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+  Solace MUD Official Forum
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| |-+  Ideas
| | |-+  some thougths about fighters
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Author Topic: some thougths about fighters  (Read 5668 times)
Raider
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« on: November 13, 2005, 08:10:22 am »

hand to hand spec:
the only reason people sometimes choose this spec is ground control skill to improve crush.
why?
-no dual wield attacks when you wield no weapons/shield
-crush is better than throw : crush ignores recovery, protective shield, doesnt need a free hand. Throw has better stunning, but  if you wield a weapon and throw - you lose offhand attacks.
-considering first point, hand block is useless.

weaponmastery manual:
and idea to improve it: ability to perfrom weapon skills like bleed/strip/backhand from offhand.

weapon focus: why no focus in hand-to-hand combat, spear/staff, whip/flail?

why bleed and cross slice cant be performed while mounted? what is the difference between those and pincer/undercut which go fine from mount?

Why lunge does piercing damage, not weapon damage?

Skill berserk modifies fortitude save by 11 for 1 hours
                        modifies reflex save by 11 for 1 hours
                        modifies will save by 11 for 1 hours
                       modifies armor class by 70 for 1 hours
                        modifies damage roll by 10 for 1 hours
                        modifies hit roll by 10 for 1 hours

Skill warcry modifies reflex save by 7 for 8 hours
                        modifies will save by 7 for 8 hours
                       modifies hit roll by 3 for 8 hours

isnt 33+14 saves too much?
same goes to bless (15svs), protection (9svs), and other spells like that
i think, saves system should be reviewed. Old system was very fine...
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Critic
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« Reply #1 on: November 13, 2005, 03:51:58 pm »

and lunge should make 1 roung lag
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Vsem piz*i, a krilya mne!
Lelik
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« Reply #2 on: November 14, 2005, 02:36:32 am »

hand to hand spec:
the only reason people sometimes choose this spec is ground control skill to improve crush.
why?
-no dual wield attacks when you wield no weapons/shield
-crush is better than throw : crush ignores recovery, protective shield, doesnt need a free hand. Throw has better stunning, but  if you wield a weapon and throw - you lose offhand attacks.
-considering first point, hand block is useless.

Fighters will take h2h spec if they would be able to, for example, throw with staff. Or in case crush will be 2/2. Now I don't see the reason to waste one spec for useless ground control (some more damage and nothing more).

Quote
weaponmastery manual:
and idea to improve it: ability to perfrom weapon skills like bleed/strip/backhand from offhand.

Weaponmastery manual can be read by all fighter classes. Did you offer us too see stripping assassin or backhanding thief? In another side fighters will be too powerful if they would take 3 specs and then find bleed in such manual.

Quote
weapon focus: why no focus in hand-to-hand combat, spear/staff, whip/flail?

Agree. And weapon focus from wielding spear/staff should give double damroll bonus (coz you can wear only one staff).

Quote
why bleed and cross slice cant be performed while mounted? what is the difference between those and pincer/undercut which go fine from mount?

Agree. Pincer can lag the opponent and can be performed while mounted when cross slice doesn't make any lag and can't be made on mount. By the way, lag from undercut should be a least 2 rounds.

Quote
Why lunge does piercing damage, not weapon damage?

The damage type of lunge should be the same with damtype of first weapon wielded. And also lag from lunge should be 1 round.
« Last Edit: November 15, 2005, 12:44:45 am by Lelik » Logged
Raider
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« Reply #3 on: November 14, 2005, 05:59:42 am »

Weaponmastery manual can be read by all fighter classes. Did you offer us too see stripping assassin or backhanding thief? In another side fighters will be too powerful if they would take 3 specs and then find bleed in such manual.

you didnt get it.  Right now the only skills that work from offhand are lash/eyejab/pull.
To perform strip/choke you need to wield whip/flail in mainhand. With weaponmastery fighters could do strip/choke from offhand. Same goes to all specializations.

For thieves -> backstab/circle/bleed/undercut, while wielding dagger in offhand. And perhaps sword/mace in mainhand. With a change like that thieves wouldnt be bound so much to daggers, some variations are always good.
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Lelik
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« Reply #4 on: November 15, 2005, 12:46:48 am »

Quote
you didnt get it.  Right now the only skills that work from offhand are lash/eyejab/pull.
To perform strip/choke you need to wield whip/flail in mainhand. With weaponmastery fighters could do strip/choke from offhand. Same goes to all specializations.

Sorry, missed words about "offhand"
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