While fighting a certain priest,

I noticed that she can swing mace every other round but the the lag it produced when she threw me to the ground was... let's call it "stackable" with the lag I get from using my own skills which sounds logical, but at the same time she wasn't lagged at all and was able to flee whenever she wanted... I.E. when I use throw+ground control it lags me more than the victim, if I miss I still get the lag. Mace swing seems like thrust - no lags and very few misses, except thrust doesn't lag victims... Also, mace swing lag seems cumulative with itself... If you manage to smash someone down for two consecutive rounds it makes him/her lag 4 rounds or more... This sounds too confusing even for me!
The punchline: she was able to lag me more (mostly because of my own skills lag)than I was able to lag her and we're talking about priests! Two swinging priests lag more that two hth speced warriors!