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Author Topic: The Bonk of Solamia and jackal, feat Koelsoh  (Read 16806 times)
novann
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« on: December 01, 2014, 09:11:48 pm »

As always playing with Arsa on reraid, and...

<1026/1026hp 566/928mana 331/342mv 404528tnl | NES>
e
Before a towering iron portcullis

[Exits: east west]
A powerful knight in shining armor stands his vigilant guard over the Solamnic Keep.

<1026/1026hp 566/928mana 330/342mv 404528tnl | EW>
whe
Within the area of the Solamnic Keep:
(PK) Irtion     Before a towering iron portcullis

<1026/1026hp 566/928mana 330/342mv 404528tnl | EW>

Koelsoh steps out of the shadows.
You feel a sudden pain erupt through the back of your skull.

<1026/1026hp 566/928mana 330/342mv 404528tnl | EW>
ab
To see resistances and vulnerabilities use 'verbose' mode.

The following skills and spells are affecting you:

'Sanctuary' spell is active for 0 hours and 20 minutes
'Blackjack' skill is active for 2 hours and 55 minutes
'Bless' spell is active for 3 hours and 55 minutes
'Black guard' skill is active for 4 hours and 55 minutes
'Protective shield' spell is active for 6 hours and 20 minutes
'Blink' spell is active for 10 hours and 15 minutes
'Eldritch shield' spell is active for 13 hours and 25 minutes
'Protection good' spell is active for 16 hours and 50 minutes
'Armor' spell is active for 20 hours and 35 minutes
'Haste' spell is active for 35 hours and 10 minutes
'Detect invis' spell is active for 35 hours and 15 minutes
'Fly' spell is active for 35 hours and 45 minutes
'Shield' spell is active for 39 hours and 30 minutes

You have a hero resistance bonus of +4%.

<1026/1026hp 866/928mana 342/342mv 404528tnl | EW>
i
You are carrying:
     a coarsely woven rug
     an invitation to the Royal courts
     a red tinted seal
     a blue tinted seal
     a green tinted seal
( 2) (Humming) a wicked iron battleaxe
     (Humming) an antique silver-plated whip
     (Invis) a crown of frozen blood
     a beaker of endless water
     the Red DragonOrb
     tanned hide of the underground beast
     (Humming) a bracelet of ancient dwarven design
     a canvas rummage sack
     a runed silver armlet

<1026/1026hp 866/928mana 342/342mv 404528tnl | EW>
i
You are carrying:
     a coarsely woven rug
     an invitation to the Royal courts
     a red tinted seal
     a blue tinted seal
     a green tinted seal
( 2) (Humming) a wicked iron battleaxe
     (Humming) an antique silver-plated whip
     (Invis) a crown of frozen blood
     a beaker of endless water
     the Red DragonOrb
     tanned hide of the underground beast
     (Humming) a bracelet of ancient dwarven design
     a canvas rummage sack
     a runed silver armlet

<1026/1026hp 866/928mana 342/342mv 404528tnl | EW>

You feel your muscles freeze up, but it passes.

<1026/1026hp 866/928mana 342/342mv 404528tnl | EW>

You feel your muscles freeze up, but it passes.

<1026/1026hp 866/928mana 342/342mv 404528tnl | EW>
ab
To see resistances and vulnerabilities use 'verbose' mode.

The following skills and spells are affecting you:

'Sanctuary' spell is active for 0 hours and 5 minutes
'Blackjack' skill is active for 2 hours and 40 minutes
'Bless' spell is active for 3 hours and 40 minutes
'Black guard' skill is active for 4 hours and 40 minutes
'Protective shield' spell is active for 6 hours and 5 minutes
'Blink' spell is active for 10 hours and 0 minutes
'Eldritch shield' spell is active for 13 hours and 10 minutes
'Protection good' spell is active for 16 hours and 35 minutes
'Armor' spell is active for 20 hours and 20 minutes
'Haste' spell is active for 34 hours and 55 minutes
'Detect invis' spell is active for 35 hours and 0 minutes
'Fly' spell is active for 35 hours and 30 minutes
'Shield' spell is active for 39 hours and 15 minutes

You have a hero resistance bonus of +4%.

<1026/1026hp 866/928mana 342/342mv 404528tnl | EW>

You feel your muscles freeze up, but it passes.

<1026/1026hp 866/928mana 342/342mv 404528tnl | EW>

The white aura around your body fades.

<1026/1026hp 866/928mana 342/342mv 404528tnl | EW>

You feel your body going all soft.

<1026/1026hp 866/928mana 342/342mv 404528tnl | EW>
ab
To see resistances and vulnerabilities use 'verbose' mode.

The following skills and spells are affecting you:

'Blackjack' skill is active for 2 hours and 20 minutes
'Bless' spell is active for 3 hours and 20 minutes
'Soften' spell is active for 3 hours and 55 minutes
'Black guard' skill is active for 4 hours and 20 minutes
'Protective shield' spell is active for 5 hours and 45 minutes
'Blink' spell is active for 9 hours and 40 minutes
'Eldritch shield' spell is active for 12 hours and 50 minutes
'Protection good' spell is active for 16 hours and 15 minutes
'Armor' spell is active for 20 hours and 0 minutes
'Haste' spell is active for 34 hours and 35 minutes
'Detect invis' spell is active for 34 hours and 40 minutes
'Fly' spell is active for 35 hours and 10 minutes
'Shield' spell is active for 38 hours and 55 minutes

You have a hero resistance bonus of +4%.

<1026/1026hp 866/928mana 342/342mv 404528tnl | EW>

Your muscles suddenly freeze up in a paintful spasm!

<1026/1026hp 866/928mana 342/342mv 404528tnl | EW>
ab
You are paralyzed, your muscles won't respond!

<1026/1026hp 866/928mana 342/342mv 404528tnl | EW>
ab
You are paralyzed, your muscles won't respond!
You yell, 'Help! I am being attacked by Sigurd!'
Sigurd's fireball >>> ANNIHILATES <<< you!
That really did HURT!
Sigurd's fireball *** DEMOLISHES *** a knight of Solamnia!
Sigurd is in perfect condition.

<761/1026hp 866/928mana 342/342mv 404528tnl | EW>

Sigurd parries your pierce.
Sigurd parries your pierce.
A bolt of lightning streaks from Sigurd's gauntlets of devastation at you.
Sigurd releases a bolt of electrical energy at you!
Sigurd's lightning bolt DISMEMBERS you!
Sigurd's blast of light MUTILATES you!
Sigurd's blast of light misses you.
You yell, 'Help! Koelsoh is attacking me!'
Koelsoh steps out of the shadows.
Koelsoh's slice DISMEMBERS you!
Koelsoh's slice MASSACRES you!
You blink away from Koelsoh's slice.
A knight of Solamnia's slash strikes for Sigurd, but he isn't there.
A knight of Solamnia's slash strikes for Sigurd, but he isn't there.
Sigurd is in perfect condition.

<527/1026hp 866/928mana 342/342mv 404528tnl | EW>

A knight of Solamnia slices his swords across Sigurd in a smooth scissor motion.
A knight of Solamnia's slicing blade mauls Sigurd.
A knight of Solamnia's slicing blade decimates Sigurd.
Sigurd has a few scratches.

