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+  Solace MUD Official Forum
|-+  Solace Development
| |-+  Bugs
| | |-+  Rot regeneration
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Author Topic: Rot regeneration  (Read 3817 times)
Matthew
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« on: January 20, 2008, 11:57:04 am »

<799/1171hp 74/665mana 298/298mv 506654tnl | E> l

Some of your physical wounds perish as bits of your flesh rot away.

<1210/1171hp 290/665mana 298/298mv 506654tnl | E> In your dreams, or what?

Its happened a fair few times now, its not real serious as far as game goes, the extra hps disappear after tick but thought i should point it out in case it makes crashes!
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I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
Matthew
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« Reply #1 on: January 20, 2008, 01:29:32 pm »

Also, mobs are able to wither you as normal. This can leave you blinded etc, but you have no way to remove it.
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I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
Matthew
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« Reply #2 on: January 20, 2008, 02:55:48 pm »

While a ghost you gain no regeneration from plague, but you do from rot.
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I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
Kiri-Jolith
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« Reply #3 on: February 19, 2008, 02:26:04 pm »

Couldn't find a BUG with rot healing and hitpoints increase.

Mobiles able to wither correctly, because 'wither' and 'witherfist' are different spells.

Both plague and rot will heal in ghost form.
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