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Author Topic: For compare :))  (Read 8958 times)
Areth
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« on: October 14, 2010, 05:09:28 pm »


will post an old log while mud does not works, so you can compare current tower vs heretics and previous:


http://solace.i-read-you.ru/forum/logs/lview2.php?log=203

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arre
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« Reply #1 on: October 14, 2010, 08:38:24 pm »

old necros were overpowered. New necros are ordinary.
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omledufromage
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« Reply #2 on: October 15, 2010, 01:25:17 am »

yeah... seeing this log... that is what I think too...
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zondra
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« Reply #3 on: October 15, 2010, 01:27:56 am »

i don see old necros too over powered. any necro with full army that gear, and sanc is going to be strong.
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omledufromage
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« Reply #4 on: October 15, 2010, 01:33:47 am »

I don't think you even need gear... all you need is full army.
There are very long logs of olden days that serve as proof that necromancers were at least a bit overpowered.
And I am not saying this because "I am a whining noob", like some would like to think... I liked the necromancer of before...

The big solution, in my opinion, for almost all of solace's disbalance problems is to make equipment something less important in someone's strength. Make the difference between non-limited items and limited items smaller, remove autocasting... etc...
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zondra
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« Reply #5 on: October 15, 2010, 02:03:06 am »

the point of limited gear is the better player for explore more are stronger. that is what makes them good. if all gear was so close. and outcast with an axe could kill anyone. of course some classes need gear more than others. but i don't think a necro is over powered. summon a necro away from zombies and see how long he last. i will say that the mummies were little strong or had little too much hp.
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Kage
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« Reply #6 on: October 15, 2010, 03:59:19 am »

- Now people need to define the difference between ... some random noob necro... and the old death machine "lich".  If the population was normal... many would hate and hunt any necro/lich and the old necro would seem possibly still OP but less dramatic.

- Since we play in a small sandbox, old necro/lich seemed OP since if you got summoned + slept you were dead.  There is not a population to sustain a lich, since it will grow boring for them with nothing to kill... And too hard to group up to scare her off.

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Hansen
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« Reply #7 on: October 15, 2010, 04:12:41 am »

And too hard to group up to scare her off.




Why does a necro have to be a she? What you trying to say?
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omledufromage
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« Reply #8 on: October 15, 2010, 04:17:59 am »

History proves strongest necro's were always females... Narin, Lyeine... for some reason, Unreal likes to pretend he is a girl. Grin
« Last Edit: October 15, 2010, 04:33:16 am by Argonar » Logged

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unreal
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« Reply #9 on: October 15, 2010, 04:22:39 am »

History proves strongest necro's were always females... Narin, Lyeine... for some reason, Unreal likes to pretend he is a girl. Grin

damn you revealed my secret at least!!!
yes, im a girl!!!  Grin
« Last Edit: October 15, 2010, 04:26:40 am by unreal » Logged

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rexbu
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« Reply #10 on: October 15, 2010, 04:23:14 am »

The big solution, in my opinion, for almost all of solace's disbalance problems is to make equipment something less important in someone's strength.

Couldnt agree more
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omledufromage
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« Reply #11 on: October 15, 2010, 07:20:53 am »

- Since we play in a small sandbox, old necro/lich seemed OP since if you got summoned + slept you were dead.  There is not a population to sustain a lich, since it will grow boring for them with nothing to kill... And too hard to group up to scare her off.

Somewhat related... is again the fact that Solace needs more players... I remember those days in which you could not chose between ranking in mermaids, or pax, or elsewhere... your group simply went to the place that wasn't already packed with players (if such places existed). Now... even evil chars are as friendly as a fruitcake, because there is hardly ever anyone to travel with.
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K0nunG
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« Reply #12 on: October 15, 2010, 09:48:19 am »

Well, Solace was balanced never. Necros were quite ok...  Morgions, sins, outs, necros, vokers.... all of them...  I wonder who would be next? Moreover, balance is slightly moved towards Light, 'cause pure evil classes were nerfed mostly...

I dislike current svs system which could make you near invincible to all maladictive magic. Maybe lets divide saving throws for PVP and PVM? PVM is pretty well now, PVP svs should be weakened IMHO to give a chance to some classes who are "smoking" at hero ranks now.
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— Откуда у тебя топор?
— Мне королева эльфов дала.
— Зашибись! А топор-то откуда?
omledufromage
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« Reply #13 on: October 15, 2010, 11:39:19 am »

(That would be fixed if equip wasn't so imba...)

One suggestion for improving save system is making spellcasting more dependant on sheer luck...
If maladictions is now dependant on 5% luck and 95% enemies saving throw, make it dependant 70% on enemies saving throw and 30% on luck, for example.
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deda
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« Reply #14 on: October 15, 2010, 08:34:26 pm »

and when you're talking about "changes" let me propose for the hundredth time the change which would allow the spellcasters to feel the exquisite pleasure of failing spells at 100%. And I'm not talking about offensive spells or maledictions, but defensive spells as well.
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Habbakuk
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« Reply #15 on: October 15, 2010, 08:49:38 pm »

Solace is never balanced, saves system is always full of fail, sounds familiar Wink On the topic though, saves system was _almost_ redone a couple of times, but it's risky business...
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rexbu
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« Reply #16 on: October 16, 2010, 01:24:13 am »

and when you're talking about "changes" let me propose for the hundredth time the change which would allow the spellcasters to feel the exquisite pleasure of failing spells at 100%. And I'm not talking about offensive spells or maledictions, but defensive spells as well.

How about a strangle that is skill and has 5 times more chances to land than sleep for example considering victim in both cases has saves. Or dirt kick (checks race size ?). Many skills are working better then spells(at 100%) so are we gonna balance that out to?
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unreal
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« Reply #17 on: October 16, 2010, 05:39:54 am »

much more skills dont working like a spells at 100%. much more.
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Quino
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« Reply #18 on: October 19, 2010, 05:27:27 pm »

How about a strangle that is skill and has 5 times more chances to land than sleep for example considering victim in both cases has saves. Or dirt kick (checks race size ?). Many skills are working better then spells(at 100%) so are we gonna balance that out to?

Strangle has nothing to do with saves. It has a great deal of dependencies upon size (and their difference), mounts and some spells.

You may want to source dive into open MUDs (http://ftp://ftpgame.org/pub/mud/diku/merc/rom/tartarus/tartarus.tgz) to find out more about the way -some- MERC ROM MUDs work.

I put stress I don't have any slightest idea whether Solace has own way of how strangle works.

All words above are products of my ill imagination and based solely on my own game experience Roll Eyes
« Last Edit: October 19, 2010, 05:29:43 pm by Quino » Logged

You have to get rid of the Russians. 90% of these maggots play this game just to cheat and piss off the others [...] who roleplay
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