<527/1026hp 866/928mana 342/342mv 404528tnl | EW>
fle
You are paralyzed, your muscles won't respond!
Sigurd has a few scratches.

<527/1026hp 866/928mana 342/342mv 404528tnl | EW>

Sigurd begins a strange chant, muttering, 'Andor hinolam dagnir.'
A burst of flame gathers near Sigurd and flies onward.
Sigurd's fireball === OBLITERATES === you!
Sigurd's fireball *** DEVASTATES *** a knight of Solamnia!
Sigurd has a few scratches.

<337/1026hp 866/928mana 342/342mv 404528tnl | EW>

Sigurd parries your pierce.
Sigurd parries your pierce.
Your pierce misses Sigurd.
Sigurd's blast of light maims you!
You parry Sigurd's blast of light.
You parry Koelsoh's slice.
Koelsoh's slice MASSACRES you!
You sure are BLEEDING!
A knight of Solamnia's slash strikes for Sigurd, but he isn't there.
A knight of Solamnia's slash mauls Sigurd.
A knight of Solamnia gets a wild look in his eyes.
Sigurd's bleeding mauls him.
A knight of Solamnia shivers and suffers.
Sigurd has a few scratches.

<241/1026hp 893/928mana 342/342mv 404528tnl | EW>
fle
You are paralyzed, your muscles won't respond!
Sigurd has a few scratches.

<241/1026hp 893/928mana 342/342mv 404528tnl | EW>

Koelsoh steps out of the shadows.
Sigurd has a few scratches.

<241/1026hp 893/928mana 342/342mv 404528tnl | EW>
fle
You are paralyzed, your muscles won't respond!
Sigurd has a few scratches.

<241/1026hp 893/928mana 342/342mv 404528tnl | EW>

Sigurd murmurs spidery words, saying, 'Andor hinolam dagnir.'
A burst of flame gathers near Sigurd and flies onward.
Sigurd's fireball >>> ANNIHILATES <<< you!
You have been KILLED!!

You have died and turned into an invincible ghost for a few minutes.
With this death you feel part of your life force slip away.

a dark room containing a blood filled pit

[Exits: west]


Sigurd got all he could take, cause he have tonns of storage stuff on himself. Even Koelsoh returned some things.
Sigurd doing full loot with many people (Jace, Brayden, me second time), then they delete.
Then they travelling with Arsa for flickering orbs like there was nothing.
Sigurd often appers on reraid and raiding me, hold personing me after strangle.

2,5 people in the game and soon there will be one Sigurd masturbation on all stuff he get.

So let us
1. Ban Sigurd
2. Throw away Arsa from solamnia

WBR.

Logged
zondra
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« Reply #1 on: December 01, 2014, 09:24:34 pm »

yea i wasn't grouped with them was i? can i control what they do? we are friends and he kills you on his own so how is the bad rp for me.when i walked into room i said don't loot but i can't force my will on people
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novann
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« Reply #2 on: December 01, 2014, 09:27:48 pm »

Sigurd attacked your knight, so its means nothing for ya anyway.
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andrey
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« Reply #3 on: December 01, 2014, 09:42:48 pm »

A common trap on a clanned person. sleep/hold=kill
Hard to be the only takhisis in the game. Did you lost something  worthy at all? Maybe next time you should drop all in the temple and only then reraid?  Wink
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Urimarr
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« Reply #4 on: December 01, 2014, 09:44:38 pm »

Sigurd got all he could take, cause he have tonns of storage stuff on himself.
Loot me if you can.
Quote
Sigurd doing full loot with many people (Jace, Brayden, me second time),
You're liar! I didn't loot Jace and even didn't fight him. So Brayden and you are "many people"?
Quote
then they delete.
You lie again! Brayden is alive and feels good and you haven't deleted yet Smiley
Quote
Then they travelling with Arsa for flickering orbs like there was nothing.
WTF are you talking about? I left Realm after your death.
Quote
Sigurd often appers on reraid and raiding me, hold personing me after strangle.
Because I'm always in Realm. Let me guess where would you been if you appear and Solamnic knight is in? To reraid for sure.
Quote
2,5 people in the game and soon there will be one Sigurd masturbation on all stuff he get.
I can throw you some staff so you can use it with your a$$.
Quote
So let us
1. Ban Sigurd
2. Throw away Arsa from solamnia
Do you want to masturbate alone?  Grin

Please, stop crying!
Be well!
Logged
zondra
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« Reply #5 on: December 01, 2014, 10:36:24 pm »

Im sure my time will come
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novann
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« Reply #6 on: December 01, 2014, 11:19:00 pm »

Ha, Urimarr is revealed!
И нафига ты лутишь людей без ризона, время чужое чтоли не уважаешь?
Дурачок.
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novann
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« Reply #7 on: December 01, 2014, 11:24:51 pm »

I remembered you doing a massacre with your heretic at Pal.
Now you are playing like a pissing girl.
How Can I get ya, when you always flee and astral.
Now person under astral cannot be revealed by area spell even (when changed it?)
You want all people leave the game? Or what do you want?
What is your RP with Sigurd?
Logged
novann
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« Reply #8 on: December 01, 2014, 11:26:27 pm »

A common trap on a clanned person. sleep/hold=kill
Hard to be the only takhisis in the game. Did you lost something  worthy at all? Maybe next time you should drop all in the temple and only then reraid?  Wink

Better then be a nircissist knight of mishakal, dont ya? )
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andrey
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« Reply #9 on: December 01, 2014, 11:40:05 pm »

A common trap on a clanned person. sleep/hold=kill
Hard to be the only takhisis in the game. Did you lost something  worthy at all? Maybe next time you should drop all in the temple and only then reraid?  Wink

Better then be a nircissist knight of mishakal, dont ya? )
don't know  Roll Eyes why do you think beorn is narcissistic? Maybe he is looking in mirror always? Or he is spreading poems about himself? He just kicked your ass once , and immediately became narcissistic...? why?
« Last Edit: December 01, 2014, 11:44:37 pm by andrey » Logged
zondra
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« Reply #10 on: December 01, 2014, 11:44:49 pm »

I dont think my rp is so bad,  how many things have i looted,  one thing,  the orb which alt trans doesn't need,
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novann
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« Reply #11 on: December 01, 2014, 11:54:02 pm »

And gave orb to that bastard, yup?
Well I dont against the loot, I am against the loot without talks, with no RP, full loot and switch in the quiet mode.
The RP of govnjuk.

Beorn, you havent kick my ass, you just got all healing eq in da krynn, by requesting, and now you are kinda tough.
Evil is twice harder to get anything worse. So I am tough guy on the dark side againsts pure babies with request *flex*.
Kidding.

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andrey
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« Reply #12 on: December 02, 2014, 12:11:15 am »

Have only 3 healing items.
 Smiley Faar not all healing things in the Krynn Grin
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omledufromage
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See you space cowboy...


« Reply #13 on: December 02, 2014, 12:26:28 am »

Sigurd completely illegal name, by the way...

Just mentioning...
It always surprises me that people here like Dragonlance and all, but don't seem to care at all about actual mythology (Norse mythology, in this case) to catch the references and complete lack of creativity in other people's character creation...
« Last Edit: December 02, 2014, 12:31:26 am by omledufromage » Logged

c'mon, just relax and try to imagine that you're just a letters on the screens of other people Grin
Proph
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« Reply #14 on: December 02, 2014, 12:59:17 am »

Sigurd is just a greedy little b*tch, who betrays his friends. Nothing impressive, but super annoying.

