Welcome, Guest. Please login or register.
November 03, 2025, 11:43:53 am
Check the old forum > Home Help Login Register
News:
--------------------------------
Reddit community:
https://www.reddit.com/r/SolaceMUD/
--------------------------------
Hello solacers, update your bookmarks/clients:

play.solace.rs:4000
play.solace.ru:4000

https://solace.rs
https://solace.ru
(just stats there for now, some more fun coming soon-ish)


+  Solace MUD Official Forum
|-+  Solace Development
| |-+  Bugs
| | |-+  follow
« previous next »
Pages: [1] Print
Author Topic: follow  (Read 8674 times)
dedraelos
Lifetime Member
****

Karma: +2/-0
Offline Offline

Posts: 376


« on: December 27, 2007, 03:51:53 am »

If I lead a group, I have to destroy it in order to keep my enemies from following me.
Logged
Kage
Hero Member
*****

Karma: +19/-7
Offline Offline

Posts: 951


"He could be my friend if he weren't my enemy."


« Reply #1 on: December 27, 2007, 04:21:48 am »

- yup...pain.   Need to make nofollow a 'from then on situation' as in if in a group...you now will not allow any followers.  And add how to remove members or one member in group help file
Logged

-The best part about this conversation... is we never have to have it again.                             - Archangel Gabriel
Matthew
Hero Member
*****

Karma: +11/-12
Offline Offline

Posts: 1362



« Reply #2 on: December 27, 2007, 07:08:18 am »

Can make the 'nofollow' command stop people using the follow command to follow you. And add a command, 'group disband' to disband your group completely and/or change the 'group' command so that 'group person' also removes a person from your group.
Logged

I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
Quino
Hero Member
*****

Karma: +11/-7
Offline Offline

Posts: 1379


Vicious IRC marauder


« Reply #3 on: December 27, 2007, 11:47:20 am »

I like the way nofollow currently works.
Logged
dedraelos
Lifetime Member
****

Karma: +2/-0
Offline Offline

Posts: 376


« Reply #4 on: December 27, 2007, 11:50:19 am »

I can't possibly see how it's designed that you must break up your group to keep your enemies from following you also.
Logged
Quino
Hero Member
*****

Karma: +11/-7
Offline Offline

Posts: 1379


Vicious IRC marauder


« Reply #5 on: December 27, 2007, 11:55:27 am »

If you already have group (= big light lightwalking gopa), you shouldn't worry about enemy stalking you Smiley
Logged
Kage
Hero Member
*****

Karma: +19/-7
Offline Offline

Posts: 951


"He could be my friend if he weren't my enemy."


« Reply #6 on: December 27, 2007, 04:50:07 pm »

- following someone like that...is like the poor man's hunt or stalk.  Flee should break non-grouped followers
Logged

-The best part about this conversation... is we never have to have it again.                             - Archangel Gabriel
Matthew
Hero Member
*****

Karma: +11/-12
Offline Offline

Posts: 1362



« Reply #7 on: December 27, 2007, 04:55:07 pm »

Honestly its never bothered me, but i can see both sides of it, Its all good if your group is all the same rank, but if your highest ranked and someone 4 ranks higher comes what good is your group?

PS. If your arguing against something that will halt abuse of game mechanic's, you must be an abuser.
Logged

I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
Quino
Hero Member
*****

Karma: +11/-7
Offline Offline

Posts: 1379


Vicious IRC marauder


« Reply #8 on: December 28, 2007, 01:05:11 am »

Nah, I don't see why should nofol get rewritten if someone can't use advantages of it / got killed by some vicious IRC maniac who used it Smiley

P.S. I'm arbuzer, indeed
Logged
Kiri-Jolith
Immortal
*****

Karma: +6/-2
Offline Offline

Posts: 437



« Reply #9 on: December 28, 2007, 07:53:49 pm »

Not a BUG, it has been working like this forever.
Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!