If we do this shouldn't weapons degenerate slightly over time?
Or some weapons (unlim ones). Plus can only be done with bladed weapons? Maybe 'Hone Weapon'? Seems like a non-poison envenom, but might work.
- In my opinion...should be three classes of rarity..unlimited, limited, and elite limited..and elite limited should degrade on a timer no matter what and poof. So you have to keep getting these...not store from just logging for an hour a day.
- Yeah was thinking about that after I posted it....perhaps skill balance weapon would be more practical for weapon variance..I just try to make suggestions based in existing code for "greater" chance to implement.
- Fighters or other fighter type classes also need some type of two handed weapon skill...as it is now..two handed weapons are only meant for wielding in one hand with the appropriate strength. And these weapons never get used by weaker races. This skill would allow a fighter type to forgo the option of a shield and a duel wielded weapon for some benefit. Possible benefits could be harder to disarm, better parry, or some implimentation of d&d two handed damage calculation.
A hypothetical example from one D&D ed. :
a character with 10 str has 0 damage bonus on a one handed weapon.
a character with 18 str has +4 damage bonus on a bastard sword wielded in one hand
each 2 str increase adds +1 to damage bonus.
if the character with 18 str uses both hands to wield the bastard sword his damage bonus is multiplied by 1.5 so he now has a +6 damage bonus.