He waits in astral in places he knows people will try to gather nice things, then tries to paralyze them after they're severely weakened from battle. He won't face them any other way. Maybe he doesn't make people delete when he loots, but he sure ruins what fun they might be having.

He was incredibly jealous of Jace's stuff and tried to kill him while they were grouped. Asked for help to kill Drextor, then tried to paralyze Jace when he's at 300ish HP to get his shinies. Cool guy eh?

Sorry Urimarr. You may have had one tough and well-dressed heretic in the past, but Sigurd is a joke. I'm ashamed at myself for ever helping you (in game or through PM).
Logged

Nothing is too much to hope for.
zondra
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« Reply #15 on: December 02, 2014, 01:49:59 am »

And gave orb to that bastard, yup?
Well I dont against the loot, I am against the loot without talks, with no RP, full loot and switch in the quiet mode.
The RP of govnjuk.

Beorn, you havent kick my ass, you just got all healing eq in da krynn, by requesting, and now you are kinda tough.
Evil is twice harder to get anything worse. So I am tough guy on the dark side againsts pure babies with request *flex*.
Kidding.




Yea i gave him orb, i died in front if him he didnt loot
 He got my hour glass back and helped me get many other things,  why shouldn't i help him
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omledufromage
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See you space cowboy...


« Reply #16 on: December 02, 2014, 02:07:40 am »


Sigurd begins a strange chant, muttering, 'Andor hinolam dagnir.'
A burst of flame gathers near Sigurd and flies onward.
Sigurd's fireball === OBLITERATES === you!
Sigurd's fireball *** DEVASTATES *** a knight of Solamnia!  <<<===
Sigurd has a few scratches.


He attacks a common enemy of yours during reraid at the Solamnic knight, but by no mere accident attacks the knight in the process.
I suppose this could be enough reason...

But hey, don't take me too seriously. I have no idea what's going on.
That little piece of the log just caught my attention.
« Last Edit: December 02, 2014, 02:11:01 am by omledufromage » Logged

c'mon, just relax and try to imagine that you're just a letters on the screens of other people Grin
Kage
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« Reply #17 on: December 02, 2014, 05:01:34 am »

- fireball and hold person?
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-The best part about this conversation... is we never have to have it again.                             - Archangel Gabriel
jAx
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Kingdoms are forged by war...


« Reply #18 on: December 02, 2014, 05:02:10 am »

Just to clarify Arsa was a little pissed and left the group right after that happened. He even said some other things later which I don't have the time to find, about not looting him, and don't do anything to make him quit he is the only evil Knight, without him he wouldn't have anything to do. I'll dedicate some more time later perhaps if need be.

but for now, sh*t happens ... it's happened to me before PLENTY of times.

[log]
<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Arsa tells the group, 'No idea. but we tried like 10 times now.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Someone tells the group, 'Green crystal.'

gtell Irtion might try and assault your Keep Arsa?
<1254/1254hp 749/749mana 383/383mv 0tnl | NS>
You tell the group, 'Irtion might try and assault your Keep Arsa?'

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Arsa tells the group, 'Damnit.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Someone tells the group, 'Damn.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

A young brass dragon leaves south.

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>
l
Before the rusty iron gates of the Tower of Sorcery
  So, finally you are before the fabled Palanthas' Tower of Sorcery. Having been
cursed by a Black Robe just before he plunged to his death, this place has long
been abandonned and deserted. The mages who once lived and study their arcane
arts here have since moved to the Tower in Wayreth Forest. So strong was the curse
laid upon this Tower that no mortals are said to be even able to walk through the
Shoiken Grove surrounding it. Until now, that is. As you stared in open-mouthed
awe and respect of the Tower, the sense of horror and terror begin to seep back
into your soul. Unless you are very confident of your warrior skills or arcane
spells, do not even think of threading into the Tower itself.

[Exits: north south]
( 2) A nature spring flows from the ground here.

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>
where
Within the area of Shoikan Grove:
(PK) Arsa       In the darkness of Shoikan Grove
(PK) Koelsoh    Before the rusty iron gates of the Tower of Sorcery

who
<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Someone has arrived from the north.
-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Irtion the male half-elf, Sorceror of the Thorn
                 Fenalyr the female half-elf
                 Getpalen the male human
            (PK) Arsa the female half-elf, Platinum Monk of Solamnic Knights
            (PK) Koelsoh the male wild elf, the Bearer of the Eternal Flame

Players found: 5

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Someone nods.

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Someone says, 'Wake.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>
stand
You stand up.

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Someone tells the group, 'We'll get talon.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Someone tells the group, 'Or we can murder irtion fast.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
In the darkness of Shoikan Grove

[Exits: north east south west]

<1254/1254hp 749/749mana 382/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
In the darkness of Shoikan Grove

[Exits: north east south west]

<1254/1254hp 749/749mana 382/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
In the darkness of Shoikan Grove

[Exits: north east south west]

<1254/1254hp 749/749mana 382/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
On a dark pathway leading into Shoikan Grove

[Exits: north south]

<1254/1254hp 749/749mana 381/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
On a dark pathway leading into Shoikan Grove

[Exits: south west]

<1254/1254hp 749/749mana 380/383mv 0tnl | SW>

Someone leaves south.
You follow someone.
At the edge of a dark, chilling grove

[Exits: north east west]

<1254/1254hp 749/749mana 379/383mv 0tnl | NEW>

Someone leaves west.
You follow someone.
A gate on the edge of a dark, chilling grove

[Exits: north east south west]

<1254/1254hp 749/749mana 382/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
A large rusted iron gate before Shoikan Grove

[Exits: east south]

<1254/1254hp 749/749mana 381/383mv 0tnl | ES>

Someone leaves south.
You follow someone.
A dark, narrow street along the towering stone walls

[Exits: north south]
A boy stares at you for a moment then runs off to play.
A tall knight dressed in warm clothes eyes you carefully as he passes.
A guard is here walking the battlements.

<1254/1254hp 749/749mana 380/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
a narrow street along the towering stone walls

[Exits: north south]
A man dressed in humble but warm clothing walks by.

<1254/1254hp 749/749mana 378/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
a narrow street along the towering stone walls

[Exits: north south west]
A tall knight dressed in warm clothes eyes you carefully as he passes.

<1254/1254hp 749/749mana 381/383mv 0tnl | NSW>

Someone leaves south.
You follow someone.
a narrow street along the towering stone walls

[Exits: north south]
A city soldier patrols the streets for trouble.

<1254/1254hp 749/749mana 379/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
a narrow street along the towering stone walls

[Exits: north south]
     A ring bearing the mark of Solamnia is here.
( 2) (Glowing) A war banner has been left here.
     A standard shield has been left here.
     You see a metal helmet here.
     A plain steel sword is lying here.

<1254/1254hp 749/749mana 377/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Inside the grand western gates of Palanthas

[Exits: north east south west]
Getpalen the male human is here.
(White Aura) A powerful man-at-arms stands guard over the city.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Getpalen leaves west.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Someone leaves east.
You follow someone.
On a cobblestone trade road through Palanthas

[Exits: east west]
( 2) You see a pair of metal leggings here.
( 2) You see a metal helmet here.
( 2) A plain steel sword is lying here.
( 3) (Glowing) A war banner has been left here.
A tall knight dressed in warm clothes eyes you carefully as he passes.

