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+  Solace MUD Official Forum
|-+  Solace Development
| |-+  Ideas
| | |-+  Random spells
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Author Topic: Random spells  (Read 3796 times)
Biopower
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« on: October 02, 2008, 10:39:42 am »

Will it be funny to implement a small chance to cast something wrong during lost concentration?
Failed spell could produce some random effect.
Do not play with Gods and Magic!
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deda
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Obnoxious IRC whining alien dog


« Reply #1 on: October 02, 2008, 01:58:31 pm »

yes, like pwk self, or hold person self...  Cheesy
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Make yourself all honey
...and the flies shall devour you

... Keep on rotting in the free world!...
Biopower
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« Reply #2 on: October 02, 2008, 06:06:57 pm »

Why not?
Summon somebody aggro, area spells, some shapeshifts of you or your companions.. There could be a lot of funny things
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Valeria
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« Reply #3 on: October 02, 2008, 06:53:47 pm »

This could be interesting, and the likelihood of randomness decreases as ability increases and ends altogether once the spell is mastered.

HOWEVER,

I would agree only if warrior types could have the same thing occur, that until they master that particular act/weapon/etc:

So for example:


Your slash misses Museum Guard.
Your missed slash comes around and hits you in the head!
Your missed slash DISMEMBERS you!



Now that would be funny... Wink

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TBD...
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