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Author Topic: Guilds  (Read 27694 times)
Triumph
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« Reply #20 on: March 24, 2008, 11:59:13 pm »

i saw a heretic intentionally quiting in white robe guild, and that is very wrong from my point of view. I think that something should be done about it.  Undecided


Heh, I did this all the time with my heretic. Really fun idea!

But actually check these statistics off the top of my head:
Times I quit inside enemy (mage/knight/cleric/etc.) guild = 15-20
Times I logged in at enemy guild and someone in my PK-range was inside the guild = 0
Times I attacked enemy guild, and player (in my PK-range) inside quit =  > 10
Times I attacked enemy guild, and player (in my PK-range) inside did not quit =  2 (on one of the occasions the player was quite obviously AFK)
Times I sat inside enemy guild hiding, waiting for a player to come inside = A LOT
Times I sat inside enemy guild hiding, and someone in my PK actually came inside = approx. 5

So basically... usefulness of quitting inside enemy guild is nothing. If anything, we have problem with people quitting when their guilds are attacked.
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CZR
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« Reply #21 on: March 25, 2008, 01:29:20 am »

Look, I haven't made this idea because someone killed me and looted me while i was mastering spells, I know better. But because i saw a heretic intentionally quiting in white robe guild, and that is very wrong from my point of view. I think that something should be done about it.  Undecided


I attacked a guild guard once because mage inside. Mage quits from guild. I look around, grumble, and begin to move out of city. Few minutes later, Mage re-enters in that guild, see's me still in city nearby, and quits again.

For me, thats worse OOC bulls*it than warrior busting his way into a guild and quitting inside it. Power word quit
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gejlord1
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« Reply #22 on: March 25, 2008, 03:22:36 am »

i saw a heretic intentionally quiting in white robe guild, and that is very wrong from my point of view. I think that something should be done about it.  Undecided


Heh, I did this all the time with my heretic. Really fun idea!

But actually check these statistics off the top of my head:
Times I quit inside enemy (mage/knight/cleric/etc.) guild = 15-20
Times I logged in at enemy guild and someone in my PK-range was inside the guild = 0
Times I attacked enemy guild, and player (in my PK-range) inside quit =  > 10
Times I attacked enemy guild, and player (in my PK-range) inside did not quit =  2 (on one of the occasions the player was quite obviously AFK)
Times I sat inside enemy guild hiding, waiting for a player to come inside = A LOT
Times I sat inside enemy guild hiding, and someone in my PK actually came inside = approx. 5

So basically... usefulness of quitting inside enemy guild is nothing. If anything, we have problem with people quitting when their guilds are attacked.

OK either you did not read previous posts or miss-understood me.
I am suggesting next:
  a) giving player no-quit flag if players guild is under attack and they are in guild
      or in same city,
  b) preventing players from quiting in a guilds that are not theres (i.e. warrior
      cant quit in invokers guild)

  c) preventing players from losing link intentionally in a guild that is not theres 
  (if players intentionally loses link he get transported (or escorted) before 
      front-guild-guard)

  d) guild master being aggressive to no-guild players (not strong as clan-inner)
  (uses skills/spells of guild to protect halls and players of that guild)

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gejlord1
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« Reply #23 on: March 25, 2008, 03:24:38 am »

Look, I haven't made this idea because someone killed me and looted me while i was mastering spells, I know better. But because i saw a heretic intentionally quiting in white robe guild, and that is very wrong from my point of view. I think that something should be done about it.  Undecided


I attacked a guild guard once because mage inside. Mage quits from guild. I look around, grumble, and begin to move out of city. Few minutes later, Mage re-enters in that guild, see's me still in city nearby, and quits again.

For me, thats worse OOC bulls*it than warrior busting his way into a guild and quitting inside it. Power word quit

Again, I am totally for preventing situations like that. That is why I suggested changes like this.

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deda
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« Reply #24 on: March 25, 2008, 03:43:43 am »

I have only one idea regarding this topic... NO?

and the reason is: No... one.... is... forced... to quit... in... the... guild...
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gejlord1
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« Reply #25 on: March 25, 2008, 09:38:12 am »

I have only one idea regarding this topic... NO?

and the reason is: No... one.... is... forced... to quit... in... the... guild...

ah?
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Quino
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« Reply #26 on: March 25, 2008, 10:56:15 am »

deda wants to say: you can simply recall from guild and quit from temple or wherever you like...
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Matthew
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« Reply #27 on: March 25, 2008, 11:20:17 am »

This was never a real issue until it was made so that your effects (sanc etc) wore off when you were logged out.
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I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
gejlord1
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« Reply #28 on: March 25, 2008, 01:19:14 pm »

deda wants to say: you can simply recall from guild and quit from temple or wherever you like...

Well yes, you can always do that. But if your guild is under attack with you in it (or in same town)
you get no-quit flag. From there you can decide if you wish to take a stand along guild master or
flee. This way whimpers can't quit instantly, and have a chance of survival next to guild master.

