Welcome, Guest. Please login or register.
January 17, 2025, 10:29:11 pm
Check the old forum > Home Help Login Register
News: --------------------------------
Reddit community:
https://www.reddit.com/r/SolaceMUD/
--------------------------------
solace.senseisoft.com:4000

- Please no drama, no toxic stuff etc. Respect each other. Let everyone play and enjoy.
- Respect legacy of Solace: roleplay.
- Strictly follow ALL RULES.

Consider clans closed for now. Write a role indicating you'd love a certain clan; you might be inducted at some point (don't worry about your level).

Coming soon: a solution for solo mages level grind. Multicharring is NOT allowed (see above about following all rules).

Cheers!

(don't forget to invite friends on other platforms)
--------------------------------
1.5 player is in MUD and chromatic is already stored (c)
--------------------------------
Registration is disabled due to numerous spam bots.


+  Solace MUD Official Forum
|-+  Solace Development
| |-+  Bugs
| | |-+  Mace swing
« previous next »
Pages: [1] Print
Author Topic: Mace swing  (Read 4607 times)
deda
Hero Member
*****

Karma: +35/-43
Offline Offline

Posts: 2022


Obnoxious IRC whining alien dog


« on: November 06, 2007, 05:26:28 pm »

While fighting a certain priest, Roll Eyes I noticed that she can swing mace every other round but the the lag it produced when she threw me to the ground was... let's call it "stackable" with the lag I get from using my own skills which sounds logical, but at the same time she wasn't lagged at all and was able to flee whenever she wanted... I.E. when I use throw+ground control it lags me more than the victim, if I miss I still get the lag. Mace swing seems like thrust - no lags and very few misses, except thrust doesn't lag victims... Also, mace swing lag seems cumulative with itself... If you manage to smash someone down for two consecutive rounds it makes him/her lag 4 rounds or more... This sounds too confusing even for me!
The punchline: she was able to lag me more (mostly because of my own skills lag)than I was able to lag her and we're talking about priests! Two swinging priests lag more that two hth speced warriors!
Logged

Make yourself all honey
...and the flies shall devour you

... Keep on rotting in the free world!...
Vesper
High Member
**

Karma: +1/-0
Offline Offline

Posts: 50


« Reply #1 on: November 06, 2007, 06:34:02 pm »

mobprogs do not affect mobs lagging. This is just normal, they do not exactly 'type' commands, so these programs simulate lag by not executing too often. And the mobprogs are independent from each other, so they can activate in the same round, producing multiple 'casts' or such an effect like you just described about fleeing.

Player lag is cumulative, whatever causes lags they count as time, not as sources. Say you made a cast a 2-round lagging spell, and got say crushed, yo lag for three rounds instead of two. If you would be crushed once more within these three rounds, that one round lag will add to whatever remained within the game, effectively appearing as four-round lag. This is the way how several players using skills that lag an opponent can make an 'endless' lag against one player yielding a punchbag and a loot.
Logged
Raider
Guest
« Reply #2 on: November 07, 2007, 05:32:37 am »

Its not exactly cumulative, player lag.

If you get two bashes in 1 round - you get 1 round lag, not two. Thus one of the bashes was wasted.
If you get 1 bash each round - you have good chances to die.
Logged
Matthew
Hero Member
*****

Karma: +10/-11
Offline Offline

Posts: 1353



« Reply #3 on: November 07, 2007, 07:33:41 am »

Yes so, If you throw someone and get smashed in the same round, as your throw lag is longer than mace swing all you will lag for is the throw, if you get smashed at the end of lag from throwing someone, you will lag the full period mace swing will normally lag you for...
Logged

I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
Kiri-Jolith
Immortal
*****

Karma: +6/-2
Offline Offline

Posts: 437



« Reply #4 on: December 17, 2007, 05:00:05 pm »

I don't see any bugs here. Lag is correctly calculated and adjusted. And there is a limit to which a player can be lagged.
Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!