<1254/1254hp 749/749mana 382/383mv 0tnl | EW>

Someone tells the group, 'Irtion?'

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>
vs itrion
Target is now set to 'itrion'.

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>
vs irtion
Target is now set to 'irtion'.

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>

A Solamnic footman says, 'Move along now, don't be loitering'

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>

A blacksmith yells, 'Best blades made here, buy ye blades here!'

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>

Someone stops using a ring forged from abyssal steel.
Someone wears a ring engraved with five dragon heads on the finger of his left hand.
Someone's flaming ring flashing brightly.

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>
gtell We can, I have no problems with that at all.
You tell the group, 'We can, I have no problems with that at all.'

l
<1254/1254hp 749/749mana 383/383mv 0tnl | EW>
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west.

[Exits: east west]
( 2) You see a pair of metal leggings here.
( 2) You see a metal helmet here.
( 2) A plain steel sword is lying here.
( 3) (Glowing) A war banner has been left here.
A tall knight dressed in warm clothes eyes you carefully as he passes.

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>

Someone leaves east.
You follow someone.
On a cobblestone trade road through Palanthas

[Exits: north east west]
( 2) (Glowing) A war banner has been left here.

<1254/1254hp 749/749mana 382/383mv 0tnl | NEW>

Someone leaves east.
You follow someone.
On a cobblestone trade road through Palanthas

[Exits: east south west]
( 5) A plain steel sword is lying here.
( 2) You see a pair of metal leggings here.
( 5) You see a metal helmet here.
( 4) (Glowing) A war banner has been left here.
( 3) A standard shield has been left here.
     You see a pair of gloves here.
A guard is here walking the battlements.
A ragged looking beggar reaches out to passers by for some kindness.
A street vagrant is resting here.

<1254/1254hp 749/749mana 381/383mv 0tnl | ESW>

Someone leaves east.
You follow someone.
On a cobblestone trade road through Palanthas

[Exits: north east west]
( 3) You see a metal helmet here.
( 3) A plain steel sword is lying here.
( 3) (Glowing) A war banner has been left here.
( 2) A standard shield has been left here.

<1254/1254hp 749/749mana 380/383mv 0tnl | NEW>

Someone leaves east.
You follow someone.
On a cobblestone trade road through Palanthas

[Exits: north east south west]
     You see a metal helmet here.
( 2) A plain steel sword is lying here.
( 2) (Glowing) A war banner has been left here.
     A jagged spear is lying on the ground.
A dirty old man glares at you in a blurred, drunken stupor.

<1254/1254hp 749/749mana 379/383mv 0tnl | NESW>

Someone leaves east.
You follow someone.
Beneath a large stone archway before the Palanthas markets

[Exits: east west]
     A plain steel sword is lying here.
     (Glowing) A war banner has been left here.
A small, playful puppy sniffs the ground and whines for attention.
A ragged looking beggar reaches out to passers by for some kindness.

<1254/1254hp 749/749mana 382/383mv 0tnl | EW>

Someone leaves east.
You follow someone.
A cobblestone trade road through the western Palanthas markets

[Exits: north east south west]
A little girl looks around herself in curiosity as she runs around.

<1254/1254hp 749/749mana 381/383mv 0tnl | NESW>

Someone leaves east.
You follow someone.
Palanthas market square

[Exits: north east south west]

<1254/1254hp 749/749mana 380/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
In the southern market

[Exits: north east south west]
( 3) (Glowing) A war banner has been left here.

<1254/1254hp 749/749mana 379/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
Under a broken stone archway south of the Palanthas markets

[Exits: north south]
A tall knight dressed in warm clothes eyes you carefully as he passes.
The blood-red glow of Lunitari fades below the horizon.

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
a darkly lit street named 'South road'

[Exits: north east south west]
A city soldier patrols the streets for trouble.

<1254/1254hp 749/749mana 382/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
a darkly lit street named 'South road'

[Exits: north south west]
     A standard shield has been left here.
( 2) You see a metal helmet here.
( 2) A plain steel sword is lying here.
( 2) (Glowing) A war banner has been left here.
A small boy plays noisily in the city streets.
A city soldier patrols the streets for trouble.

<1254/1254hp 749/749mana 381/383mv 0tnl | NSW>
where

Someone leaves south.
You follow someone.
a darkly lit street named 'South road'

[Exits: north south]

<1254/1254hp 749/749mana 380/383mv 0tnl | NS>
Within the area of the City of Palanthas and above:
Fenalyr         The Palanthas cartographer
(PK) Koelsoh    a darkly lit street named 'South road'

<1254/1254hp 749/749mana 380/383mv 0tnl | NS>
Someone leaves south.
You follow someone.
An intersection of the southern city walls and 'South road'

[Exits: north east south west]
     A ring bearing the mark of Solamnia is here.
     (Glowing) A war banner has been left here.
A little girl looks around herself in curiosity as she runs around.

<1254/1254hp 749/749mana 379/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
Inside the Grand Southern gates of Palanthas

[Exits: north south]
     You see a metal helmet here.
     A plain steel sword is lying here.
     (Glowing) A war banner has been left here.
A drunk rests in a corner mumbling incoherent words.

<1254/1254hp 749/749mana 378/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Inside the Southern gate house of Palanthas

[Exits: north south up]
     You see a pair of gloves here.
     You see a pair of metal leggings here.
     You see a metal helmet here.
     A plain steel sword is lying here.
     (Glowing) A war banner has been left here.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.

<1254/1254hp 749/749mana 383/383mv 0tnl | NSU>

Someone leaves south.
You follow someone.
Outside the Grand Southern gates of Palanthas

[Exits: north south]
A city soldier patrols the streets for trouble.

<1254/1254hp 749/749mana 382/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Before Briarwood

[Exits: north south]
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
     A nature spring flows from the ground here.

<1254/1254hp 749/749mana 381/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Beneath the Canopy

[Exits: north east south west]
     (Humming) An iron shield, dented and worn, sits up on its point here.
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
     A steel staff with a sharp point rests gently here.

<1254/1254hp 749/749mana 380/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
Beneath the canopy

[Exits: north east south west]
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
     This saber is quite sharp and heavy.
( 2) A pair of broken glasses sit lopsidedly on the ground.
     A simple ring is here, reflecting light.
An ogre speaks in intelligible tones.

<1254/1254hp 749/749mana 379/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
On a traveled trail

[Exits: north south]
     A ring carved out of wood covered in tiny runes.
     A steel staff with a sharp point rests gently here.
     This saber is quite sharp and heavy.
     This hide smells as if it's been buried in feces for days.

<1254/1254hp 749/749mana 378/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Before the Vingaard Mountains

[Exits: north south]

<1254/1254hp 749/749mana 381/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
At the beginning of the Vingaard mountains

[Exits: north south]
( 3) A violet is here, attracting honeybees.
( 3) A small nut is here.

<1254/1254hp 749/749mana 380/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
On the road through the Vingaard mountains

[Exits: north south]

<1254/1254hp 749/749mana 379/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
On the road through the Vingaard mountains

[Exits: north south]
A knight standing here, watching for signs of evil.

