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Author Topic: When you get a chance..  (Read 9988 times)
Kage
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"He could be my friend if he weren't my enemy."


« on: March 01, 2008, 06:24:22 am »

- If cobar get a look over..maybe think about classess allowed change too.  Druids can be effective mounted, not gimped either and seem to fit into the rp scheme.  Some others too but maybe a reach.  Though we've seen solamnic assassins and kender guardians. (for a day anyway).  Wink
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Kage
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« Reply #1 on: March 03, 2008, 07:45:47 pm »

- Kiri?  maybe one or more of the following considered-

1) Druids (seems easiest addition)
2) One evil cleric (chemosh or sargonnas maybe) tough to rp but could add a possible dark legacy, and the rare outcast some support, to cobar from leader to leader.   Chemosh cobar cleric could be considered a "dark spirit summoner" who calls fallen cobar warriors to fight for the tribe, with a sign of the desolate burial ground.  Sargonnas cobar could be considered like a cremater who cleanses foes of the cobar by flame of funeral pyre.  Sign of a volcano or scorching desert.
3) Biggest longshots - invoker (witch doctor or tribal warlock), Thief (scout or raider)
4) Necromancer  Grin Grin Grin

- Just something to consider, none of these are overpower since cobar skills dont effect clan life too much.  But would make the clan more versatile for more war possibilities.  (takhisis, solamnia, guardian, warder, herecy could all now be possible enemies with these additions)
 
« Last Edit: March 03, 2008, 07:51:02 pm by Kage » Logged

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omledufromage
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« Reply #2 on: March 03, 2008, 11:33:20 pm »

I agree with druids I suppose... something weird about it... but i cannot tell what.  Tongue
I also think Sargonnas clerics may have a degree of acceptance.
Of all mages i would consider invoker the most acceptable one, as an elementalist.
Necromancer is out of order, since it deals with raising the dead through arcane magic... I trust a dark spirit summoner would be a cleric of Chemosh... although I still find it hard to accept...
Thief I think has little to do with a scout... ranger does that job... especially in the wild. Raider... all Cobar's when worthy of being raiders are Raiders.  Cool Thief I think is, by name, profession and skill, something more related to the urban life.
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deda
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« Reply #3 on: March 03, 2008, 11:35:35 pm »

Kage, I know you're very much in love with Cobar but... it has some HUGE downsides:
1. Restricted to humans and half-elves
2. Crappy skills
3. Cabal is so remote from anything else that it might have been placed in the Netherworld
4. Cleric-only...
5. The horse fetish.

So, in order to make Cobar more competitive, the following should be done:

a.)
1. Move the Cabal somewhere near the x roads.
2. Lose the horse
3. Give them all the skills Chaos used to have, but keep the name, or even change the name into Cobra...

or

b.)
1. Make it a shrine.

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omledufromage
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« Reply #4 on: March 04, 2008, 12:32:49 am »

Sorry deda... what you just said is one big pile of garbage.
1st of all... being far away has its advantages.
2nd... Horse is nice.
3rd... Chaos has nothing to do with this discussion, so keep it out.  Angry
and another thing...
shrines are temples dedicated to gods... It doesn't make sense for a Cobar.

To sum up: Cobar is a nice clan, just needs some adjusting. Wink

PS: You only think it should be next to xroads because your recent characters were ... Heretic heretic dunbar dunbar   Lips sealed
You are used to not being far away.
 Undecided

Guardians also complained that Cobar is far...
and I have only one thing to tell you guys:
dont be so narrow-minded...  Wink
« Last Edit: March 04, 2008, 12:42:56 am by Argonar » Logged

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Kage
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« Reply #5 on: March 04, 2008, 12:45:45 am »

Quote
Kage, I know you're very much in love with Cobar but... it has some HUGE downsides
Grin My love for cobar is similiar to yours for kenders....a bit unhealthy.  While mine involves some horsies yours involves little child like creatures **cackle** Im just sick  Wink
But I think we can all agree the Underlining theme from everyone is ...."something" needs to be done.  There is too much restriction and downside to this clan now.

Quote
1. Move the Cabal somewhere near the x roads.

