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- Please no drama, no toxic stuff etc. Respect each other. Let everyone play and enjoy.
- Respect legacy of Solace: roleplay.
- Strictly follow ALL RULES.

Consider clans closed for now. Write a role indicating you'd love a certain clan; you might be inducted at some point (don't worry about your level).

Coming soon: a solution for solo mages level grind. Multicharring is NOT allowed (see above about following all rules).

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(don't forget to invite friends on other platforms)
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+  Solace MUD Official Forum
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| |-+  Ideas
| | |-+  small quality of life changes request
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Author Topic: small quality of life changes request  (Read 518 times)
Akhulas
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« on: July 22, 2024, 09:37:24 am »

1. show experience penalty in help race and help class (now you can see experience penalty only while creating char, if type "help" command)
2. turn on autosplit, trust group on by default
3. scroll set default to 40? or even 0 (current default 24 - too low to modern displays)
4. full heal hp/mana/moves on level up. speed up newbie ranking a bit
5. sleeping pets hp regen boosted already. how about boost they moves regen also? for mounts.
6. add different messages for detect magic and detect invis (now for both its shows "your eyes tingle")
« Last Edit: July 22, 2024, 09:48:58 am by Akhulas » Logged
Akhulas
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« Reply #1 on: July 22, 2024, 09:42:17 am »

like this:

help races

 Keywords: 'Races', 'Race', 'Species'
--------------------------------------

   The following races may be chosen by players:

     Human        The most common race of the world, may be of any alignment. (No extra xp)
     Half-Elf     Offspring of humans and elves, may be of any alignment. (Cost 5% extra xp per level)
     Dwarf        Short & stout fellows, make good warriors. Neutral or good. (Cost 10% extra xp per level)
     Elf          Not very strong, but exceedingly smart. Always good. (Cost 20% extra xp per level)
     Wild-Elf     Cross breed between Dark and normal Elves. Neutral or good. (Cost 20% extra xp per level)
     Dark-Elf     Frail, make excellent clerics and mages. Always evil. (Cost 20% extra xp per level)
     Kender       Small, nimble kleptomaniacs. Always good. (Cost 10% extra xp per level)
     Half-Kender  Offspring of humans and kenders. Neutral or good. (Cost 10% extra xp per level)
     Gnome        Short and smart, inventors by nature. Always neutral. (Cost 10% extra xp per level)
     Minotaur     Big, strong, slow. Excellent warriors. Any alignment. (Cost 25% extra xp per level)
     Draconian    Dragon offspring corrupted by dark magic. Always evil. Cost 20% extra xp per level)

   Different races have different starting statistics, and also different
   stat maximums for magic items and training. 'help' shows race XP penalties.

   For more information, see the help for each race (i.e. 'help dwarf')
   
-----

help class

 Keywords: 'Classes', 'Class'
------------------------------

   The following classes are available on Solace:

   Fighter    : Best all around fighters, little magic ability. (No extra xp)
   Knight     : Seekers of full knighthood - refer to 'knight' help. (20% extra xp)
   Ranger     : Forest warriors, learned in woodlore and survival.  (10% extra xp)
   Cleric     : Followers of the Gods - refer to 'cleric' help.  (No extra xp)
   Druid      : Disciples of natural magic and control.  (No extra xp)
   Thief      : The skilled stealer of other people's belongings. (No extra xp)
   Assassin   : Specialists in stealth and unarmed killing.  (15% extra xp)
   Transmuter : Specialist mages who are masters of alteration magic.  (No extra xp)
   Invoker    : Specialist mages who are masters of energy manipulation.  (No extra xp)
   Necromancer: Specialist mages who practice the black magics, always evil.  (No extra xp)
   Outcast    : Knight outcasts who turn on good and follow the black magics. (15% extra xp)
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Raider
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« Reply #2 on: July 22, 2024, 10:17:38 am »

add an exotic weapon or staff to glade of beginnings with obj_prog that can be used as a damaging skill.
You wield a large hip bone of a brown bear.
You feel like you could 'smash' with it.

