Anyway I survived 4 cleaves from Darmurk yesterday, so I guess it's not as bad as I thought...
Well, if you are persistently standing on junction of speedways for five months, a truck will run over you once eventually
[ponderation
]I feel regret for old coders of solace... they gave so much work to invent so many spells and skills, then wrote helps for it, and finally the hardest part, coded it all in some blabla object language...but all that achievement was for nothing i afraid.
Described regarding today's nature of solace and goals of playing implementation...it was waste of time... why, you ask...?
Because they could achieve the same effect with much less effort... To the nature of today's pk in solas do not respond classes with 30 skills and spells...on contraire... i will explain what responds... redo of all classes...strip all old spells/skills... every class, will have only one skill or spell, like this :
necro - pwk (nowday's)
outcast - cleave (nowdays)
knight - headoff with sword (like 'highlander', instant kill)
cleric - shield neck cleave (cut off neck with shield, instant kill)
transmuter - hold person for 1 sec than instant kill it
invoker - implosion (instant kill if saves fail)
druid - empower 'icethorn', makes thorn that pierces heart of victim and kills instantly
ranger - enhanced overhead, staff hits head and head explodes, instant kill
thief - let them scribe pwk
assasin - nothing, this class will sux so other can make frags
fighter - cleave(nowdays)
bard - bilo koji nek otpeva narodnjak, ubija na mestu
[loud observation
]so make this simplification,why not? simplification is sign of evolution...?