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Quino
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« Reply #29 on: March 25, 2008, 02:20:08 pm »

i saw a heretic intentionally quiting in white robe guild, and that is very wrong from my point of view. I think that something should be done about it.  Undecided

I think it's very wrong that guildmasters cannot be killed.
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Quino
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« Reply #30 on: March 25, 2008, 02:51:49 pm »

Actually it can be nice idea for assassin - in order to advance to high tier of martial art - he should beat his own guildmaster.

like this:

Guildmaster says, 'You're doing well, $me. But in order to complete your trainings you should battle your sensei... Are you ready?'
$me says, 'Yes, master.'

Guildmaster bows a simple wai and swiftly takes combat stance of Flying Dragon.
Guildmaster steps to you and performs painful hip throw.
Guildmaster's ogoshi MASSACRES you!


etc..
but DAMN, assassins should use blades!
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gejlord1
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« Reply #31 on: March 25, 2008, 03:43:40 pm »

i saw a heretic intentionally quiting in white robe guild, and that is very wrong from my point of view. I think that something should be done about it.  Undecided

I think it's very wrong that guildmasters cannot be killed.

I agree, every player should defend his guild (almost zealously as clan players do).
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gejlord1
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« Reply #32 on: March 25, 2008, 04:21:25 pm »

Actually it can be nice idea for assassin - in order to advance to high tier of martial art - he should beat his own guildmaster.

like this:

Guildmaster says, 'You're doing well, $me. But in order to complete your trainings you should battle your sensei... Are you ready?'
$me says, 'Yes, master.'

Guildmaster bows a simple wai and swiftly takes combat stance of Flying Dragon.
Guildmaster steps to you and performs painful hip throw.
Guildmaster's ogoshi MASSACRES you!


etc..
but DAMN, assassins should use blades!

I like this idea also.
For example: You to advance beyond level 5 you have to master dodge and dagger as thief.
 
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Kage
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« Reply #33 on: March 25, 2008, 05:02:19 pm »

- Agree with triumph here.  I have set up countless assassination attempts...blackjack stakeouts...and the effects are close to nill.  Their are so many variables..that if the patience of these acts pay off..then I say well done to the patient one..since it is a great rarity.  Its no big deal..I believe a change in the other direction is in order. 

Ideas
1) When your hiding "in" your guild and your guild guard is attacked you have a 2 hour  one time no-quit.

2) Only triggers no-quit on those within invaders pk range.

3) For people that feel the trespassers need punishment.  Make the guildmaster warn upon entering if there is anyone hiding, camouflaged, duo'd in the guild that isnt a member.

4) Make guildmasters slayable giving a short lived buff to player.(clan life prep. school)

5) Give to all defending guild members while "inside" guild a buff while protecting guildmaster.  (So if u are a hider, u now have better chance to defend urself)
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Matthew
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« Reply #34 on: March 26, 2008, 01:04:22 pm »

You all missed Deda's point. It is not that you can 'recall from the guild and quit somewhere else.' Actually you would be just as cowardly if you did so Tongue His point is no one is forced to quit in the guild in the first place. You all just quit there. If you didn't quit in the guild, when you logged on and notice a heretic sitting in your guild, YOU WOULDN'T BE THERE TO BE ATTACKED!
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I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!
deda
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« Reply #35 on: March 26, 2008, 02:29:00 pm »

Thanks, Mat(e)! Grin

Coming back?
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Make yourself all honey
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gejlord1
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« Reply #36 on: March 26, 2008, 04:30:01 pm »

Please do READ what i am suggesting.  Roll Eyes
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Neor
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« Reply #37 on: March 26, 2008, 05:35:26 pm »

Ok there, We will look at this from difrent Watchtowers.
Perhaps, someone is Shadow Assassin, second is Beast full of heresies assassin, both entered to the Palanthas from difrent directions in same time, they are groing to type save then quit. But some evil outcast knight atacking asn's guild because one hair-like seasonal assassin is hiding there. (all actors are in pkrange ). There're a lot of such examples.
It kills dynamic playing to all.
We need to find others ways.
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deda
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« Reply #38 on: March 26, 2008, 08:33:47 pm »


  d) guild master being aggressive to no-guild players (not strong as clan-inner)
  (uses skills/spells of guild to protect halls and players of that guild)



Actually guild inner is stronger than clan inner... I felt his boot in my butt... Wink
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Make yourself all honey
...and the flies shall devour you

... Keep on rotting in the free world!...
gejlord1
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« Reply #39 on: March 26, 2008, 08:36:11 pm »


  d) guild master being aggressive to no-guild players (not strong as clan-inner)
  (uses skills/spells of guild to protect halls and players of that guild)



Actually guild inner is stronger than clan inner... I felt his boot in my butt... Wink

Well that needs 'tune up' as Kiri would say  Wink
I say that guild inners be 1/2 strong as clan inners.
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