<1254/1254hp 749/749mana 378/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
On the road through the Vingaard mountains

[Exits: north east south]

<1254/1254hp 749/749mana 377/383mv 0tnl | NES>

Someone leaves south.
You follow someone.
On the road through the Vingaard mountains

[Exits: north east south west]
A sheep standing here, looking for grass.

<1254/1254hp 749/749mana 382/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
Walking through solid blocks of stones

[Exits: north south]

<1254/1254hp 749/749mana 381/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Walking through solid blocks of stones

[Exits: north east south]
A knight dressed in light steel plate stands here watchful.

<1254/1254hp 749/749mana 380/383mv 0tnl | NES>

Someone leaves south.
You follow someone.
Walking through solid blocks of stones

[Exits: north west]

<1254/1254hp 749/749mana 379/383mv 0tnl | NW>

Someone leaves west.
You follow someone.
The intersection of mountain pathes

[Exits: north east south west]
A knight stands here guiding travellers along the mountain road.
A Solamnic knight nods at you and indicates the road continues south.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north south]

<1254/1254hp 749/749mana 382/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north south west]

<1254/1254hp 749/749mana 381/383mv 0tnl | NSW>

Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north south]

<1254/1254hp 749/749mana 380/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north east]

<1254/1254hp 749/749mana 383/383mv 0tnl | NE>

Someone leaves east.
You follow someone.
Southern road through the Vingaard mountains

[Exits: south west]

<1254/1254hp 749/749mana 382/383mv 0tnl | SW>

Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north south]

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north south west]

<1254/1254hp 749/749mana 382/383mv 0tnl | NSW>

Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north east]

<1254/1254hp 749/749mana 381/383mv 0tnl | NE>

Someone leaves east.
You follow someone.
Southern road through the Vingaard mountains

[Exits: east west]

<1254/1254hp 749/749mana 380/383mv 0tnl | EW>

Someone leaves east.
You follow someone.
Southern road through the Vingaard mountains

[Exits: east west]

<1254/1254hp 749/749mana 379/383mv 0tnl | EW>

Someone leaves east.
You follow someone.
Southern road through the Vingaard mountains

[Exits: east west]

<1254/1254hp 749/749mana 382/383mv 0tnl | EW>
gtell I will set up a trap before he can enter the High Clerist Tower, I will have to see the invisible to blackjack him however.

Someone leaves east.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north south west]
(White Aura) A knight stands here guiding travellers along the mountain road.
A Solamnic knight nods at you and gestures that the road continues south.

<1254/1254hp 749/749mana 381/383mv 0tnl | NSW>
You tell the group, 'I will set up a trap before he can enter the High Clerist Tower, I will have to see the invisible to blackjack him however.'

<1254/1254hp 749/749mana 381/383mv 0tnl | NSW>
Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north south]

<1254/1254hp 749/749mana 380/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north south]

<1254/1254hp 749/749mana 382/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north south]

<1254/1254hp 749/749mana 381/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north south]

<1254/1254hp 749/749mana 382/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north south]

<1254/1254hp 749/749mana 381/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Southern road through the Vingaard mountains

[Exits: north south]

<1254/1254hp 749/749mana 380/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Way of the southern Solamnic road

[Exits: north south]

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Way on the Southern Solamnic road

[Exits: north east south west]
A knight dressed in a white scale mail shirt is standing here, watching over the mountains.

<1254/1254hp 749/749mana 382/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
The Pass

[Exits: north south]
A silent, tiny kender tries to hide from your eyes.

<1254/1254hp 749/749mana 381/383mv 0tnl | NS>

Someone says, 'Here?'

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>
l

The dim silvery haze of Solinari fades from the sky.

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>
The Pass
  The tall walls of the Vingaard Mountains rise high above to a dizzying
height. The peaks are covered with snow and shrouded with clouds. Strong,
cold winds blow through the pass, creating an eerie howling sound. The pass
continues to the north. In a distance to the south, a tower made of white
stone rises majestically against the sky.

[Exits: north south]
A silent, tiny kender tries to hide from your eyes.

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>
nod

Someone leaves north.
You follow someone.
Way on the Southern Solamnic road

[Exits: north east south west]
A knight dressed in a white scale mail shirt is standing here, watching over the mountains.

<1254/1254hp 749/749mana 382/383mv 0tnl | NESW>
You nod.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
trap poison
You carefully set a poison trap.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Someone says, 'Here.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
gtell I set a poison trap
You tell the group, 'I set a poison trap.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
l
Way on the Southern Solamnic road
  You stand at a crossroads through the Southern Solamnic road. Clearly,
the High Clerist's Tower is to the south. You can see its immense form
rising up over the horizon, and have been able to for some time. To
the east and west... who knows? They look like untamed wilderness,
though.

[Exits: north east south west]
A knight dressed in a white scale mail shirt is standing here, watching over the mountains.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
trap spiked
You try to set a spiked trap, but fail.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Someone tells the group, 'Bj him.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
trap spiked
You carefully set a spiked trap.
You have become better at set spiked trap!

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
9

Someone tells the group, 'I'll hold.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
where
> blackjack irtion
They aren't here.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
Within the area of the High Peaks of Vingaard Mountains and above:
(PK) Koelsoh    Way on the Southern Solamnic road

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
where
Within the area of the High Peaks of Vingaard Mountains and above:
(PK) Koelsoh    Way on the Southern Solamnic road

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
who
-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Irtion the male half-elf, Sorceror of the Thorn
                 Fenalyr the female half-elf
                 Getpalen the male human
            (PK) Arsa the female half-elf, Platinum Monk of Solamnic Knights
            (PK) Koelsoh the male wild elf, the Bearer of the Eternal Flame

Players found: 5

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
gtell He is close?
You tell the group, 'He is close?'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
where
Within the area of the High Peaks of Vingaard Mountains and above:
(PK) Koelsoh    Way on the Southern Solamnic road

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

The day has begun.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Someone peers intently north.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Arsa tells the group, 'Already attacked him.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
The Pass

[Exits: north south]
A silent, tiny kender tries to hide from your eyes.

<1254/1254hp 749/749mana 382/383mv 0tnl | NS>

Someone leaves north.
You follow someone.
Way on the Southern Solamnic road

[Exits: north east south west]
A knight dressed in a white scale mail shirt is standing here, watching over the mountains.

<1254/1254hp 749/749mana 382/383mv 0tnl | NESW>
gtell he is already at the keep!
You tell the group, 'He is already at the keep!'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
where
Within the area of the High Peaks of Vingaard Mountains and above:
(PK) Koelsoh    Way on the Southern Solamnic road

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
who
Someone leaves south.
You follow someone.
The Pass

[Exits: north south]
A silent, tiny kender tries to hide from your eyes.

<1254/1254hp 749/749mana 382/383mv 0tnl | NS>
-=-=-=-= Visible players in the realms =-=-=-=-
                 Genuko the male elf
            (PK) Irtion the male half-elf, Sorceror of the Thorn
                 Fenalyr the female half-elf
                 Getpalen the male human
            (PK) Arsa the female half-elf, Platinum Monk of Solamnic Knights
            (PK) Koelsoh the male wild elf, the Bearer of the Eternal Flame

Players found: 6

<1254/1254hp 749/749mana 382/383mv 0tnl | NS>
Someone leaves south.
You follow someone.
Near the Tower

[Exits: north south]
A knight in tough armors stands guard, watching for invaders.

