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+  Solace MUD Official Forum
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| |-+  Ideas
| | |-+  envenom
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Author Topic: envenom  (Read 5707 times)
Kage
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"He could be my friend if he weren't my enemy."


« on: January 11, 2008, 10:50:58 pm »

- make this skill give poisonous bite damage type.  And make venom scale with rank.  As it is now is short short effect which could stay the same.
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-The best part about this conversation... is we never have to have it again.                             - Archangel Gabriel
Critic
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« Reply #1 on: January 11, 2008, 11:11:54 pm »

It will be over.
Better make flag poison for 35 hours on hero ranks.
Now it flows out for some hits.
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Vsem piz*i, a krilya mne!
Kiri-Jolith
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« Reply #2 on: January 19, 2008, 01:50:41 pm »

Ok, it will last up to 35 hours.
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Matthew
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« Reply #3 on: January 19, 2008, 05:53:16 pm »

You don't think thieves are strong enough? My thief was so half hearted its not funny. Thieves are to strong envenom should be removed not tweaked up. Or rather thief should lose displacement, harden skin and sanctuary. If other skills will be tweaked up...
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I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
Rialon
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« Reply #4 on: January 19, 2008, 05:59:19 pm »

Check thief changes.
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Matthew
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« Reply #5 on: January 19, 2008, 06:20:57 pm »

Theres other changes?
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I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
Matthew
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« Reply #6 on: January 19, 2008, 06:27:08 pm »

Wow lots of changes, i haven't seen the full extent yet but, thanks for putting so much effort for us. Grin
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I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
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