- I think this is happening to some degree with land shift.  So some little feets will not be so sore

Quote
2. Lose the horse

- Too severe but perhaps a change like takhisis, some classes do not gain the same skills mounted or perhaps only some classes gain the khalkhist.  While some might not ,but rather specialized skills to certain classes.

- Tower mages get specialized skills (invoker,transmuter, necro), as well as takhisis acolytes and squires.  Same should be for all clans guardians, cobar and warders instead of generic clan skills.
 
- Heh About necros being allowed...kinda half joking but outcast allowed in cobar and that is rp'd although it seemed hard heh. And those in clan would admit an outcast was hard to support without other evils allowed.  As far as druids being weird..ranger is the same...ranger is a forest lover...and cobar love the plains.  So druids can love the plains as much as ranger.  And besides druid loves to stay mounted  Grin ranger just ambushes,mounts to overhead people  Tongue 

-  But ok...thief and necro is prolly crap....but definately druid, invoker and chemosh priest is possible to allow I think.
« Last Edit: March 04, 2008, 04:05:18 am by Kage » Logged

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Valeria
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« Reply #6 on: March 04, 2008, 03:29:23 am »

I am not sure I agree that druids make sense for Cobar.  Mainly, druid empowers are limited in the plains.  I am not sure if even I could play a druid in Cobar! Smiley (and I could play druids all day...)

While I appreciate improvements for Cobar, it seems to make sense and I could argue some similar enhancements for Warder, I am not sure adding new classes does it.  I would rather see better empowerments than additional classes.

Actually, in a general sense I pretty much like the realms the way they are, with some minor exceptions.  But i do agree if we are to keep Cobar as a viable clan, their empowerments need to be more relevant.  Funny, I miss Entropy...

« Last Edit: March 04, 2008, 03:31:42 am by Valeria » Logged

TBD...
deda
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« Reply #7 on: March 04, 2008, 03:36:03 am »

Who said druids love being mounted? They can't use forms when mounted, can't transform into a tree, forest haven doesn't work on mounts and a cobar druid must never leave his mount behind...
To Argonar: it's Dunbar Dunbar Noiro Dunbar...
What can I say - I'm a sucker for spellbane  Grin
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omledufromage
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« Reply #8 on: March 04, 2008, 04:05:59 am »

Creative naming!  Grin
Hey... ain't Noiro the name of the draconian in the moors? Roll Eyes
.
.
.
Ops, its Noggo. Sorry. Tongue
« Last Edit: March 04, 2008, 05:35:27 am by Argonar » Logged

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Kiri-Jolith
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« Reply #9 on: March 28, 2008, 01:29:07 pm »

I made some minor improvements to Cobar. Also I decided to allow Sargonnas and Zeboim clerics to join.
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Nierth
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« Reply #10 on: March 28, 2008, 02:22:38 pm »

Kiri, do we have Zeb clerics?
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Kiri-Jolith
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« Reply #11 on: March 28, 2008, 02:40:43 pm »

We don't Roll Eyes
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deda
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« Reply #12 on: March 28, 2008, 02:48:24 pm »

We don't Roll Eyes

 Grin Grin Grin Grin Grin Grin
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gejlord1
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« Reply #13 on: March 28, 2008, 02:51:07 pm »

Maybe he is just preparing us for 1st of April Smiley
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omledufromage
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« Reply #14 on: March 28, 2008, 03:45:36 pm »

To Argonar: it's Dunbar Dunbar Noiro Dunbar...
What can I say - I'm a sucker for spellbane  Grin

I bet next one will be Noiro again, or a mix of the two, Noibar, or Dunro, or Noidun, Dunnoi...
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gejlord1
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« Reply #15 on: March 28, 2008, 03:53:16 pm »

To Argonar: it's Dunbar Dunbar Noiro Dunbar...
What can I say - I'm a sucker for spellbane  Grin

I bet next one will be Noiro again, or a mix of the two, Noibar, or Dunro, or Noidun, Dunnoi...

Lets just roll a metal cane down the street, listen for a noise it makes, and name out characters from those noises?
Something like chalglglalalclalalla  Grin
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Kage
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« Reply #16 on: March 28, 2008, 06:02:22 pm »

- did u mean chemosh clerics Kiri? instead of zeboim...or making a new worship for cleric?
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omledufromage
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« Reply #17 on: March 28, 2008, 06:04:25 pm »

New worship  Wink
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