<1254/1254hp 749/749mana 381/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
Before gates of the High Clerist Tower

[Exits: north]

<1254/1254hp 749/749mana 380/383mv 0tnl | N>

Someone leaves south.
You follow someone.
Entering into the High Clerist Tower

[Exits: south]
(Translucent) (White Aura) Arsa the female half-elf is here.

<1254/1254hp 749/749mana 379/383mv 0tnl | S>
where
Within the area of the High Clerists Tower and above:
(PK) Arsa       At the courtyard of High Clerist Tower
(PK) Koelsoh    Entering into the High Clerist Tower

<1254/1254hp 749/749mana 383/383mv 0tnl | S>

Someone leaves south.
You follow someone.
In the Courtyard

[Exits: north east south west]
A tall knight clad in the armor of solamnia carefully watches for order.

<1254/1254hp 749/749mana 382/383mv 0tnl | NESW>

Someone appears in a flash of light!

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
where
Within the area of the High Clerists Tower and above:
(PK) Arsa       The eastern part of courtyard
(PK) Sigurd     In the Courtyard
(PK) Koelsoh    In the Courtyard

l
<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
In the Courtyard
  The courtyard is filled with knights from all ranks, mixed with bewildered
travelers from all over the land. High above, you see the battlements,
patroled with vigilant guards. To the north, you can spot the entrance to
the tower. The courtyard extends eastward and westward from here.

[Exits: north east south west]
(Translucent) (White Aura) Sigurd the male human is here.
A tall knight clad in the armor of solamnia carefully watches for order.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Sigurd leaves north.
You follow Sigurd.
Entering into the High Clerist Tower

[Exits: south]
(Translucent) (White Aura) Sigurd the male human is here.

<1254/1254hp 749/749mana 382/383mv 0tnl | S>

Sigurd leaves north.
You follow Sigurd.
Before gates of the High Clerist Tower

[Exits: north]
(Translucent) (White Aura) Sigurd the male human is here.

<1254/1254hp 749/749mana 381/383mv 0tnl | N>

Sigurd leaves north.
You follow Sigurd.
Near the Tower

[Exits: north south]
(Translucent) (White Aura) Sigurd the male human is here.
A knight in tough armors stands guard, watching for invaders.

<1254/1254hp 749/749mana 383/383mv 0tnl | NS>

Sigurd leaves north.
You follow Sigurd.
The Pass

[Exits: north south]
(Translucent) (White Aura) Sigurd the male human is here.
A silent, tiny kender tries to hide from your eyes.

<1254/1254hp 749/749mana 382/383mv 0tnl | NS>

Sigurd leaves north.
You follow Sigurd.
Way on the Southern Solamnic road

[Exits: north east south west]
(Translucent) (White Aura) Sigurd the male human is here.
A knight dressed in a white scale mail shirt is standing here, watching over the mountains.

<1254/1254hp 749/749mana 381/383mv 0tnl | NESW>
where
Within the area of the High Peaks of Vingaard Mountains and above:
(PK) Sigurd     Way on the Southern Solamnic road
(PK) Koelsoh    Way on the Southern Solamnic road

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
who
-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Irtion the male half-elf, Sorceror of the Thorn
                 Fenalyr the female half-elf
                 Getpalen the male human
            (PK) Arsa the female half-elf, Platinum Monk of Solamnic Knights
            (PK) Sigurd the male human
            (PK) Koelsoh the male wild elf, the Bearer of the Eternal Flame

Players found: 6

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
l
Way on the Southern Solamnic road
  You stand at a crossroads through the Southern Solamnic road. Clearly,
the High Clerist's Tower is to the south. You can see its immense form
rising up over the horizon, and have been able to for some time. To
the east and west... who knows? They look like untamed wilderness,
though.

[Exits: north east south west]
(Translucent) (White Aura) Sigurd the male human is here.
A knight dressed in a white scale mail shirt is standing here, watching over the mountains.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

The sun rises in the east.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Sigurd begins a strange chant, muttering, 'Faernil ralithafi dagnir fao.'
Sigurd is surrounded by a protective shield.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
l
Way on the Southern Solamnic road
  You stand at a crossroads through the Southern Solamnic road. Clearly,
the High Clerist's Tower is to the south. You can see its immense form
rising up over the horizon, and have been able to for some time. To
the east and west... who knows? They look like untamed wilderness,
though.

[Exits: north east south west]
(Translucent) (White Aura) Sigurd the male human is here.
A knight dressed in a white scale mail shirt is standing here, watching over the mountains.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
where
Within the area of the High Peaks of Vingaard Mountains and above:
(PK) Sigurd     Way on the Southern Solamnic road
(PK) Koelsoh    Way on the Southern Solamnic road

who
<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
-=-=-=-= Visible players in the realms =-=-=-=-
                 Fenalyr the female half-elf
                 Getpalen the male human
                 Elemoe the male half-elf
            (PK) Arsa the female half-elf, Platinum Monk of Solamnic Knights
            (PK) Sigurd the male human
            (PK) Koelsoh the male wild elf, the Bearer of the Eternal Flame

Players found: 6

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Sigurd tells the group, 'Duo.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Sigurd murmurs spidery words, saying, 'Baenur skaarlermes dagnir.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

You no longer see invisible objects.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

The white aura around your body fades.
gtell My sanctuary has fallen.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
gtell I can no longer see the invisible.
You tell the group, 'My sanctuary has fallen.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
You tell the group, 'I can no longer see the invisible.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Sigurd begins a strange chant, muttering, 'Randa easi shanto.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
get anc 2.back
You get a scroll of ancient magic from a leather backpack.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Sigurd murmurs spidery words, saying, 'Hanme arith meiros er.'
Your eyes tingle.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
get holy 2.back
You get a scroll of holy protection from a leather backpack.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
get blue back

Sigurd begins a strange chant, muttering, 'Suntaar sanntheeshie shanto.'
You are surrounded by a white aura.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
You get a swirling blue potion from a leather backpack.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
quaff blue
You quaff a swirling blue potion.
You are already flying.
You are filled with wild frenzy!
You are already as strong as you can get!

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Sigurd begins a strange chant, muttering, 'Magnul arlasklaniles liritar.'
Sigurd begins to flicker in and out of existence before your eyes.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
recite anc
You recite a scroll of ancient magic.
You are already shielded from harm.
You feel someone protecting you.
You are already in a frenzy.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

You become less aware of incoming spells.
sensespell

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
recite holy
You become more aware of incoming spells.

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>

Sigurd says, 'Hide.'

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>
You recite a scroll of holy protection.
You are already blessed.
You feel holy and pure.

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>
hide
hide
where
who
You attempt to hide.

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>
You attempt to hide.

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>
Within the area of the High Peaks of Vingaard Mountains and above:
(PK) Sigurd     Way on the Southern Solamnic road
(PK) Koelsoh    Way on the Southern Solamnic road

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW> -=-=-=-= Visible players in the realms =-=-=-=-
                 Genuko the male elf
            (PK) Irtion the male half-elf, Sorceror of the Thorn
                 Fenalyr the female half-elf
                 Getpalen the male human
                 Elemoe the male half-elf
            (PK) Arsa the female half-elf, Platinum Monk of Solamnic Knights
            (PK) Sigurd the male human
            (PK) Koelsoh the male wild elf, the Bearer of the Eternal Flame

Players found: 8

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>

Sigurd says, 'Traps are here?'

nod
<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>
You nod.

