging skill( like restrike/riposte)
skills for polearm?

shield spec would be nice.

weapon focus feat needs revamp.

body crush should check recovery, and should not crush mount if the victim is mounted. Or should throw off the mount.

pull/choke chances should be raised.

« Last Edit: May 28, 2007, 06:05:01 am by Raider » Logged
Kiri-Jolith
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« Reply #1 on: May 28, 2007, 10:01:21 am »

And Heretics should be slightly lowered then, shouldn't they?  Roll Eyes
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Raider
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« Reply #2 on: May 28, 2007, 12:48:52 pm »

I dont play heretic. I just dont like when mastered skills fail often. And i dont like useless skills in my skill list, but that is personal.

i'd say all clan powers should be lowered and getting into clan should be easier.
Leads to raise of PK. More fun.

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Illieta
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« Reply #3 on: May 28, 2007, 04:16:58 pm »

And Heretics should be slightly lowered then, shouldn't they?  Roll Eyes

Go ahead and tell me what shadows can do? Smiley
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Kiri-Jolith
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« Reply #4 on: May 28, 2007, 05:18:08 pm »

Go ahead and tell me what shadows can do? Smiley
The post is about fighters. Stick to the topic.  Roll Eyes
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Illieta
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« Reply #5 on: May 28, 2007, 06:54:50 pm »

Go ahead and tell me what shadows can do? Smiley
The post is about fighters. Stick to the topic.  Roll Eyes

Heretics are not just a fighters right?
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Quino
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« Reply #6 on: May 28, 2007, 10:49:43 pm »

The topic is not about Heretics  Roll Eyes
Raider offers to improve fighter skills and Kiri thinks that Herecy will become stronger with them.
« Last Edit: May 28, 2007, 11:06:24 pm by Quino » Logged
deda
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« Reply #7 on: May 28, 2007, 11:57:32 pm »

Yeah, if fighter skills improve perhaps Bralkar would have parried 6 instead of only 4 attacks... Cool
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Matthew
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« Reply #8 on: May 29, 2007, 06:02:32 am »

I agree with Raider, though there needs to be a less of a dual wielding lean going on. Perhaps increase shield block skill. A sword and shield should be just as good as staff for defense. Hrm you know, riposte should be checked on shield blocks.. Perhaps other specs can also have an advantage to using a shield. Or perhaps fighters could be made to use thier shield to partially block things ilke breath weapons etc by hiding behind thier shields. At the moment the only time you wear a shield is using mace or whip. Loosing all that extra damage from dual wielding isnt worth it with other specs.
Or yes return shield spec!
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Niano
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« Reply #9 on: June 06, 2007, 05:49:04 am »

I would like to see shield skills/specialization returned. Imagine a big mino fighter/outcast using a shield swinging it around with old skills like shield bash...lots of possibilities if you add in shield skills. Make weapon/shield combo more common too.
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Moon_Face
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« Reply #10 on: June 06, 2007, 07:54:20 am »

1. Why drumming mace lost stunning ability?
2. Why recovery grows so slowly?
3. I think two handed weapon should be much harder to be disarmed, don't you think so?
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Matthew
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« Reply #11 on: June 06, 2007, 08:20:22 am »

Last i played my warrior it still stunned things with Drumming maces. . .
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Urimarr
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« Reply #12 on: June 06, 2007, 10:08:08 am »

boneshatter - too low damage for onetime use skill.
drum fails too often.
imho boneshatter is not for damage Smiley It's pretty good right now.
drum checks many stats. If it won't fail like today - it will be too powerful.
Quote
1. Why drumming mace lost stunning ability?
2. Why recovery grows so slowly?
3. I think two handed weapon should be much harder to be disarmed, don't you think so?
1. wrong
2. wrong
3. maybe
« Last Edit: June 06, 2007, 03:33:14 pm by Urimarr » Logged
inkognito
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« Reply #13 on: June 06, 2007, 10:35:05 am »

I think it would be good if warriors got horse specialization (horse is not weapon but still it could be interesting)
On start of battle horse can charge.
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Matthew
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« Reply #14 on: June 06, 2007, 12:17:45 pm »

Im thinking perhaps all warriors need is more debilitating maledictions, these days -4 seems nothing to worry about at all, but -6 or-8 str from boneshatter in combination with others like poison or chill touch from a weapon could be enough to make an opponent actually stop wielding thier weapon. Perhaps even encumber them. I remember fighting Sios once, he was placing boneshatter, bleed, and primal scream all at once, my poor dwarf had like 6 dex. Now days +dex and other  stats is on alot more equipment so i guess returning some to warriors maledictions would be a good idea.
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I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
Raider
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« Reply #15 on: June 06, 2007, 10:16:34 pm »

imho boneshatter is not for damage Smiley It's pretty good right now.
drum checks many stats. If it won't fail like today - it will be too powerful.

yes its not for damage, but the affect is poor, damtype is bash, damage is low and you can use it once per 5 hours.

its not guaranteed to daze even if you drumm the target, but it fails too often to do the drumming, not even dazing. Too unreliable.
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Matthew
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« Reply #16 on: June 06, 2007, 11:33:40 pm »

Yeah, when you consider the damage trade off with a skill like flurry or undercut, drumming maces is a bit poor. And then, it fails completely quite often as well.
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Urimarr
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« Reply #17 on: June 07, 2007, 01:14:36 am »

Yeah, when you consider the damage trade off with a skill like flurry or undercut, drumming maces is a bit poor. And then, it fails completely quite often as well.
You don't understand that "drumming maces" skill is something about 2/2! What do you need more? Tell me, please, if it "fails quite often" why 99% of fighters choose this spec?
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Matthew
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« Reply #18 on: June 07, 2007, 02:42:23 am »

Im a little bit sick of you telling me what i don't understand, for your information i understand how it works perfectly well. This topic seems to be about how to improve warriors, not tell people what you think they know.
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Matthew
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« Reply #19 on: June 07, 2007, 03:11:14 am »

impale - too low damage for onetime use skill. No affect sux also.
harpoon - needs lag after flee to be usable. Misses way too often.
jab - doesn't check weapon flags.
Impale has some nice lag on it and leaves target prone, though once upon a time it was vorpal?
I haven't even bothered to try harpoon yet.

Quote
lunge still sucks, its piercing, weaponskill independent.
I never even train it.

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h2h spec needs revamp
Why? What bits? Do you want fighter assassins? Give warriors strangle!

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whip spec needs damaging skills
Whip spec is the best already . . .

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axe spec needs damaging skill for 1 axe
Yes yes.

Quote
staff/spear could use autodamaging skill( like restrike/riposte)
Hrm bit much?

Quote
skills for polearm?
Why doesn't spear spec work with these, even halberds have a nice long spike on the end like a spear.

Quote
shield spec would be nice.
Mmm.
Quote
weapon focus feat needs revamp.
How? I reckon weapon focus should increase weapon skill, not dam/hr, providing ofcourse that will increase your chance of getting through dodge/parry/shield block etc. Im not quite sure on that yet i dont play warrior enough.

Quote
body crush should check recovery, and should not crush mount if the victim is mounted. Or should throw off the mount.
Yeah grind the elephant into the ground.

Quote
pull/choke chances should be raised.

Pull perhaps, choke is great, you can even engage people with it. Which is more than you can say for boneshatter.
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I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
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