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+  Solace MUD Official Forum
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| |-+  Ideas
| | |-+  Skills and spells possible revamp
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Author Topic: Skills and spells possible revamp  (Read 27490 times)
omledufromage
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« Reply #20 on: January 24, 2008, 11:59:10 pm »

Razlen chose bear affinity.  Grin I like it. Always liked bear affinity. Oh... and I never knew what falcon affinity does... quite curious.
« Last Edit: January 25, 2008, 12:01:15 am by Argonar » Logged

c'mon, just relax and try to imagine that you're just a letters on the screens of other people Grin
Kage
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« Reply #21 on: January 25, 2008, 12:09:33 am »

- imho ...the best gift of falcon can be achieved easily with a cheap potion
*flap flap*
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Matthew
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« Reply #22 on: January 25, 2008, 01:54:42 am »

Bear would be great for say, a minotaur heretic, warder ranger. They seem not so good when you pick them but affinities scale with your rank. But at the low ranks....

I can't quite remember but doesn't Falcon also grant infravision?
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Kage
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« Reply #23 on: January 25, 2008, 02:01:24 am »

- *sighs* yes...detect hidden..or even detect invis would be better
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omledufromage
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« Reply #24 on: January 25, 2008, 06:35:55 am »

Bear in hero rank is quie usefull, gives 10hit, 10dam, strength, cons and HP, dont remember how much.
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xTeRx
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« Reply #25 on: January 25, 2008, 07:11:40 am »

reduce lag from flurry, undercut, overhead+legsweep combo from 3 to 2 rounds
improve bare hand ave damage of specialized fighter
allow weapon focus feat on hand to hand
allow weapon focus feat on exotic weapons
allow weapon focus feat on staff, spear and, after all, on all the weapon types
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xTeRx
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« Reply #26 on: January 25, 2008, 07:44:30 am »

Double fighter special skills damage if victim fails reflex (or may be fortitude?) saving throw
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Raider
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« Reply #27 on: January 25, 2008, 08:24:57 am »

Bear in hero rank is quie usefull, gives 10hit, 10dam, strength, cons and HP, dont remember how much.

this is next to none. So if it does not improve damage in some hidden way, bear is useless.
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xTeRx
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« Reply #28 on: January 25, 2008, 08:46:01 am »

Make crossslice and bleed strength penalty comparable with plague/poison one.
Add dexterity penalty.
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xTeRx
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« Reply #29 on: January 25, 2008, 08:53:04 am »

Add axe specialization variant of overhead skill. Something like 'axe swing'. Or just make overhead work with an axe wielded (if axe spec is chosen, not staff)
« Last Edit: January 25, 2008, 12:39:38 pm by xTeRx » Logged
xTeRx
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« Reply #30 on: January 25, 2008, 10:40:14 am »

Hard one, I guess... Make exotic weapons to grant some special skill to the wielder.
For example - an exotic bow when wielded gives a skill 'shoot' (pugil-like)
(And restict using bows for mages and clerics)

Exotic orb - 'discharge', claw - 'tear', etc...



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xTeRx
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« Reply #31 on: January 25, 2008, 11:16:42 am »

Add some skills or, may be class abilities to wear armor of certain weight. (light armor, heavy armor)
For example, any armor with weight more then 10 considered heavy one, and can be weared by fighter, knight and outcast only. (Although this needs alll items to be reveiwed...)

And heavy armor skill will do certain multiplication to armor AC bonus. Full bonus with 100% skill.
0% skill - no AC from armor at all. Or even full negating AC bonus - wearing heavy armor without skill
even helps to hit the wearer Smiley May be a penalty/bonus to dodge and parry. Or even for a chance to flee from combat.
« Last Edit: January 25, 2008, 11:33:15 am by xTeRx » Logged
dehucka
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« Reply #32 on: January 26, 2008, 05:11:06 pm »

1. recharger -  totall bullsh*t. it break staves and wands with first attempt,
did nt recharged anything still. it s spell in book, remove or make him work
properly.

2. white hare - useless form, better remove, and let only turtle appears,
now that stupid hare is a curse for unlucky abjuration trans-mage leading
to delete and reroll.

3. rigt gate - joke spell, work as portal+teleport, once in 50 hours, book spell. make me sick every time i found it.
let it be like portal at least, or let it be cursed-room leaving thing once in 50 hours with probability of failure.

4. crystallbrittle - crapy crap - agreed, never work

5. improved armor and shield should be more improved, now it s useless, not worth practices to study and to master from 20+%.
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Genocide
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« Reply #33 on: January 26, 2008, 08:50:25 pm »

Good idea about rift gate. Make it possible to leave cursed place but like teleport. You never know where the portal leads (but you can still look at the portal).
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Quino
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« Reply #34 on: January 26, 2008, 09:01:52 pm »

teleport to other cursed area
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deda
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« Reply #35 on: January 26, 2008, 09:06:11 pm »

Actually, crystalbrittle worked a few times for me against the Silvanesti skeletons and their crappy swords...
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xTeRx
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« Reply #36 on: January 27, 2008, 02:48:04 pm »

for this feat to be comparable with Toughness (105-140-175 hp) improve 3-4-5 saves - to 5-7-9 saves to all
(my 'average' calculations - hp easy to get from an item is 20 hp, saves amount easy to get from an item is 3 (to one school, not to all, to all - 1), so  105/20 = 5,25 , 140/20=7, 175/20 = 8,75)
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xTeRx
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« Reply #37 on: January 27, 2008, 02:59:14 pm »

- 4, 6, 8 dr - change to 5-7-9
(as in previous message - it's easy to get 2 dr per item, and need divide by 2 weapons, so rate is x/20hp*2dr/2weapons = 1/20)
so 105/20 = 5,25 , 140/20=7, 175/20 = 8,75)
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xTeRx
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« Reply #38 on: January 30, 2008, 01:22:08 pm »

- make assassin kicks targeted
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deda
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« Reply #39 on: January 30, 2008, 02:11:58 pm »

And make it check iron strike skill, or at least chance it's damtype to pierce not bashing.
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Make yourself all honey
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