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>
trap spiked

Sigurd murmurs spidery words, saying, 'Lumina asarl shanto keno.'
Sigurd vanishes into another plane of existence!

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>
You step out of the shadows.
hide
hide
You can't set a new spiked trap yet.

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>
You attempt to hide.

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>
You attempt to hide.

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>
trap poison
You step out of the shadows.
hide
hide
You can't set a new poison trap yet.

<1254/1254hp 719/749mana 383/383mv 0tnl | NESW>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Someone says, 'Wait.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

The white aura around someone's body fades.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
gtell Can't lay more traps yet.
You step out of the shadows.
hide
hide
You tell the group, 'Can't lay more traps yet.'

l
<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
Way on the Southern Solamnic road
  You stand at a crossroads through the Southern Solamnic road. Clearly,
the High Clerist's Tower is to the south. You can see its immense form
rising up over the horizon, and have been able to for some time. To
the east and west... who knows? They look like untamed wilderness,
though.

[Exits: north east south west]
A knight dressed in a white scale mail shirt is standing here, watching over the mountains.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Someone begins a strange chant, muttering, 'Suntaar sanntheeshie shanto.'
Someone is surrounded by a white aura.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
where
Within the area of the High Peaks of Vingaard Mountains and above:
(PK) Koelsoh    Way on the Southern Solamnic road

who
<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
-=-=-=-= Visible players in the realms =-=-=-=-
                 Genuko the male elf
                 Getpalen the male human
                 Elemoe the male half-elf
            (PK) Arsa the female half-elf, Platinum Monk of Solamnic Knights
            (PK) Koelsoh the male wild elf, the Bearer of the Eternal Flame

Players found: 5

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Someone nods.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
hide
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
hide

Someone peers intently north.
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Someone peers intently north.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Someone peers intently north.

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>

Arsa tells the group, 'Morfed my knight.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
where
Within the area of the High Peaks of Vingaard Mountains and above:
(PK) Koelsoh    Way on the Southern Solamnic road

<1254/1254hp 749/749mana 383/383mv 0tnl | NESW>
l

Someone leaves south.
You follow someone.
You step out of the shadows.
hide
hide
The Pass

[Exits: north south]
A silent, tiny kender tries to hide from your eyes.

<1254/1254hp 749/749mana 382/383mv 0tnl | NS>
The Pass
  The tall walls of the Vingaard Mountains rise high above to a dizzying
height. The peaks are covered with snow and shrouded with clouds. Strong,
cold winds blow through the pass, creating an eerie howling sound. The pass
continues to the north. In a distance to the south, a tower made of white
stone rises majestically against the sky.

[Exits: north south]
A silent, tiny kender tries to hide from your eyes.

<1254/1254hp 749/749mana 382/383mv 0tnl | NS>
Someone leaves south.
You follow someone.
Near the Tower

[Exits: north south]
A knight in tough armors stands guard, watching for invaders.

<1254/1254hp 749/749mana 381/383mv 0tnl | NS>
The shadows here are too natural to blend with.

<1254/1254hp 749/749mana 381/383mv 0tnl | NS>
Someone leaves south.
You follow someone.
Before gates of the High Clerist Tower

[Exits: north]

<1254/1254hp 749/749mana 380/383mv 0tnl | N> The shadows here are too natural to blend with.

<1254/1254hp 749/749mana 380/383mv 0tnl | N>
Someone leaves south.
You follow someone.
Entering into the High Clerist Tower

[Exits: south]

<1254/1254hp 749/749mana 379/383mv 0tnl | S>

Someone leaves south.
You follow someone.
In the Courtyard

[Exits: north east south west]
A tall knight clad in the armor of solamnia carefully watches for order.

<1254/1254hp 749/749mana 378/383mv 0tnl | NESW>

Someone leaves south.
You follow someone.
Before northern entrance of the tower

[Exits: north east west]
A knight clad in shiny steel armor stands here.

<1254/1254hp 749/749mana 382/383mv 0tnl | NEW>
9

Someone leaves south.
You follow someone.
The Northern hallway of the tower

[Exits: south]
(White Aura) A knight wearing a helm of the Kingfisher guards the corridors silently.

<1254/1254hp 749/749mana 381/383mv 0tnl | S>
> blackjack irtion
They aren't here.

<1254/1254hp 749/749mana 381/383mv 0tnl | S>

Someone leaves south.
You follow someone.
The Northern hallway of the tower

[Exits: north south]
A guard of the crown patrols the courtyards here.
A guard of the crown patrols the courtyards here.

<1254/1254hp 749/749mana 380/383mv 0tnl | NS>

Someone leaves south.
You follow someone.
The Northern hallway of the tower

[Exits: north east south]
A tall man bearing polished armors of Solamnia patrols a corridor.

<1254/1254hp 749/749mana 379/383mv 0tnl | NES>
9

Someone leaves east.
You follow someone.
Near a stairwell leading up

[Exits: south west up]
A tall man wearing solamnic armors is standing here, protecting the peace.
A tall man wearing solamnic armors is standing here, protecting the peace.
A tall man wearing solamnic armors is standing here, protecting the peace.

<1254/1254hp 749/749mana 378/383mv 0tnl | SWU>
> blackjack irtion
They aren't here.
You feel solid again.

<1254/1254hp 749/749mana 383/383mv 0tnl | SWU>

Someone leaves west.
You follow someone.
The Northern hallway of the tower

[Exits: north east south]
A tall man bearing polished armors of Solamnia patrols a corridor.

<1254/1254hp 749/749mana 382/383mv 0tnl | NES>

Someone leaves south.
You follow someone.
the Central hall of the High Clerist Tower

[Exits: north east south west]
(White Aura) A majestic and regal-looking Magister stands here.

<1254/1254hp 749/749mana 381/383mv 0tnl | NESW>

Someone leaves east.
You follow someone.
Eastern hallway of the tower

[Exits: north east west]

<1254/1254hp 749/749mana 380/383mv 0tnl | NEW>

Someone leaves east.
You follow someone.
Eastern hallway of the tower

[Exits: east west]
A tall man bearing polished armors of Solamnia patrols a corridor.

9
<1254/1254hp 749/749mana 379/383mv 0tnl | EW>
> blackjack irtion
They aren't here.

<1254/1254hp 749/749mana 379/383mv 0tnl | EW>
Someone leaves east.
You follow someone.
Eastern hallway of the tower

[Exits: east west]
A guard of the crown patrols the courtyards here.

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>

Someone leaves east.
You follow someone.
Eastern hallway of the tower

[Exits: east west]
A guard of the crown patrols the courtyards here.

<1254/1254hp 749/749mana 382/383mv 0tnl | EW>
where

Someone leaves east.
You follow someone.
Eastern entrance of the tower

[Exits: west]
(White Aura) A knight bearing a shield of the Crown assumes his battle stance.