Just gives an additional attack per round for levelling for lowbies. Can smash only if below 15 lvl. After that it crumbles, since smash was too hard.
« Last Edit: July 22, 2024, 10:44:40 pm by Raider » Logged
disaster
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« Reply #3 on: July 22, 2024, 09:12:47 pm »

https://solace.i-read-you.ru/forum/index.php?topic=747.0

Many topics, as racial exp cost, are covered in newbie forum
Also, help 7 is solution
« Last Edit: July 22, 2024, 10:12:50 pm by disaster » Logged
Sirri
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« Reply #4 on: July 22, 2024, 10:39:28 pm »

Everything mentioned here -> done.
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zondra
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« Reply #5 on: July 22, 2024, 10:53:11 pm »

You're crushing it. Now let's gets some people in clans I'm excited
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Raider
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« Reply #6 on: July 27, 2024, 12:18:22 am »

if possible please add message to room when affect ended so it easier to keep buffs on teammates and track debuffs on mobs:
Haste
Soften
Slow
Shrink
Enlarge
Bless
Frenzy
Fly
Resists acid/fire etc
Eyejab
Blindness
Blind by smoke from flaming weapon
Bleed
Boneshater
Cross slice (add message that bleeding was applied as well)
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Quino
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« Reply #7 on: July 29, 2024, 03:48:10 pm »

^ perhaps only for the group? It may give away too much info in PVP
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Raider
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« Reply #8 on: July 30, 2024, 01:22:54 pm »

It should be consistent.

If everyone can see that the target was hasted, then everyone should see that haste ended.

Why do you think it will be too much info for pvp?

We can see when dirt kick affect ends now. Why blindness or eyejab is bad?
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Raider
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« Reply #9 on: August 09, 2024, 01:07:07 am »

Allow autosac in all forms - just a QoL change
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Raider
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« Reply #10 on: August 13, 2024, 01:06:03 pm »

Idea - make detect magic show some aura if person or mob has spellbook/manual on him.
It will remove the need to spam #loop 5 {glance %0.}
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disaster
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« Reply #11 on: August 13, 2024, 10:16:43 pm »

Idea - make detect magic show some aura if person or mob has spellbook/manual on him.
It will remove the need to spam #loop 5 {glance %0.}

then its all too easy Smiley
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zondra
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« Reply #12 on: August 13, 2024, 10:29:43 pm »

I feel like books are harder to find than before
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disaster
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« Reply #13 on: August 13, 2024, 10:33:18 pm »

maybe some other names for mercs?
for example, knight would buy draconian merc and draconians are evil by default, or to me more complex thing is when he wants to level in draconians then it is easy to make mistake and attack minion instead of draconian
or someone neutral  with elf mercenar goes to elves and bears and attacks charmie instead of elf in bear forest

for example, hired swordsman, manatarms, archer, blademaster, gunslinger or by ranks elite mercenary, veteran mercenary, aged mercenary, rookie mercenary,
or enlistee, private, lieutenant mercenary, captain mercenary
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disaster
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« Reply #14 on: August 13, 2024, 10:37:18 pm »

I feel like books are harder to find than before
there are often books to find but, as usual, for different class Smiley
as usual, you find them when you are not looking for them Smiley
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zondra
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« Reply #15 on: August 13, 2024, 11:11:15 pm »

This is very true
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Raider
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« Reply #16 on: August 27, 2024, 01:11:23 pm »

Allow autosac in all forms - just a QoL change

To my knowledge only tiger and lion can sacrifice items.
Not autosacing corpses is somewhat irritating and require annoying triggers for groupmates.

So would be nice to allow all forms to sacrifice. (transmutters, druids, beast assn rage, strange girdle).
Maybe pets as well?
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Durewn
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« Reply #17 on: August 28, 2024, 02:29:58 am »

Allow autosac in all forms - just a QoL change

To my knowledge only tiger and lion can sacrifice items.
Not autosacing corpses is somewhat irritating and require annoying triggers for groupmates.

So would be nice to allow all forms to sacrifice. (transmutters, druids, beast assn rage, strange girdle).
Maybe pets as well?
Pleeeeeese, let all forms sacrifice corpses. Some forms can and some not. This fact has no background reaons at all.
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