<1254/1254hp 749/749mana 381/383mv 0tnl | W>
Within the area of the High Clerists Tower:
(PK) Koelsoh    Eastern entrance of the tower

<1254/1254hp 749/749mana 381/383mv 0tnl | W>
Someone leaves east.
You follow someone.
Alas, you cannot go that way.

<1254/1254hp 749/749mana 381/383mv 0tnl | W>

Someone tells the group, 'Hide koel.'

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
hide
You attempt to hide.

hide
<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
l
Eastern entrance of the tower
  A small arch stands over the entrance into the eastern tower. As you inspect
the entrance carefully, not a trace of cobwebs spun by spiders are around.
And this is not surprising, for the Solamnic knights and guards use the
entrance day in and day out. The day when you see cobwebs hung around the
entrance would most probably be the day when the Tower of High Clerist
falls.....

[Exits: west]
(White Aura) A knight bearing a shield of the Crown assumes his battle stance.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>

Someone tells the group, 'Than bj.'

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
gtell Aye.
You step out of the shadows.
hide
hide
You tell the group, 'Aye.'

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
where
Within the area of the High Clerists Tower:
(PK) Arsa       The eastern part of courtyard
(PK) Koelsoh    Eastern entrance of the tower

<1254/1254hp 749/749mana 383/383mv 0tnl | W>

You feel weaker.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
hide
where
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
Within the area of the High Clerists Tower:
(PK) Koelsoh    Eastern entrance of the tower

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
where
Within the area of the High Clerists Tower:
(PK) Koelsoh    Eastern entrance of the tower

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
where
Within the area of the High Clerists Tower:
(PK) Irtion     Southern Part of Courtyard
(PK) Koelsoh    Eastern entrance of the tower

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
9
> blackjack irtion
You step out of the shadows.
hide
hide
They aren't here.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
9
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
> blackjack irtion
You step out of the shadows.
hide
hide
They aren't here.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
9
> blackjack irtion
You step out of the shadows.
hide
hide
They aren't here.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
9
where
> blackjack irtion
You step out of the shadows.
hide
hide
They aren't here.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
Within the area of the High Clerists Tower:
(PK) Irtion     Southern Part of Courtyard
(PK) Koelsoh    Eastern entrance of the tower

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
where
Within the area of the High Clerists Tower:
(PK) Irtion     Before the entrance on the south-east watchtower
(PK) Koelsoh    Eastern entrance of the tower

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
9
> blackjack irtion
You step out of the shadows.
hide
hide
They aren't here.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
9
> blackjack irtion
You step out of the shadows.
hide
hide
They aren't here.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
where
Within the area of the High Clerists Tower:
(PK) Irtion     Before the entrance on the south-east watchtower
(PK) Arsa       The eastern part of courtyard
(PK) Koelsoh    Eastern entrance of the tower

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
9
> blackjack irtion
You step out of the shadows.
hide
hide
They aren't here.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
l
Eastern entrance of the tower
  A small arch stands over the entrance into the eastern tower. As you inspect
the entrance carefully, not a trace of cobwebs spun by spiders are around.
And this is not surprising, for the Solamnic knights and guards use the
entrance day in and day out. The day when you see cobwebs hung around the
entrance would most probably be the day when the Tower of High Clerist
falls.....

[Exits: west]
(White Aura) A knight bearing a shield of the Crown assumes his battle stance.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
scan w
You step out of the shadows.
hide
hide
You peer intently west.
 **** 1 west ****
A guard of the crown patrols the courtyards here.
A guard of the crown patrols the courtyards here.

 **** 2 west ****

 **** 3 west ****
A tall man bearing polished armors of Solamnia patrols a corridor.

 **** 4 west ****

 **** 5 west ****
(White Aura) A majestic and regal-looking Magister stands here.

 **** 6 west ****


<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
l
Eastern entrance of the tower
  A small arch stands over the entrance into the eastern tower. As you inspect
the entrance carefully, not a trace of cobwebs spun by spiders are around.
And this is not surprising, for the Solamnic knights and guards use the
entrance day in and day out. The day when you see cobwebs hung around the
entrance would most probably be the day when the Tower of High Clerist
falls.....

[Exits: west]
(White Aura) A knight bearing a shield of the Crown assumes his battle stance.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
hide
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
where
Within the area of the High Clerists Tower:
(PK) Koelsoh    Eastern entrance of the tower

<1254/1254hp 749/749mana 383/383mv 0tnl | W>
w
Eastern hallway of the tower

[Exits: east west]
A guard of the crown patrols the courtyards here.

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>
w
Eastern hallway of the tower

[Exits: east west]
A guard of the crown patrols the courtyards here.

<1254/1254hp 749/749mana 382/383mv 0tnl | EW>
w
Eastern hallway of the tower

[Exits: east west]
A tall man bearing polished armors of Solamnia patrols a corridor.

<1254/1254hp 749/749mana 381/383mv 0tnl | EW>
w
Eastern hallway of the tower

[Exits: north east west]

<1254/1254hp 749/749mana 382/383mv 0tnl | NEW>
e
e
Eastern hallway of the tower

[Exits: east west]
A tall man bearing polished armors of Solamnia patrols a corridor.

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>
e
e
Eastern hallway of the tower

[Exits: east west]
A guard of the crown patrols the courtyards here.

<1254/1254hp 749/749mana 382/383mv 0tnl | EW>
Eastern hallway of the tower

[Exits: east west]
A guard of the crown patrols the courtyards here.

<1254/1254hp 749/749mana 381/383mv 0tnl | EW>
Eastern entrance of the tower

[Exits: west]
(White Aura) A knight bearing a shield of the Crown assumes his battle stance.

<1254/1254hp 749/749mana 380/383mv 0tnl | W>
open e
You step out of the shadows.
hide
hide
You open the door.

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>
scan e
You step out of the shadows.
hide
hide
You peer intently east.
 **** 1 east ****


<1254/1254hp 749/749mana 383/383mv 0tnl | EW>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | EW>
e
The eastern part of courtyard

[Exits: north south west]

<1254/1254hp 749/749mana 382/383mv 0tnl | NSW>
s
The eastern part of courtyard

[Exits: north south]
A knight clad in shiny steel armor stands here.

<1254/1254hp 749/749mana 382/383mv 0tnl | NS>
s
The eastern part of courtyard

[Exits: north east south]

<1254/1254hp 749/749mana 381/383mv 0tnl | NES>
scan e

Sigurd has arrived from the east.
A young brass dragon has arrived from the east.
You step out of the shadows.
hide
hide
You peer intently east.
 **** 1 east ****
A dirty little rat scurries about in dismay.

 **** 2 east ****


<1254/1254hp 749/749mana 383/383mv 0tnl | NES>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | NES>
You attempt to hide.

<1254/1254hp 749/749mana 383/383mv 0tnl | NES>

Arsa tells the group, 'Don't assist.'

<1254/1254hp 749/749mana 383/383mv 0tnl | NES>

Sigurd leaves east.
A young brass dragon leaves east.
You follow Sigurd.
Before a towering iron portcullis

[Exits: east west]
(Charmed) A young brass d
Logged

Wars come and go, but my soldiers stay eternal.
zondra
Hero Member
*****

Karma: +8/-7
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Posts: 1055



« Reply #19 on: December 02, 2014, 05:16:11 am »

Right after that i ungrouped them,  just like when that draconian cleric if morgion attack me right ouyside your keep,sh*t happens
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